After playing in the Star Trek BAQ multi-player for a while now, I realised that even version 2 is a bit dated.
I made BAQ using FW and among other things, it doesn't have enough event space. Also, in those days nobody had broadband and it was purposely made to be under 1.5Mb.
I'm considering making a MGE version. WOnder if anyone thinks he will play it after its done.
Changes under consideration -
1. Music - probably taken from TRON
2. Make the non-win option the default (and only) version. This will mean I can have seperate events files for Fed, Klins and Roms to enhance the AI's colonization ability.
3. make the wonders that go obsolete too fast last longer
4. reduce the number of shields per row
5. generally add more messages and events.
6. Make the neutrals bigger at the start of the game.
fix a few monor bugs I recently discovered.
Also....any suggestions?
I made BAQ using FW and among other things, it doesn't have enough event space. Also, in those days nobody had broadband and it was purposely made to be under 1.5Mb.
I'm considering making a MGE version. WOnder if anyone thinks he will play it after its done.
Changes under consideration -
1. Music - probably taken from TRON
2. Make the non-win option the default (and only) version. This will mean I can have seperate events files for Fed, Klins and Roms to enhance the AI's colonization ability.
3. make the wonders that go obsolete too fast last longer
4. reduce the number of shields per row
5. generally add more messages and events.
6. Make the neutrals bigger at the start of the game.
fix a few monor bugs I recently discovered.
Also....any suggestions?