Banana resources.!

I don't think the thread brings up religion enough.

We have covered jungle at least, but improved bananas is effected by other religion choices.

In vanilla civ the tile was a bit meh and even if it was a town you created after researching universities, it still seemed like more science to use it as an improved tile.

With religion we can get pantheons that boost the jungle, giving a much better choice for the player to leave it unimproved.

Religion also comes with a pantheon that effects plantation, so you could get a good town with a lot of plantations.
 
Should the answer depend on the underlying terrain? Do you treat a hill bananaa different than a flat lad bannana? (leave the hill one for a science city, plant the flat one for the sceince city/)
 
one benefit to not [having to] improve bananas is that it saves your worker to do something else instead and you get the bonus of a very nice tile without having to worry about barb/ai pillaging.
jungles are my new favourite tile, i just trading post them all, chop none, get sacred path and preferably play the aztecs, there's something nice about having your land full of lush jungles instead of farms farms and more farms.
 
one benefit to not [having to] improve bananas is that it saves your worker to do something else instead and you get the bonus of a very nice tile without having to worry about barb/ai pillaging.

^ That's a big benefit! Clearing jungles takes forever. Plus that sweet, sweet science is so worth losing 1 food.
 
You know, I really wish that Plantations were given the same treatment as Camps are.

When I see Deer or Fur in a Forest tile, I don't have to chop down the Forest to put the Camp improvement on it. Why should Bananas or Dyes be any different?
 
You know, I really wish that Plantations were given the same treatment as Camps are.

When I see Deer or Fur in a Forest tile, I don't have to chop down the Forest to put the Camp improvement on it. Why should Bananas or Dyes be any different?

I would assume because to hunt deer or foxes for fur you generally want the forest to stay untouched, save for a hunting camp which wouldn't alter the general environment of the forest. To harvest dyes and bananas however would be to drastically change the jungle from a natural organic jungle into essentially a farm with specific plants being grown and harvested at the expense of natural bio-flora
 
I bug-reported not receiving 1production from banana plantation on plains and never got a reply if it was by design. It shouldn't be. Plains should always give 1 production.
 
Not to mention, if you go plantation, you get it earlier, so you get more food earlier, which could be more useful than more science later.

With an undeveloped tile you will get two science the entire game. With a developed tile, you'll get a bigger population which leads to more science. So in the longer run, where will you be getting more science from? The tile or the bigger population?
 
banana is really nice in a science city (which is if possible in a jungle near a mountain) as it give science AND lot of food... food is the problem in a science city for me ;) so ya banana i nearly never improve it but i love it.
 
The choice is between 2 beakers and 2 food, 1 gold.

You don't get the gold til mid game and (one of) the food much later. If you have other jungle tiles, it may be better to trading post them (takes time), so work the jungle banana until thats done, picking up the science, then when you get the beakers from the other jungle tiles, build the plantation.
 
I'll pick the +2 food and 1 gold rather than 2 beakers. 2 food can keep 1 more citizen alive... Just think how many things one citizen can do (scientist specialist, for example).
 
I founded a city on a single tile island with bananas and even bought a harbor. I built a harbor on the mainland, too. But I am not getting the bananas resource! What gives?
 
I founded a city on a single tile island with bananas and even bought a harbor. I built a harbor on the mainland, too. But I am not getting the bananas resource! What gives?

You can't "get" a banana resource because it isn't a luxury resource. And since you settled your city on it, there's no way to build a plantation to get improved yield.
 
A plus for planting bananas is that the higher food yeild means you can work mines and set specialists without starving early on. You're never going to break even with the science from population increase (requires 4 pop growth from that tile alone?) but you might get one science back at the cost of a bit of happiness.
 
I would assume because to hunt deer or foxes for fur you generally want the forest to stay untouched, save for a hunting camp which wouldn't alter the general environment of the forest. To harvest dyes and bananas however would be to drastically change the jungle from a natural organic jungle into essentially a farm with specific plants being grown and harvested at the expense of natural bio-flora

I would disagree that harvesting bananas or dyes would necessitate getting rid of natural bio-flora, but I have no concrete datum to support my disagreement. :(
 
I would disagree that harvesting bananas or dyes would necessitate getting rid of natural bio-flora, but I have no concrete datum to support my disagreement. :(

google image search 'banana plantation'. the unimproved tile would represent wild bananas growing, the plantation would mean the citizens decided 'hey look bananas, lets grow them on a commercial scale.. we'l just burn all these other trees and plants to make room for all bananas'
 
I would disagree that harvesting bananas or dyes would necessitate getting rid of natural bio-flora, but I have no concrete datum to support my disagreement. :(

Try looking at it this way.

Harvesting the bananas by themselves does not require you to get rid of the jungle. Thats why harvesting the bananas = working an unimproved tile. The unimproved banana tile is still better than a tile without bananas. Makes sense.

Having a commercial scale plantation however, does require you to clear the jungle for at least two reasons. The first being that you would pack more banana plants in the same space for a much larger harvest, and the second one would be that the jungle would eat away valuable nutrients in the soil, that could otherwise benefit the banana plants. This is why the plantation becomes even more effective with Fertilizer. Also makes sense. :)

It really depends on the situation, but I for one only build the banana plantation when there are no other important tiles that needs improvement. It's just not very cost effective in terms of worker turns to clear forest and build plantation to justify it.

One exception would be if the city lacks food, or is located in a very hilly location. Then it would be beneficial to work the plantation for the city to grow and be able to work other tiles.
 
You can't "get" a banana resource because it isn't a luxury resource. And since you settled your city on it, there's no way to build a plantation to get improved yield.

Oh, I didn't know bananas were not a luxury item! :D

No wonder they never popped up on my trade screen! Lol.

Thanks.
 
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