Bam-Bam
Hammerhead
Early
Complete stasis chamber, Move slider to get Superconductor in 5 turns. Exterior casing completes in 1778.
Middle
First transports roll off the lines--massing the fleet to go after Rome if needed (I don't think it will be). Superconductors comes in--Beijing and Dalandzadgad start parts right away. Nuc power due in 7 at a minor deficit. Rome has not learned any new techs--still in communism and only researching at 40%. Rome learns Synth fibers in 1784, starts its 3 parts.
Late
Fuel cells and Life Support complete. Rome completes its 5th part (2 in production). Lots of Roman battleships and transports moving--looks like another attack coming on Hotrod's turns.
We are up superconductors, and are two turns from Nuc. Power. The military is massed near Beijing, including the leader. Transports are moving (most with escorts, some hopping city to city) to Namp'o, which can deliver troops right next to Rome with only one turn at sea. I think we can out research to the Laser before Caesar can get it and superconductors--and satellites is only five turns @ 2nd. That part is 320 shields, which can be leader-rushed for the win. We should be able to complete the win in about 15 turns (2 to Nuc power, 7 to Laser, 5 to Satellites and 1 to rush-build the last part). Caesar will need at least ten turns to get all the required techs @ 4 turns/tech (which is much faster than he is researching). At five turns per tech, he needs 12 turns. I think this one is in the bag.
Hotrod, you may want to see if you can buy off Caesar's sneak to save some trouble--otherwise, he is not much of a threat ATM, except for the nukes
(6 ICBMS and more tacticals). I think you are in for some interesting turns, Hotrod!
The Game
Complete stasis chamber, Move slider to get Superconductor in 5 turns. Exterior casing completes in 1778.
Middle
First transports roll off the lines--massing the fleet to go after Rome if needed (I don't think it will be). Superconductors comes in--Beijing and Dalandzadgad start parts right away. Nuc power due in 7 at a minor deficit. Rome has not learned any new techs--still in communism and only researching at 40%. Rome learns Synth fibers in 1784, starts its 3 parts.
Late
Fuel cells and Life Support complete. Rome completes its 5th part (2 in production). Lots of Roman battleships and transports moving--looks like another attack coming on Hotrod's turns.
We are up superconductors, and are two turns from Nuc. Power. The military is massed near Beijing, including the leader. Transports are moving (most with escorts, some hopping city to city) to Namp'o, which can deliver troops right next to Rome with only one turn at sea. I think we can out research to the Laser before Caesar can get it and superconductors--and satellites is only five turns @ 2nd. That part is 320 shields, which can be leader-rushed for the win. We should be able to complete the win in about 15 turns (2 to Nuc power, 7 to Laser, 5 to Satellites and 1 to rush-build the last part). Caesar will need at least ten turns to get all the required techs @ 4 turns/tech (which is much faster than he is researching). At five turns per tech, he needs 12 turns. I think this one is in the bag.
Hotrod, you may want to see if you can buy off Caesar's sneak to save some trouble--otherwise, he is not much of a threat ATM, except for the nukes

The Game