MaxAstro
Spiral Knight
- Joined
- Dec 18, 2007
- Messages
- 645
I don't like this at all actually. A lizardman has something like a 30% chance to kill a warrior defending your city, and short of keeping your scout to defend too, there's nothing else you can do about it on turn 10 besides cross your fingers. If you get wiped out in single player, you laugh it off and start a new game, but if it happens in a multiplayer game with 3 other people, it's incredibly annoying. Hasn't happened to me yet, but only because I've gotten lucky on rolls...
I've always seen the barbarians as a way to equalize remote starts and crowded starts. If you get a remote start, the barbarians slow your early expansion and provide experience to keep up with the warmongering civs that started near each other. The barbarians shouldn't be killing people off or providing you with a dozen level 10 units. The raging barbs option should offer that, not the default setting.
Lizardmen have a much smaller chance than that. They have -25% city attack, which makes them effectively equal strength, Warriors have a city defense bonus (something I actually don't like and take out of my versions), plus you have natural city defense on top of that.
Lizardmen rarely take out city defenders in my experience. Now, fighting them outside of cities, that's much less fun. Damn I am glad they can't pillage.