Barbarian Uprising Event

InternalShadow

Chieftain
Joined
Mar 23, 2008
Messages
39
About turn 75-80 I get a event notice about a barbarian uprising and 6 archers spawn to rush my borders.

Problem is, Im playing on marathon and on noble. The attack is way too harsh.

Other notes:
War chariot event about turn 40-50.
No techs via goody huts
Beyond the sword patch 3.19

Thanks!
 

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Harsh, but it's always been like that afik. It's a bit of a nightmare, but beatable even with warriors if you chop enough of them... it's more a question of strategy, as in making sure you have a couple of decent military units rather than a bug.

Personally, I'd leave the event as it is and if it really annoys someone they can always disable it themselves in the xml.
 
Harsh, but it's always been like that afik. It's a bit of a nightmare, but beatable even with warriors if you chop enough of them... it's more a question of strategy, as in making sure you have a couple of decent military units rather than a bug.

Personally, I'd leave the event as it is and if it really annoys someone they can always disable it themselves in the xml.

It is indisputably the most imbalanced event in the game. It's so bad that HoF modded it so that it can't come so early.

As far as I'm concerned, it *IS* a bug, because if it was intended, the people responsible for it had their heads up their hindsides.

And no, it isn't beatable with warriors. The prep necessary to stop a 4-6 archer rush by or before 3000 BC with warriors requires you to build nothing but 4-5 warriors at the start to the detriment of the rest of your entire game. That's all well and good when you're warrior rush cheesing on lower difficulties, but if you're doing that on high levels or doing ANY normal worker-1st opening, this event can kill you.

You research something like AH ---- Mining and have 5 turns invested in bronzeworking, then the archers hit. You don't have slavery. You don't have chops. You don't have archers. You have 1 worker and probably a couple warriors, which are out on spawn bust duty.

This event might as well say "YOU LOSE!" instead of putting the archers there, and auto-exit the game. Sounds like a balanced event. "I think they should keep that in".

Or not. Can this be fixed, along with shift/control/alt clicking, ever?
 
Uprisings at T75-T80 are not unusual, but there's been several reports of barb uprisings before turn 20 and that shouldn't happen according to

There is a grace period of 20 turns (NOT scaling with gamespeed) at the start without random events (defined in GlobalDefines.xml).

Has this changed with 3.19, or this doesn't apply to barb uprisings?

I've just checked the 3.17 GlobalDefines:

Code:
 [URL="http://forums.civfanatics.com/#"]-[/URL] <Define>
     <DefineName>EVENT_MESSAGE_TIME</DefineName> 

    <iDefineIntVal>10</iDefineIntVal> 

   </Define>


  [URL="http://forums.civfanatics.com/#"]-[/URL] <Define>
     <DefineName>EVENT_MESSAGE_TIME_LONG</DefineName> 

    <iDefineIntVal>20</iDefineIntVal> 

   </Define>


  [URL="http://forums.civfanatics.com/#"]-[/URL] <Define>
     <DefineName>EVENT_MESSAGE_STAGGER_TIME</DefineName> 

    <iDefineIntVal>3</iDefineIntVal> 

   </Define>
I don't know what these things mean, but that number 10 does looks suspicious....

Here are some threads that I know regarding the issue:
Barbarian Uprising on the second turn
More early barb uprisings
 
the global defines value has not changed:

<DefineName>FIRST_EVENT_DELAY_TURNS</DefineName>
<iDefineIntVal>20</iDefineIntVal>

plus the uprising events cannot (should not) occur if the necessary counter tech is unknown so these early uprisings are suspicious - is there a save of this somewhere?
 
the global defines value has not changed:

<DefineName>FIRST_EVENT_DELAY_TURNS</DefineName>
<iDefineIntVal>20</iDefineIntVal>

plus the uprising events cannot (should not) occur if the necessary counter tech is unknown so these early uprisings are suspicious - is there a save of this somewhere?

There is discussion on the archer uprising in S&T where DanF5771 points out that the event can wind up attacking the barbs "target city" as opposed to the civ that actually triggered the event, bypassing the pre-reqs required.

Obsolete also mentioned a 3500 BC uprising so we're hearing it more than once. I've yet to see it myself but I usually play with gayvents off.
 
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