This is off topic now, this just reminded me that it's stupid that you automatically make peace with a City State if you make peace with its suzerain. Wasn't like this in Civ5, you had to make peace with city states separately. Sometimes I'm thinking "well, I'll make peace with this AI civ, but I'll conquer that suzerain CS of his", but forget that you automatically make peace with them and then have to wait for 10 turns to be able to declare war on them again...Yeah and I'm not sure why they put the cap on xp from barbarians but not xp from City State units. You can declare war and make peace at will so getting the xp isn't too risky. I know in Civ V multiplayer I lost a game because another guy was getting his longbowmen roided on xp from city state units. Already annoying longbowmen had the +1 range promotion and damage bonuses, so spoiler alert I lost that game lol
I am the lone vote for "What are barbarians?" I never use them.
In previous versions of Civ, they will only give you so many promotions, and then you get no more unless you battle an AI city state or civ.
Do the barbs in Civ 6 give a unit more than two promotions after you have been hacking at them for a while?
Yeah and I'm not sure why they put the cap on xp from barbarians but not xp from City State units. You can declare war and make peace at will so getting the xp isn't too risky. I know in Civ V multiplayer I lost a game because another guy was getting his longbowmen roided on xp from city state units. Already annoying longbowmen had the +1 range promotion and damage bonuses, so spoiler alert I lost that game lol
Am I right that these full scale invasions only come about when a scout reports back with an exclamation mark? That seems to be the pattern for me. That scout makes it back and then they spawn one every round until you knock it out. If you have 3 nearby churning out, you can lose an entire era just rooting them out.
Am I right that these full scale invasions only come about when a scout reports back with an exclamation mark? That seems to be the pattern for me. That scout makes it back and then they spawn one every round until you knock it out. If you have 3 nearby churning out, you can lose an entire era just rooting them out.
There is a parameter for barbarian random spawning that is set at 2%. Whether that is for camps or barbs is a good question but it may even be both.but I don't think anyone knows how that works