[R&F] Based on the new features - which civilizations and leaders should be introduced in R&F?

Units in formation with or next to a great general ignore terrain and can cross mountains, naval units in formation with or next to a great admiral do double damage vs city defences. +1 great person point from encampments and harbours.
 
Well, strictly speaking, elephants have never been widely used in warfare because they're temperamental, costly to maintain, and easily spooked. They have been widely used as draft animals, though, which is already represented by the hammers ivory provides.

Just because they weren't common doesn't mean they shouldn't be available at all.

They were used by India, Persia, Carthage, Epirus, the Seleucids and Ptolemids, Bactria, Burma, Siam, Khmer, Vietnam, the Timurids and Mughals. So it's not like they were unheard of.
 
Honestly speaking, I would love more civilizations to receive war elephants as unique units.

I simply love this type of diversity.
 
They made it to Southeast Asia and North America? Where's the proof? :rolleyes: Any Carthaginian artifacts found in SE Asia and N America?
The Carthaginians sailed within sight of North America then turned back, don't you know? :crazyeye: (That particular piece of mental gymnastics is my favorite, because I mean, who wouldn't spend months on the open sea and then turn around at the first sight of land? :p ) A Greek text references a Carthaginian text claiming to have sailed as far as (what we now call) the Cape of Good Hope, but most modern scholars suspect they made it about as far as modern day Cameroon or Gabon, not South Africa--but that's still impressive.

Just because they weren't common doesn't mean they shouldn't be available at all.

They were used by India, Persia, Carthage, Epirus, the Seleucids and Ptolemids, Bactria, Burma, Siam, Khmer, Vietnam, the Timurids and Mughals. So it's not like they were unheard of.
Not saying they shouldn't; I just don't think "elephants for everyone!" is a good idea.
 
Personally, I think there should be more limitation based on what animals are available to your civ for husbandry.

No horses on your continent? Then no cavalry, just like the pre-Columbian New World. Camels or elephants in your territory? Then you get to use those animals. Otherwise you must trade for them or do without.

I like the possibility of exotic and diverse armies comprised of whatever you can come up with.
 
Personally, I think there should be more limitation based on what animals are available to your civ for husbandry.

No horses on your continent? Then no cavalry, just like the pre-Columbian New World. Camels or elephants in your territory? Then you get to use those animals. Otherwise you must trade for them or do without.

I like the possibility of exotic and diverse armies comprised of whatever you can come up with.

I mean, I think it's a bold idea for VII if they want to get experimental. Rather than choosing your civ and rolling a map, you roll a map and your circumstances build your civ. I've read suggestions for a "prehistoric era" for the game wherein this could take place.
 
I mean, I think it's a bold idea for VII if they want to get experimental. Rather than choosing your civ and rolling a map, you roll a map and your circumstances build your civ. I've read suggestions for a "prehistoric era" for the game wherein this could take place.
This is a cool idea. To be honest I'd even just like the ability to choose which Civ to play as after seeing my start location...
 
This is a cool idea. To be honest I'd even just like the ability to choose which Civ to play as after seeing my start location...
Or you don't choose a Civ at all. Or, at least, don't have any unique traits. You would have a pool of traits (rather than purely random generation) that after a certain point are assigned based on what's going on. So if you find yourself on a bunch of islands, you will probably get a seafaring trait. If you have made contact with neighbours you will be weighted toward trade or diplomatic relations. Of course it would all be weighted so you have a range of possibilities but excluding ones that make no sense (seafaring in the middle of a land mass etc).

It wouldn't make for a base game, but would be a great idea for a scenario or mod IMO
 
I mean, I think it's a bold idea for VII if they want to get experimental. Rather than choosing your civ and rolling a map, you roll a map and your circumstances build your civ. I've read suggestions for a "prehistoric era" for the game wherein this could take place.
It doesn't sound at all like Sid Meier's Civilization, but it sounds like a great game. :goodjob:
 
I too would want to play that game. Growing my civilization organically sounds fun indeed. No contentious contemporary politics involved.

You would want fictional factions in a fictional setting in order to allay any kind of expectations that historical-based factions would have.

However, they tried that in Beyond Earth and it kind of fell flat.
 
You would want fictional factions in a fictional setting in order to allay any kind of expectations that historical-based factions would have.

However, they tried that in Beyond Earth and it kind of fell flat.
The problem with Beyond Earth (aside from its gameplay issues) is that the lore was so shallow. I never felt invested in any of the factions at all. On the other hand, I'm currently playing Stellaris where the factions are randomly generated, and I feel extremely attached to my space fungal people, so I suspect such a game could still work if it were done correctly.
 
You would want fictional factions in a fictional setting in order to allay any kind of expectations that historical-based factions would have.

However, they tried that in Beyond Earth and it kind of fell flat.
The new game would incorporate something more immersive than the Timeline feature in R&F.

It would present opportunities for great storytelling. It could even include screenshots that are automatically generated during gameplay.
 
The problem with Beyond Earth (aside from its gameplay issues) is that the lore was so shallow. I never felt invested in any of the factions at all. On the other hand, I'm currently playing Stellaris where the factions are randomly generated, and I feel extremely attached to my space fungal people, so I suspect such a game could still work if it were done correctly.

I love Stellaris too :) But Paradox makes great games in general. Just rooting now for Vicky 3 :p
 
I was wondering, what are the odds firaxis found an Italian countess or dutchess to lead a possible Italian Civ?
 
I was wondering, what are the odds firaxis found an Italian countess or dutchess to lead a possible Italian Civ?

There is a modern that has Italy led by Cathy Sforza. And her model is a woman named armor holding a large sword.

You know, like that female sword weirder art and armor sounds a device tweeted all those months ago...
 
I was wondering, what are the odds firaxis found an Italian countess or dutchess to lead a possible Italian Civ?

I did some snooping around in the Medici/Borgia/Sforza families to see if I could find any. Sadly, it seems that women were primary used as bargaining chips and held very little influence as per usual in such a patriarchal society.
 
I did some snooping around in the Medici/Borgia/Sforza families to see if I could find any. Sadly, it seems that women were primary used as bargaining chips and held very little influence as per usual in such a patriarchal society.

Maybe Lucrezia Borgia or Matilda of Canossa, since Catherine de Medici went off to France of course.
 
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