Quoting Bam-Bam: "Our only hope for ToE is to get the tech before the AI by at least 5-10 turns, and have factories available."
Aren't leader rushes acceptable? I hope so...
1300 AD - We could really use a few more defensive troops... Position a units for the assault on the Zulu in 6 turns. I hope to be able to capture Kyoto, Isipezi, Xinjian, Hangchow, and Macao

This might be pushing it though as the Zulu now have riflemen... Purchase Electricity from the Koreans for our WM and 181 gpt. Electricity, 225 gold and our WM to Shaka for Industrialization.
1305 - Not much. IBT, Canton starts factory (to be rushed as soon as we've accumulated some of shields)
1310 - Not much. IBT, Karakorum starts factory (as above...)
1315 - Hurry factory in Canton.
1320 - Hurry factory in Karakorum. Finally think to check to see how quickly we could research Scientific Method... It would take 10 turns at -69 gpt. I think we are probably better off waiting for one of the AIs to research it...
1325 - More war preparations... IBT, Ulaanbaatar begins factory.
1330 - Ship!

Everyone got Rep Parts last turn... Dyes and 10 gpt to Rome for Furs and Silks. I consider stealing Rep Parts from Wang, but decide that since we'd only save about 300 gold, I don't think it is worth it. To prevent Shaka from allying with Wang, I purchase Rep Parts from Wang for 148 gpt. We have rubber and fortunately it is connected. Hurry factory in Beijing. Cancel our ROP with the Zulu and declare war on them. Since they have multiple sources of rubber, this will need to be a very limited war... A Keishik promotes taking out a longbowman. We lose 4 cavalry, but raze Isipezi (the Zulu culture is much higher than ours and we have a couple of settlers on hand to replace the city...). We lose 1 cavalry taking Xinjian and raze the city. We lose 2 cavs capturing Hangchow and fail to take the city by 1 hp

. We lose 3 cavs, but take Kyoto. As our two settlers are going to be used next turn, I decide to capture the city. Seeings as I have a couple of free cavalry (that weren't needed to take Kyoto), I decide to try to finish off Hangchow this turn. We lose another cav (

against a 1 hp rifleman who then promotes...), but finally end up capturing the city...

Hopefully we'll be able to hang on to our recently aquired lands (and our old cities...) IBT, we lose 2 Keishik and a rifleman. Palace expansion.
1335 - Whohoo!!
![Party [party] [party]](/images/smilies/partytime.gif)
[dance] From amidst the ransk of one of our elite Cavalry units, the great leader Chagati arises. He is sent to Canton to rush TOE once it becomes available (or Sufferage if we want it...). Hurry factories in Ulaanbaatar and Mandalgovi. Found Erdenet. IBT, Dalandzadgad completes the Iron Works. We lose a keishik. The Zulu begin Sufferage.
1340 - Purchase Spices off of Korea to help out with WW for 46 gpt. Nobody has Sci Method yet and everyone is working on Sufferage. Seeings as we have several elite units. I decide to rush Sufferage in Canton in the hopes of getting another leader (also, I think we might be able to outbuild the AIs to TOE in Dalandzadgad). Chagatai rushes Sufferage. Found Tsetserleg. Unfortunately, we don't get a leader this turn. Perhaps next turn.
1345 - Hurry factory in Dalandzadgad. Kill a few more units.
1350 - Kill a few units. I have left a bunch of troops outside of Macao (~6 of them). It is unfortunately defended by an infantryman, so I'll let Bam-Bam decide what to do with them. We can make peace with Shaka (getting around a 700 gold discount on Espionage), but I think we are actually in a pretty good position right now, and think we should let the war continue in the hopes of generating another leader (

) to rush the TOE. Next turn, three of our cities will complete infantry builds. After that, I'd suggest switching back to cavs (or artillery) for the leader fishing (of course, our cities are woefully underdefended (with many of them being defended by spearmen), so maybe we want to keep them on infantry production. (BTW, I haven't MM'd anything recently...)
Here's a picture of our recently acquired lands:
Have fun Bam-Bam!
Here's the save:
http://www.civfanatics.net/uploads5/BAM2MG1350AD.zip
JMB