[R&F] Based on the new features - which civilizations and leaders should be introduced in R&F?

I hear a lot of people who think Colombia will be a civ. I wouldn't mind it, and I would prefer it instead of Canada or Argentina, and Colombia will most likely be in, if they decide to ... leave the Inca's out. It's not that far-fetched, since i'm afraid they will wait with the Inca's, but two colonial nations in one expansion could be a bit exaggerated, but maybe their reasoning is as following. We already have one Portuguese, and one dedicated non-American English colonial nation, so now it's time for a French and Spanish colonial nation. Also, they reason that the natural wonder Mount Roraima could be linked with Colombia, but I doubt that.
 
There are more Tewa speakers than 5. I'm sure of that.

They did get one Mohawk speaker to provide the voice acting for Hiawatha.

Probably, but Tewa is a group of languages. They would have needed what Pope (if he was the intended leader) spoke which was more likely one of the Southern Tewa languages and with all Pueblo languages they are subject to protection by those people. Many want no written form at all, so when you start slicing the language like that some of the more obscure forms (or dead languages) there are a very small handful of people that would be able to speak that. As, to my knowledge, it is a single council of elders (which I thought was 5 people) that speak the language they were looking for.
 
My only druther for Canada, should it be a civ, is that it have a Renaissance French leader (Samuel Champlain, preferably) rather than a more recent English-speaking leader in order to set it apart properly from the rest of the Anglo-American civs in the game.
 
I hear a lot of people who think Colombia will be a civ. I wouldn't mind it, and I would prefer it instead of Canada or Argentina, and Colombia will most likely be in, if they decide to ... leave the Inca's out. It's not that far-fetched, since i'm afraid they will wait with the Inca's, but two colonial nations in one expansion could be a bit exaggerated, but maybe their reasoning is as following. We already have one Portuguese, and one dedicated non-American English colonial nation, so now it's time for a French and Spanish colonial nation. Also, they reason that the natural wonder Mount Roraima could be linked with Colombia, but I doubt that.

The only leader choice for (Gran) Colombia is Simon Bolivar. I really care little about a Spanish colonial nation getting into Civ6. Their cultures are basically Spanish derived with a sprinkling of Amerindian and African influences. Very few of them offer female leader choices as well.
 
My only druther for Canada, should it be a civ, is that it have a Renaissance French leader (Samuel Champlain, preferably) rather than a more recent English-speaking leader in order to set it apart properly from the rest of the Anglo-American civs in the game.

It might be kind of neat to bring him in with the Iroquois.
 
I hear a lot of people who think Colombia will be a civ. I wouldn't mind it, and I would prefer it instead of Canada or Argentina, and Colombia will most likely be in, if they decide to ... leave the Inca's out. It's not that far-fetched, since i'm afraid they will wait with the Inca's, but two colonial nations in one expansion could be a bit exaggerated, but maybe their reasoning is as following. We already have one Portuguese, and one dedicated non-American English colonial nation, so now it's time for a French and Spanish colonial nation. Also, they reason that the natural wonder Mount Roraima could be linked with Colombia, but I doubt that.

Colombia is the most unlikely inclusion among the three modern nations you cited, if they do a Colombian civ, will be completely centered on Simon Bolivar as a leader, I would not like this. I think we will be seeing only a modern civ in this expansion, and this will certainly be Canada. It may be that they do Argentina in the future.
 
My only druther for Canada, should it be a civ, is that it have a Renaissance French leader (Samuel Champlain, preferably) rather than a more recent English-speaking leader in order to set it apart properly from the rest of the Anglo-American civs in the game.

Champlain would also be interesting, as he was essentially a governor in his time. Although it would certainly be a break to have a leader who never formally led the Country (at a time when it wasn't even a country, although obviously country != civilization). Given that he was a governor and not an actual leader of the country, he would pretty obviously have a big boost to governors in civ, I would expect, which would obviously suit that topic of the expansion. Given that he was also the founder of the city in which the Chateau Frontenac features prominently, that would tie in even better. I wonder if they would give all the bonuses related to that period, or if they would would give some civ/UU/UI traits as related more to the modern Canada (Peacekeepers, for example). Usually when I think of Canadian leaders, I tend to veer towards Laurier, but hard to ignore the obvious theme connections for Champlain.
 
Champlain would also be interesting, as he was essentially a governor in his time. Although it would certainly be a break to have a leader who never formally led the Country (at a time when it wasn't even a country, although obviously country != civilization). Given that he was a governor and not an actual leader of the country, he would pretty obviously have a big boost to governors in civ, I would expect, which would obviously suit that topic of the expansion. Given that he was also the founder of the city in which the Chateau Frontenac features prominently, that would tie in even better. I wonder if they would give all the bonuses related to that period, or if they would would give some civ/UU/UI traits as related more to the modern Canada (Peacekeepers, for example). Usually when I think of Canadian leaders, I tend to veer towards Laurier, but hard to ignore the obvious theme connections for Champlain.

I was brainstorming Voyageurs as an early Ranger replacement. A Sugar Shack (for maple syrup) would be a cool UI for them too, to take advantage of forests beyond lumbermills. But they should have some part more modern. I'd hate to see something so stereotypical as a hockey arena. Maybe a Canadian could come up with better ideas for their country.
 
I was brainstorming Voyageurs as an early Ranger replacement. A Sugar Shack (for maple syrup) would be a cool UI for them too, to take advantage of forests beyond lumbermills. But they should have some part more modern. I'd hate to see something so stereotypical as a hockey arena. Maybe a Canadian could come up with better ideas for their country.

Maaate. This is pretty much exactly what I've been thinking for years would make a good Canadian civ. Focused towards exploration, forests, trade, and relations with city-states. Though I would have the voyageur/coureur replace the Trader unit rather than the Ranger, as that's what they were. They would go out and intermingle with natives, learn their languages and customs, and trade for their fur-- and it all started with Sam de Champlain, the OG coureur. Either way I think a Canadian civ could be really interesting, and it's a shame so many people are opposed to it.

But yeah a hockey arena is almost insultingly stereotypical.
 
I was brainstorming Voyageurs as an early Ranger replacement. A Sugar Shack (for maple syrup) would be a cool UI for them too, to take advantage of forests beyond lumbermills. But they should have some part more modern. I'd hate to see something so stereotypical as a hockey arena. Maybe a Canadian could come up with better ideas for their country.

[I'm Canadian, btw]
It's really hard to come up with unique improvement/district/building without it being too silly, like the said hockey arena. One option might be a unique encampment district re-branded as a fur trading fort. Ideally it would steal Carthage's bonus of giving a trading route, or could potentially give amenities or gold based on adjacent forests. I doubt we'd get anything directly related to Hudson's Bay, since I doubt Civ would want to use a company's name.

For units, it's probably either Voyageur being a scout/Ranger/trader replacement, or Mounties. Although since mounties are essentially just the national police force, they don't really make sense as a Cavalry replacement, which is where they usually get placed in mods. Otherwise, their traits would tend to be too similar to the US Rough Riders, which I guess makes sense given that at one point the CFL had 2 separate teams named Rough Riders and Roughriders. Unless if they made them a completely unique unit, and made the mountie as essentially a unit that can only defend and gives amenities to nearby cities. More likely would be Voyageur, in some form.

Given the features, I would sort of expect the civ trait would be "Peacekeeper". It kind of fits the overall Canadian mentality, so doesn't have to be tied directly to Pearson (who often would come in as the leader for the civ). Obviously that would be some sort of bonus in emergency situations, although sad that Australia already got a bonus to liberating cities, since that could fit there as well.
 
Oh boy, I'm new here. very tender. But I really wanted to reply to this and any others having doubts about Korea's inclusion.

https://en.wikipedia.org/wiki/Korean_pagoda

2KGMKT_CivilizationVI-RF_Game-Image_Announce_Mountains_2_1.jpg


This, to me, was a 100% confirmation of Korea's inclusion in R&F the very second I saw it. Though even without this glaring proof, Korea is ALWAYS included in the first expansion pack, so I really wasn't worried.
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Although I would like to see Korea, I am hoping that they might get something more than just a unique monument. They would be perfect for a Unique Campus. Here's to hoping that now monuments reflect the architecture of cities
 
I never played AC3. My siblings did. I only played AC2 and Brotherhood.
I hated it, but that's probably because I was expecting a historical game not a sci-fi game masquerading on the pretense of being historical. :lol: I found the constant intrusions of the sci-fi elements immersion breaking, and I can't say I liked the controls either--felt on rails. But I don't regret buying it because the soundtrack is great and I do appreciate that they actually respected a request to change their game from the Mohawk Tribal Council.

My only druther for Canada, should it be a civ, is that it have a Renaissance French leader (Samuel Champlain, preferably) rather than a more recent English-speaking leader in order to set it apart properly from the rest of the Anglo-American civs in the game.
This would make Canada considerably more acceptable to me.
 
The only leader choice for (Gran) Colombia is Simon Bolivar. I really care little about a Spanish colonial nation getting into Civ6. Their cultures are basically Spanish derived with a sprinkling of Amerindian and African influences. Very few of them offer female leader choices as well.
There is always Eva Peron for Argentina. Although I would rather Gran Colombia or Canada first.
 
IIRC, the reason the Pueblo didn't want to be represented was because the leader Firaxis wanted, Po-pe or something, was revered by them, as are just about any other good Pueblo leader choice. So it wasn't necessarily about sticking it to an American Corporate videogame company, but rather that the nature of inclusion in the game violated their cultural values.

So it doesn't really preclude any other Native American group from being included in the game. Remember, they added the Shoshone in response to not getting the Pueblo approval.

Indeed, and I think that this was a good lesson that they needed to engage with indigenous groups a lot earlier in the development process, if they wanted to depict them
 
Although I would like to see Korea, I am hoping that they might get something more than just a unique monument. They would be perfect for a Unique Campus. Here's to hoping that now monuments reflect the architecture of cities

I agree. I'm hoping that they took early complaints to heart and decided to apply regional designs to monuments, so not every civ has obelisks.
 
I agree. I'm hoping that they took early complaints to heart and decided to apply regional designs to monuments, so not every civ has obelisks.

I am excited for this, if it indeed is the case, because it just enriches the experience. I love playing a game where all these tiny details have been considered. It adds to the depth of the game, I think.
 
Unless you have to pay for it. Monuments fitting the civs seems like a perfect DLC opportunity for Paradox...
 
Although I would like to see Korea, I am hoping that they might get something more than just a unique monument. They would be perfect for a Unique Campus. Here's to hoping that now monuments reflect the architecture of cities

I would love this, and hope that either Firaxis or a modder does it eventually. And hell, take it several steps further by "culturifying" the districts and such, because they look so damn jarring as is. But I have to say that the stone pagoda is very decidedly "Korean", and in the other two screenshots showing American and Russian cities we can see they're still using the default monument style. Either way, I'd imagine Korea would get a unique ability relating to their campuses, rather than a new campus district flat out.

Indeed, here's to hoping, though.
 
I'm like.... prematurely mad about Canada..... please say it ain't so!! there are so many better choices out there. Especially when Australia was like the second DLC released for the game.

my only real other hope is that India will be the one with the leader duplicate-- India has one of the richest histories on the entire planet on which to draw, centuries of important leaders, and MAN does it feel flat to have Gandhi be the sole representative there. I think I've seen a Mughal civ a la Macedon proposed and I wholly second that if they like, go with a Caesar or Abraham Lincoln instead though, lol. Just fingers crossed that-- in an upcoming DLC if not in the pack-- they devote some attention to the Indian subcontinent in whatever fashion.
 
I would love this, and hope that either Firaxis or a modder does it eventually. And hell, take it several steps further by "culturifying" the districts and such, because they look so damn jarring as is. But I have to say that the stone pagoda is very decidedly "Korean", and in the other two screenshots showing American and Russian cities we can see they're still using the default monument style. Either way, I'd imagine Korea would get a unique ability relating to their campuses, rather than a new campus district flat out.

Indeed, here's to hoping, though.
My reasoning is the other cities were American and Russian which would look like a European style. China and Japan have stone pagodas too even though that looks definitely like the Korean ones, which it could be modeled off of. Plus Korea got a Seowon before, and we have yet to see a Unique Campus.
 
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