Hammerwise, do you think that the AI can still counterattack?
The AI strategy, which is to always build units with the greatest defensive potential without taking into account the building cost, is bad. In this case, AI focuses on the bunkers and seems to waste a lot of time in their construction instead of producing more units.
In civ games, quantity always prevails over quality!
Can you post here some pics of your progression in soviet territory?
It would be easier to understand the situation for readers who don't have the game.
I'm currently working on a new map and additionnal scenarios. You can find some previews here:
http://www.civfr.com/forums/index.php?showtopic=11468&st=270&#entry380593
(I hope you don't have to register to see)
Hi General,
I would suggest that AI/player can not build bunkers for the reasons you point out.
If the AI had built 3 infantry and 1 T34 instead of a bunker it would be trickier than one bunker.
Also maybe the soviets should begin with more workers to enable them to build up their cities/railroads.
As I had "modded" the mod by releasing germany from any alliance and giving the soviets two yrs of peace, I will restart soon with original settings.
As far as my game:
Bit of a disappointment to give the soviet AI almost two years to build up his defenses, and what do you find in his biggest cities?: 2 bunkers, 2-3 inf and maybe an artillery piece or two. A bit too easy when a stack of 30+ panzers sit on the doorstep.
My game seems to have slowed, I have discontinued the offensive at the river line and while there is a great deal of country left to take, the AI seems unwilling/unable to engage or defend. I have lost less than 10% of my entire air force and attacking army, but not one of my cities has been attacked on land and the Soviet air force has disappeared. It appears through inactivity that the soviets has lost all of their attacking ability.
The soviets sent about 100-150 mainly infantry towards konigsberg, but they were eliminated with little loss. The 500+ units, Mainly armor, that appeared south of lublin, took about 6-7 turns of artillery and bombardment before my armor was able to whittle it down. It never attacked a city and as the injuries stacked up from my "sniping" they turned east to slowly make their way out of german territory.
Once the strongest soviet units were injured, my armor could attack and then withdraw to a city to heal, whereas the soviets had to continue their retreat.
Other than a few soviet units which wander into my territory, they have been largely invisible.
All the while I was building dora and leopold artillery and panther D's galore.
I am feeling that the rest of the game is a very long trek from city to city with little hope of an opponent. Taking territory for the sake of it.