They force caution and restraint in your expansion
They force retaining a military presence at home to protect your workers and improvements
They give your initial units some experience for when the real enemies come knocking
They can provide a nice relationship boost with city-states
They require active, offensive military effort to stop the flow
They add a bit of risk to scouting
They provide some actual conflict in isolated starts
They can provide a (minor) threat from unexpected angles
They're tied to some civs/social policies/pantheon belief
They have cool-looking camps
They make the early game more interesting
I love barbs - I'd have raging barbs permanently on if it wasn't that the AI players can't handle them that well. They make things more fun and they also give that extra sense of minor risk that keeps you on your toes for when Monty comes knocking.
easy way to get early faith using god of war belief.
Playing without them is just giving yourself one more handicap, and tbh, on difficulties lower than immortal and deity, you certainly don't need any handicaps to steamroll the AI!!!
Come the industrial age and groups of robbers fell away to individuals and crime syndicates, not groups of people running round with weapons xD
Somalia.
Well, most of the time CS units are stuck within the borders of the CS. They apparently don't approve of sending their units into the vast unknown to deal with barbarians! Reminds me of Civ IV when it cost you extra maintenance for units outside of your cultural borders.lol @ Somalia, you're right. As for the "Maybe I suck" comment, well if you want to improve you need to push yourself!!
Also it's weird that city states still give so much respect for destroying a barb camp of warriors, when they are running round with longswords and crossbowmen 0.o
Well, most of the time CS units are stuck within the borders of the CS. They apparently don't approve of sending their units into the vast unknown to deal with barbarians! Reminds me of Civ IV when it cost you extra maintenance for units outside of your cultural borders.
On lower diff levels perhaps. On emperor they happily clear out camps, often with 3-4 units, sometimes even with horsemen