Tekamthi
Emperor
- Joined
- Aug 12, 2016
- Messages
- 1,901
this suggestion is made to close up a fave strategy of mine, so I won't be upset if its not actioned, but poly has some serious human-favoring exploits available to it via its current UA and UU mix. One of these in a slower speed game is to roam around the ocean for a number of turns off the start to find the perfect capital spot, while doubling settler as a 3-move scout to look for coastal ruins. Even on raging barbs there are no barb boats for a long time and poly can just roam around coast and ocean untouched for many turns. On the large maps the goody hut yields offset everything poly misses out on, as long as its not done too late.
To fix this, barbs need an early boat. it can be a coast-only boat, and fairly weak, it just needs to be able to capture an unprotected embarked poly settler. Have all the available art models been implemented? There used to be a raft of some kind, idk if its in use w/ 4uc update
edit: as others have pointed out, the early settler-in-water play is overshadowed by the advantage that poly recon enjoy via their UA, also by being able to roam freely in water -- I mis-stated the motivation here but nonetheless maintain that a barb boat is a good gameplay-based fix to imbalanced play
To fix this, barbs need an early boat. it can be a coast-only boat, and fairly weak, it just needs to be able to capture an unprotected embarked poly settler. Have all the available art models been implemented? There used to be a raft of some kind, idk if its in use w/ 4uc update
edit: as others have pointed out, the early settler-in-water play is overshadowed by the advantage that poly recon enjoy via their UA, also by being able to roam freely in water -- I mis-stated the motivation here but nonetheless maintain that a barb boat is a good gameplay-based fix to imbalanced play
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