Basic Question about Economic Sliders (please help)

Joined
Dec 11, 2005
Messages
700
Hi, I haven't played GC2 in a long while and I have a basic question about slider settings.

Should you move your economic sliders to the minimal percentage to finish researching a technology or build an improvement or ship? For example, if I'm researching a tech that will be finished in three turns with my current percentage allocation to research (let's say 50% research for this example) should I lower this percentage to the minimum percentage it takes to complete the tech in three turns (let's say 42% for this example)? This would free up 8% to go elsewhere, which would have gone to research; but the research is done in the same amount of turns as if I had left it at 50%.

In other words, is it worth your while to check your sliders each turn to make sure your allocating the minimum percentage it takes to finish a tech or a building or ship in a certain number of turns? Thanks in advance

By the way: The version I'm playing is the latest (ToA 1.9 something). I have research set to "slow" and tech trading disabled.
 
I understand your train of thought and, no. Any extra Research/production gets carried on to the next one. If in this example you were researching alliances and kept it at 50%, then if you researched Interstellar Republic it might be a turn or so cheaper. I don't think the same thing applies to tax rate, though.
 
I could have sworn that social and military production doesn't carry over at all... though that's a pain in the ass to optimize.
 
I think social production is carried over; indeed military production isn't as far as I know.

The only time when I adjust the sliders very regularly, is early on when for example I've just completed another lab and changing the sliders a bit will complete a certain technology 1 turn earlier.
 
Back
Top Bottom