I just saw this article about an AI crushing it on Starcraft: https://www.vox.com/future-perfect/...l-intelligence-google-deepmind-starcraft-game . As you know, Starcraft involves infinite amount of possible decisions every microsecond, and this AI was able to beat proplayers. I am confused about how an AI exists that is able to beat programmers in an RTS game involving an infinite number of possibilities and choices that have to be made every nanosecond, when the same AI is unable to play a TBS involving a smaller number of choices (granted, still a lot), on less of a compressed timetable. I also remember someone saying that the AI programmer in Civ 6 was brought over from Starcraft. To me starcraft is infinitely more complicated (and hard as hell, which is why i stopped playing). Why is it so hard to make a good Civ 6 AI?