Civ3 C&C???????
It's the forum we are in- Creation & Customization.
Civ3 C&C???????
It's the forum we are in- Creation & Customization.
Ah right.. thought you were talking about the other C&C hahaha. Been hunting for Command & Conquer Civ mods lol.
Too bad barbarians have almost nothing to offer to AIs ...
Do barbarians actually use worker actions?
A third question would be what do barbarians do with their traditional barbarian camps and do they connect their cities to them? Does or would it change anything?
The former requires a game or scenario where Barbarian cities have been set up and I have none of those, nor are they quick or easy to set up as I recall.
Internally, the LEAD (Leader) code for Barbarians is zero (0). This is also the code in the CulteralOwnership for a TILE that indicates no ownership. Thus, there is no way for Barbarian cities to have any cultural ownership :-(As also written in post 1 of this thread, Barbarian cities have a cultural radius of zero, meaning there is no 'fat cross' for Barbarian cities.
If you can test it, post the results.As written in post 1 of this thread, the 'Barbarian civ' when played by a human can perform all kind of worker jobs. I have not tested the workers when the Barbarian civ is switched back to the AI, but my guess is, that in this case workers cannot perform anything, as this was the result with AI Barbarian settlers.
Looking at said screenshot again, I have some questions that might help guide future research:Civinator said:As also written in post 1 of this thread, Barbarian cities have a cultural radius of zero, meaning there is no 'fat cross' for Barbarian cities. Barbarian camps placed next to the Barbarian city are the only option to provide the Barbarian city with not preplaced Barbarian units. A connection from the Barbarian city to the Barbarian camp is not necessairy.
As it can be seen in a screenshot in post 1 of this thread, even forming colonies next to a Barbarian city is possible for a human player when playing the Barbarians.
If you can test it, post the results.
I'm not going to offer to do so myself because I've already offered to test two scenarios for Civ 3 as well as my own modding.
Can the tile with the colony be worked?
Do the barbarian camps allow for extraction of a resource placed there? Do they allow for roads and such?
Also I see that they are marked as ‘A barbarian chiefdom’. Are all tribes loyal to said chief i.e. the player?
It is amazing how I have less time for things now that I'm confined to my home. I hope it's not too bad on your side of the ocean.Unfortunately at present I don´t have that time either.
Not even when the barbarian city is placed directly on top of a resource?Civinator said:a) The Barbarian cities don´t receive any resources, even when that resource is connected to a Barbarian city.
These are features I want to have a deeper look into since a longer time, and will be one of the first things after having finished the next version of CCM.This is a big bump but I happened to be looking at this again (every Civer surely dreamed about taking control of the barbs at least once right?) and wanted to draw attention to some breakthroughs since the last post.