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Base Game and R&F patch notes

Discussion in 'Civ6 - General Discussions' started by CaptainUnknown, Feb 13, 2019.

  1. bigjim1

    bigjim1 Chieftain

    Joined:
    Jun 23, 2012
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    Location:
    UK
    Just got the patch and carried on with yesterday's game. Suddenly all my cities are showing "999+" (i.e. not enough production to complete) for ALL wonders (!). Even though I'm the world's most advanced civ and in the middle of a golden age. Also, when I switched off last night, quite a few of my cities had the "needs more amenities" flag, which seems to have disappeared after the patch. Anybody else seeing this? And are these bugs or features? Thanks.
     
  2. Eagle Pursuit

    Eagle Pursuit Scir-Gerefa

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    Your game got screwed up by the patch. You probably won't be able to continue it.
     
  3. rambow13

    rambow13 Chieftain

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    Aug 19, 2016
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    Where are the Civ or Leader specific changes listed or specified? We know there were a lot of balance changes or updates to existing Civs, where is that information?
     
  4. bladex

    bladex Chieftain

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    whats the difference between Build Queue and Multi-Queue. they seem to do the same thing to me you can queue multiple items in either?
     
    Last edited: Feb 15, 2019
  5. Naeshar

    Naeshar Chieftain

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    As MultiQ shows all the cities, I assume this is an overview of what is getting built, like units and buildings planned. BuildQ gets populated in the single city. Honestly, I only use two slots in the Q, as I am not used to it and need the flexibility :).
     
  6. bladex

    bladex Chieftain

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    ahh i c now no more cycling through cities i can just run everything from the capital :queen:
     
  7. CaptainUnknown

    CaptainUnknown Chieftain

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    Sep 19, 2010
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    These patch notes are for the base game and R&F expansion, ie. what all players get regardless if they buy Gathering Storm or not. Because of this, a lot of the Civ changes we do know about would not be in these notes but would be in the Gathering Storm notes. Like England's change, as well as Russia's bonus with blizzards.
     
  8. WillowBrook

    WillowBrook Lurker

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    nzcamel likes this.
  9. acluewithout

    acluewithout Warlord

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    WillowBrook likes this.
  10. civfanaticos

    civfanaticos Chieftain

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    Nov 1, 2017
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    removing districts still not possible?
     
  11. Haig

    Haig Warlord

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    Aug 3, 2010
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    What does this mean:

    • Increase weighting for Naval Superiority AI trees to focus on building sea units.

    Does the different ai leaders have some bias for building warships?
     
  12. Eagle Pursuit

    Eagle Pursuit Scir-Gerefa

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    I believe it means that they increased the AI's priority level for building naval units.
     
    Haig likes this.
  13. Infixo

    Infixo Warlord

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    It means that the valuation for the naval operations has increased. Pre-GS it was always 100, and it was too little, as typical valuations were 300-2000. Basically this op was not prioritized enough to request ships. It started sometimes when ships were built for other reasons, but this was rare.
    Now it has bigger values and can compete in build queues for ships.
    So, as a result you should see more ships and more naval battles.
    This affects all civs in the same way.
     
    Haig likes this.

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