DarkSchneider
King
Alright, we've all had a reasonably long time to play Civ 4, and explore what the various trait combinations have to offer. It seems to me, that all traits were not created equal, some not even close. When the first major balance patch comes, what can be done within the spirit of the traits to make the game balanced. HEre are some of my thoughts, and a poll.
Aggesive: Personally, I think this should be beefed up a little, I think it would be more in line with the others if the free combat upgrade applied to more unit types, include armor in there at least, and either archers or horsemen.
Creative: Probably good the way it is, but maybe something to improve it late game.
Expansive: I hate to suggest this, but Expansive would be a little more relavent if health was more of a concern. Perhapes if the penalty for going over the limit was increased a little more. Right now, I still think happiness is the limiting factor.
Financial: I think this one needs to be toned down a little bit, but I can't think of a clear cut way to do it. Maybe instead of extra cash per tile, it should be a blanket bonus, and additional trade routes per city.
Industrious: Good as is.
Organized: This one still seems terrible, its only bonus over Financial is that you don't have to build specific improvements on tiles to make it work. Perhapes it should defray some of the distance penalties (if they really do exist) or give some benefit even with low-no upkeep civics.
Philosophical: Good as is.
Spiritual: This one seems a little weak, as far as I can tell it ammounts to 6-8 non-anarchy turns per game, and a little flexiblity if you need it. The bonus on temples is good, maybe it could extend to monestaries...
Aggesive: Personally, I think this should be beefed up a little, I think it would be more in line with the others if the free combat upgrade applied to more unit types, include armor in there at least, and either archers or horsemen.
Creative: Probably good the way it is, but maybe something to improve it late game.
Expansive: I hate to suggest this, but Expansive would be a little more relavent if health was more of a concern. Perhapes if the penalty for going over the limit was increased a little more. Right now, I still think happiness is the limiting factor.
Financial: I think this one needs to be toned down a little bit, but I can't think of a clear cut way to do it. Maybe instead of extra cash per tile, it should be a blanket bonus, and additional trade routes per city.
Industrious: Good as is.
Organized: This one still seems terrible, its only bonus over Financial is that you don't have to build specific improvements on tiles to make it work. Perhapes it should defray some of the distance penalties (if they really do exist) or give some benefit even with low-no upkeep civics.
Philosophical: Good as is.
Spiritual: This one seems a little weak, as far as I can tell it ammounts to 6-8 non-anarchy turns per game, and a little flexiblity if you need it. The bonus on temples is good, maybe it could extend to monestaries...