Tomice
Passionate Smart-Ass
I'm still playing a game with the romans, using CCMAT with your balance changes (not most recent update, but cities v7 beta and combat v13, so very similar to the game shown here.
I've also hardly seen the lategame, due to often-updating mods and twice due to the now fixed endless peace bug
In terms of feedback, the modded game plays great, way better than vanilla. I also believe the AI got better to a certain degree.
________
Regarding strategy, I tend to have troubles in the very early stages of the game, when everything seems important. I found myself having almost all of the classic techs before having any from the medieval, which seemed stupid after a second thought.
My first priorities usually are revealing horses and iron, since I tend to REX on the sweetest spots, hoping to survive with 3 or 4 cities and only one or two units (When my neighbours aren't too close - or Monty
). I do build workers, though. Then I catch up in military strenght and try to get my luxuries improved, since i'm usually out of smilies.
Further steps are getting libraries and collosei, since those are the buildings I want almost everywhere after monuments, and then getting the yield boosts from civil service and engineering.
Somewhere here the first war is inevitable, and either am I eliminated or I eliminate someone and have few problems after this*.
Regarding wonders, to me the early ones seem nice to have, but not crucial.
The great library seems less powerful now that engineering seems better to beeline than civil service, and without second scientist slot in the library the lower part of the techtree seems even better.
______
*) One thing that came to my mind: In early wars, razing cities is almost always better than puppeting, since happiness is rare and the cities have no buildings anyway. I'm not a big fan of paying thousands of years for courthouses, either.
Is this situation OK from your perspective? Or do you plan any changes in this regard?
I've also hardly seen the lategame, due to often-updating mods and twice due to the now fixed endless peace bug

In terms of feedback, the modded game plays great, way better than vanilla. I also believe the AI got better to a certain degree.
________
Regarding strategy, I tend to have troubles in the very early stages of the game, when everything seems important. I found myself having almost all of the classic techs before having any from the medieval, which seemed stupid after a second thought.
My first priorities usually are revealing horses and iron, since I tend to REX on the sweetest spots, hoping to survive with 3 or 4 cities and only one or two units (When my neighbours aren't too close - or Monty

Further steps are getting libraries and collosei, since those are the buildings I want almost everywhere after monuments, and then getting the yield boosts from civil service and engineering.
Somewhere here the first war is inevitable, and either am I eliminated or I eliminate someone and have few problems after this*.
Regarding wonders, to me the early ones seem nice to have, but not crucial.
The great library seems less powerful now that engineering seems better to beeline than civil service, and without second scientist slot in the library the lower part of the techtree seems even better.
______
*) One thing that came to my mind: In early wars, razing cities is almost always better than puppeting, since happiness is rare and the cities have no buildings anyway. I'm not a big fan of paying thousands of years for courthouses, either.
Is this situation OK from your perspective? Or do you plan any changes in this regard?