Current :
UB - Tophet (replaces Shrine):
Available at Agriculture
65 Production cost
+1 Culture, +2 Faith
Gain +20 Culture whenever a Unit is purchased, scaling with Era.
Proposal :
Replace the Tophet with the Asamu.
Unique Civilian - Asamu (unique UnitClass)
Doesn't replace the Settler
Upgrades into Pioneer
Unlocked at Pottery (like the Settler
Becomes obsolete at Banking (upgrades into Pioneer
Cannot be produced
Must be purchased with Gold (cost increased with number of Cities) and can move immediatly once purchased => Cost = 200 Gold + 100 x (n - 1), with n the number of Cities in the Empire, scaling with GameSpeed
Only one can exist at the same time => you must expend the existing one to purchase another (prevents purchase exploits)
Does not consume Citizens when purchased
2 MP / 2 Vision
Can Embark
Can be expended to found a City. When founding a City, provides a free Lighthouse.
Rationale :
With its new UA that grants Gold and Science whenever the quantity of Luxury Resources in the empire increases, Carthage is more than ever geared towards the idea of fast expansion in the early game in order to take control and improve as many resources as possible. Moreover, the XP on unit purchase, previously the main appeal of the Tophet, is now part of the UA and the Tophet is now only providing Culture on purchase, which lacks interactivity imo.
With this new Unique Civilian, Carthage gets a way to directly converts the vast quantities of Gold its can gain through its UA into further expansion, and without the usual Production and Food costs related to creating Settlers. To counterbalance this, it also means that Carthage is more dependent on Gold than any other Civilization in the early game : between investing into Buildings to not suffer too much from overexpansion, purchasing Units to defend new Cities that will undoubtedly anger neighboring civilizations, and the necessity to accumulate Gold for new Cities later, this civilization will have to play its economic game well or lose much of the gains it can get in the early game.
The Cost of the Unit and its increase will surely be debated, as will be the free Lighthouse it provides in this first version of the proposal. About the Lighthouse, the idea is to still push the civ towards having a water empire first and foremost. It will also allow the civ to gain back Gold (which compensate the high cost increase of the Asamu after the first few Cities) after the settled Cities have grown a bit.
Edit : After discussions, lowered the cost increase for the Asamu.
Edit 2 : Made the Asamu not replace the Settler anymore (for more flexibility). In exchange, it is now unlocked at Pottery with the Settler instead of Agriculture.
UB - Tophet (replaces Shrine):
Available at Agriculture
65 Production cost
+1 Culture, +2 Faith
Gain +20 Culture whenever a Unit is purchased, scaling with Era.
Proposal :
Replace the Tophet with the Asamu.
Unique Civilian - Asamu (unique UnitClass)
Doesn't replace the Settler
Upgrades into Pioneer
Unlocked at Pottery (like the Settler
Becomes obsolete at Banking (upgrades into Pioneer
Cannot be produced
Must be purchased with Gold (cost increased with number of Cities) and can move immediatly once purchased => Cost = 200 Gold + 100 x (n - 1), with n the number of Cities in the Empire, scaling with GameSpeed
Only one can exist at the same time => you must expend the existing one to purchase another (prevents purchase exploits)
Does not consume Citizens when purchased
2 MP / 2 Vision
Can Embark
Can be expended to found a City. When founding a City, provides a free Lighthouse.
Rationale :
With its new UA that grants Gold and Science whenever the quantity of Luxury Resources in the empire increases, Carthage is more than ever geared towards the idea of fast expansion in the early game in order to take control and improve as many resources as possible. Moreover, the XP on unit purchase, previously the main appeal of the Tophet, is now part of the UA and the Tophet is now only providing Culture on purchase, which lacks interactivity imo.
With this new Unique Civilian, Carthage gets a way to directly converts the vast quantities of Gold its can gain through its UA into further expansion, and without the usual Production and Food costs related to creating Settlers. To counterbalance this, it also means that Carthage is more dependent on Gold than any other Civilization in the early game : between investing into Buildings to not suffer too much from overexpansion, purchasing Units to defend new Cities that will undoubtedly anger neighboring civilizations, and the necessity to accumulate Gold for new Cities later, this civilization will have to play its economic game well or lose much of the gains it can get in the early game.
The Cost of the Unit and its increase will surely be debated, as will be the free Lighthouse it provides in this first version of the proposal. About the Lighthouse, the idea is to still push the civ towards having a water empire first and foremost. It will also allow the civ to gain back Gold (which compensate the high cost increase of the Asamu after the first few Cities) after the settled Cities have grown a bit.
Edit : After discussions, lowered the cost increase for the Asamu.
Edit 2 : Made the Asamu not replace the Settler anymore (for more flexibility). In exchange, it is now unlocked at Pottery with the Settler instead of Agriculture.
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