Just so you know, RifE allows the occasional Oasis as well. We just allow a spell for arcane units, letting you place it yourself; One per city.
That's just shameless
Just so you know, RifE allows the occasional Oasis as well. We just allow a spell for arcane units, letting you place it yourself; One per city.
Yes, but it also served to point out a different method that leaves more control in the hands of the player, if it's decided that Malakim in Orbis need more Oases.
self explanatory
Yes, I need to find a way to make the AI pick equipment. But there are far worse AI offenses.Just to make sure. I assume that the point you're addressing is that AI doesn't pick up or use items in a consistent manner. While I agree that's a bug I confess I'm happy that the AI doesn't use Holy Hand Grenades against the player. Those things are disruptive enough. And a bit silly.
Yes, I need to find a way to make the AI pick equipment. But there are far worse AI offenses.
Regarding hand granade, I will remove it if asked for. It is an easter egg first of all, but I had some fun when I used it on Hyborem in one of the scenarios.
I don't mind either effect or flavor. In fact, I like effect and it can be easily reflavored to different item (scroll with powerful, ancient spell ? holy item of Old Ones ?) , while keeping effect
You mean Jesemir and i agree he could/should get some change
Hi guys, I too think founded a possible bug..
The "Infernal Pact" tech might be broken.
As It never summons Hyborem, I get no errors or anything possible to hint-
me If there's a problem..just doesn't appear.
On the other hand Mercurians are fine.
I'm pretty good with XML so I added In Magisters Ideas of affinity for mana.
I thought that was the problem so I reinstalled..still nothing.