Txurce
Deity
Following up on my earlier post, I won a Science victory in 1884. This is two turns slower than my best, achieved via Darius GAs. But I dominated like in no other Civ5 game so far. Interesting facts:
I was about two eras ahead of the pack, first in everything except land and soldiers, with a literacy edge of 88% to 64%.
I finished with a population of 53.3 in 9 cities, vs a 17.1 avg. My previous high was less than half my total. Does this mean fertilizer - to which I beelined - is overpowered, especially on top of the smokehouse, enhanced mills, and diluted maritimes? My pop doubled in the 20 turns after hitting fertilizer. I would say that these mods have made going for pop with a contained number of cities a very viable startegy.
I went from Wonders in Tradition to full Patronage to half of Rationalism, finishing with Order (?) for a spaceship production boost. In another game I would try converting my 100% farm development on grass and plains to many more TPs, once I have the Rationalism TP policy up next.
Combat was the other area of note. I had a much harder time taking walled cities. Even two mech infantries needed luck to take a size 24 walled city, despite the civ still being pre-industrial. In all I liked the mod forcing me to use siege weapons (next time!).
One possible development rising from the revised city combat system is that there was no runaway civ in the other continent. In fact, 4 of 5 were dead even, with the fifth only a notch below. I wonder how much of this is due to cities bring harder to take - meaning they became next to impossible for the AI?
There's no doubt that the lack of runaway civs makes the game more fun. It also helps the human player not just in having less of a challenge, but in having radically larger trade opportunities. Despite my ever-increasing lead, I stayed friends with the other continents' civs until the nineteenth century - a span of 800 years - when two soured somewhat and a third declared long-distance war. Having said all that, I'd be a little disappointed if the new balance in the other continent were to be a near-ironclad rule. The ideal for me would be the occasional runaway... but I suspect that would require better AI tactics.
I was about two eras ahead of the pack, first in everything except land and soldiers, with a literacy edge of 88% to 64%.
I finished with a population of 53.3 in 9 cities, vs a 17.1 avg. My previous high was less than half my total. Does this mean fertilizer - to which I beelined - is overpowered, especially on top of the smokehouse, enhanced mills, and diluted maritimes? My pop doubled in the 20 turns after hitting fertilizer. I would say that these mods have made going for pop with a contained number of cities a very viable startegy.
I went from Wonders in Tradition to full Patronage to half of Rationalism, finishing with Order (?) for a spaceship production boost. In another game I would try converting my 100% farm development on grass and plains to many more TPs, once I have the Rationalism TP policy up next.
Combat was the other area of note. I had a much harder time taking walled cities. Even two mech infantries needed luck to take a size 24 walled city, despite the civ still being pre-industrial. In all I liked the mod forcing me to use siege weapons (next time!).
One possible development rising from the revised city combat system is that there was no runaway civ in the other continent. In fact, 4 of 5 were dead even, with the fifth only a notch below. I wonder how much of this is due to cities bring harder to take - meaning they became next to impossible for the AI?
There's no doubt that the lack of runaway civs makes the game more fun. It also helps the human player not just in having less of a challenge, but in having radically larger trade opportunities. Despite my ever-increasing lead, I stayed friends with the other continents' civs until the nineteenth century - a span of 800 years - when two soured somewhat and a third declared long-distance war. Having said all that, I'd be a little disappointed if the new balance in the other continent were to be a near-ironclad rule. The ideal for me would be the occasional runaway... but I suspect that would require better AI tactics.