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- May 5, 2005
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I was thinking, maybe @Civinator could compile messages from us to pass along?
I will try my best and give a link to this thread.
I was thinking, maybe @Civinator could compile messages from us to pass along?
You say the barbarian cities cannot have culture. Have you tried giving them buildings that give negative culture? I wonder how the game engine would interpret that.
You say the barbarian cities cannot have culture. Have you tried giving them buildings that give negative culture? I wonder how the game engine would interpret that.
I was thinking, maybe @Civinator could compile messages from us to pass along?
Well, it was worth trying. The civ engine does that kind of thing sometimes.Second try of an answer: I started a game based on CCM2 with Barbarian cities. CCM2 has the building 'slavery' with a negative culture of -1.
Even when the slavery with the negative culture is preplaced in a Barbarian city, that city doesn´t produce any culture.
Thanks.Done!
Some questions.Unfortunately, when doing the same process, but after having settled a barbarian city, I got the "Civ3Conquests.exe has stopped responding" error message when attempting to load the BIQ in the game.
Some questions.
a) were you running it on debug mode?
b) by ‘settled’ do you mean that you actually had a barbarian-owned city build a new Settler unit, sent it out and had it build a new city on a different tile?
Do tell us the results of any further experimentation.
Never? What happens if they are built by a player-controlled civ, assimilated into a city, and then conquered by another civ?I've found that when workers and/or settlers are used to build into city populations they never get assimilated into the local nationality.
Well, yes, @Steph used to be a moderator for Civ3 C&C, got quite a way with his own game (SSS - Steph's Strategic Stimulation), and then at some point went over to do Total War mods (for Napoleon, IIRC).