bAlwaysHostile - trait to make native units more hostile?

Looking at the link to the "make converted natives" more dangerous thread, one thing that I find interesting about Col2 is the almost total absence of Religion. Oh sure there are churches and missionaries, but all the Churches are the same. Historically, one of the main reasons people would come to the new world was because of their religions. It was also a major factor in additional problems between Euro powers. The Spanish Catholics and the English Colonies with their mish-mash of Quakers, Puritans and other "dissenter" sects along with the 'standard' Anglicans were at cross-purposes in the New World.

Just because a Jesuit missionary converts a Native tribe to Catholicism wouldn't mean squat to a stout Calvinist just off the boat. They would still be seen as unbelievers and still need converting.

I've always felt that Civ needs some sort of system that would kick in at a certain tech that would make religion more dangerous to spread or eradicate. I mean in the early pagan years, most pagan religions where close enough it didn't warrant the trouble to root out any rival religions. Rome, for example, for the most part let people worship they way they always did as long as they paid lip service to the defied Caesars and more importantly paid their taxes. However, once we move into the "King of Nations" era where the Kings also wore the 'second hat' of either head of their church (e.g. England) or were charged to be protectors of the Faith as was most Catholic countries, religion spark tension. I mean we ended up with the Hundred year War!

So I think there needs to either be "inquisitors" or missionaries should have the inquisitor ability (and it destroys them) and the English and Dutch need to be Protestant and the Spanish and French Catholic. At the beginning of the game, each player should start (at least on the dock in Europe) with a missionary

One could go further and sub-divide the Catholics (for game play) into Jesuit and Benedictine: the Jesuits might give bonuses for schools commerce but get a minus in native relations while the Benedictines might get a bonus in food and hammers and get a better bonus with natives.

Over on the Protestant side, I think that the Dutch would be Calvinist and the English would have a random choice between Quaker (bonus for pacifism) Puritan (church bonuses and higher chances of gaining missionaries in Europe), Calvinist to the 'basic" Anglican. Obviously the Quakers and Puritans would probably generate more bells.

Obviously while the Protestants could gain multiple benefits from having more than once sect in their city, they'd also have unrest...which is hard to show since Col2 doesn't have a way to show :mad: - Plus going around and using inquisitors should really cause a diplomatic penalty. I mean if you go in and 'counter-reform' a bunch of Catholic converted tribes to Protestant, the French and Spanish are not just going to sit around and say, "Oh damn; bloody well played by those English chaps!"
 
Jesuits had quite good relations with the natives - in fact they protected them from European slavers in South America many times, but they were ultimately defeated. Colonization can't model that really well though, since native converts go to colonies to live and work, instead of the entire village being converted and them working there.

The actual mechanic that missionaries have in Col fits better with slavers and indian slaves.
 
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