Battlefield New York BETA Testing & Discussion

WildWeazel

Going Dutch
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/mnt/games/Civ3/Conquests/Scenarios
For those of you who don't know, BfNY is a near-future urban combat scenario. It is not a gang war scenario (although there is an unplayable gang faction), and it is not a NYC version of EFZI (there will be some tongue-in-cheek humor and plenty of easter eggs, but overall it's a more serious, if still unlikely, scenario). It is set in downtown New York City, centered on lower Manhattan. 6 factions (civs) fight for control of the city: NYPD and the New York National Guard, the Soviet Army, the patriotic militia American Resistance Movement, a suicide cult that calls itself Veritas, a confederation of gangs known as the Underground Alliance, and a corporate army from the United Trade Conglomerate that arrives late to the scene. There is a backstory, but it's not very important to the actual game. Basically the Soviet Union has been restored, the US Federal Government has collapsed, and North America is left to local and regional powers (or lack thereof).

Download BfNY 0.6 (84Mb ZIP)
Extract the archive to Conquests\Scenarios.

FEATURES:
4 Playable factions with unique unit lines, tech trees, and city improvements
2 unplayable factions
Timeline technologies allowing time-sensitive events
Map of Manhattan area with new urban terrain graphics
100+ units

Credits: Spacer One, TLC, and Sildo for alpha testing, brainstorming, and various graphics, kulade for the original map and conceptual design, and the various unit, LH, and graphics creators for their contributions to the community.
 
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SCREENSHOTS:

The unit lineup, as of the beginning of alpha testing.
Spoiler :
bfny12.jpg


The first in-game shot, when I didn't get a CTD.
Spoiler :
bfny11.jpg


One of the more pristine parts of town, featuring the new roads.
Spoiler :
bfny15.jpg


Coastal defense turrets: collect the whole set!
Spoiler :
bfny16.jpg
 
Weasel Op said:
Of course, if you want to.

I am still very much interested...like I said, Narnia is on indefinate hold, so other than learning Bryce, I have no projects(other than a little MOD Im building for my G/F...a "nautical" MOD if you will)

Are we still using some/any/all of the graphics I made in the past?...the Improvements and Wonders specifically(I vote we replace all my "hill" and "jungle" types as I can now do better)...

should I start trying to Bryce out some new ones?(new Bryce graphics will be better, but time consuming)...if so, what?...
 
I haven't added your wonder graphics yet, but I still plan to use them. I started the city improvements over from scratch, so some of those icons will probably go unused. You can do whatever you want for the hill/jungle graphics... I'm sure whatever you produce will look better than the collage I'm using. ;) I haven't done anything with the terrain since v0.3.
 
I havent really had a chance to brainstorm...tho I have almost all my crap packed...I will work on it tonight and post by morning...

How are we on functionality?...ever fix the UTC issue?
 
Hey Weasel! I guess since the UTC was sort of my brainchild, I'll help name some of their stuff. Here's a list of ideas for the buildings and I'll be back later with some unit names as well.:)

Barracks- Merc. Acquisition Office
Granary- Sustinance Distribution Center
Temple- Public Relations Office
Market- Capital Management Department
Library- R&D Division
Courthouse- Office of Human Capital
Walls- Perimeter Defense (maybe also used for NYPD and Soviets)
Colosseum- Consumer Conditioning Center
Factory- Assembly Line
Hospital- Employee Assistance Program
Civil Defense- V.I.P. Villa
 
Some Russian ideas...the "Russian" translations are all done with a web based translator...I toyed with names for buildings until asthetically acceptable russian versions came up...

Barracks- Baraki - Ministry of War
Granary- Hraneniye Pischi -
Temple - - Ministry of Publicity
Market- Raspredeleniye resursa - Ministry of Distribution
Library- Biblioteka - Ministry of Knowledge
Courthouse- Ispytaniya - Ministry of Law
Walls- Zaschita Perimetra -Perimeter Defense
Colosseum-
Factory- - Ministry of Labor
Hospital- - Ministry Of Health
Civil Defense- - Ministry of Defence
 
Commodore said:
Hey Weasel!
Commodore! :D Been lurking, have you? ;)

Thanks for the names, both of you. Those are very helpful.

UTC... I think I know what's wrong. (How many times have I said that?) The editor help, although known to be misleading or plain wrong at times, claims that the Great Library effect only works when the owner is in contact with the civs who have the technology. I'm almost certain that I've gotten free techs from civs I've never met, but this would certainly explain the problem. If it's true, I'll have to rework UTC's role in the scenario. If it's wrong, I don't know what else it could be. I talked to pinktilapia about the Chronicles in RFRE (thank you, if you're reading this :)) and the timeline seems to be set up just the same way. Maybe the AI just isn't reseaching anything...? Is there any way to check on that?
 
I remember playing a game a while back, where I was stuck on the tip of an island, and owned a GL-like Wonder. My tech rate was pretty stale (the Mongols had a slight tech lead, but all other civs were behind me), but as soon as I met the Maya and the Iroquois on another continent (who were both well into the next era), I zoomed to their level.
 
I just set up and tested this scenario:

I gave China/Japan/Korea a HUGE tech lead(an eintire era) and started with a China embassy, and the GL...I put Japan and Korea on an island, and me and China on another...

when I got a boat to Japan, the techs all happened in one round...in a huge burst...

My conclusion is that if it is possible, have UTC have embassies in all capitols, but not have embassies in UTC...I think that would allow them to contact you but not vise versa...

if that is even possible...

othewise, I have a second idea...
In my "disfunction" Mod...there are "AI Techs" which are meant for only AI to learn, and the player to get from a GL type wonder...in order to make these techs unselectable by the player, I have just added them to the BIQ, made them require the proper tech(s) and not added coords...they dont appear on the tree, but are there...if you select from the drop down menu at the start of the turn when you first learn a tech, its there, but otherwise "invisible"...the AI doesnt care about the coords and sees all regardless of graphics...so UTC will still be able to learn the techs...BUT the player COULD select them from the drop down menu if he/she were so inclined(or wanted to ruin the game play I guess)...you could name them "Dont Select 1" or just " "...

Just a thought
 
Weasel Op said:
Commodore! :D Been lurking, have you? ;)

Actually, I was ust checking up on some of the new units that have been made and I just sort of stumbled onto this thread. Since my Freedom Fighters project is pretty much dead, I thought I could lend some help to the only other urban warfare scenario being created.

Anyway, when you say that the O1, D1, and A1 units for the UTC will not be seen, does that mean you don't need names for them, or do you still want names for them?

EDIT: Oh, and does the "A" in A1 stand for "air unit?"
 
My conclusion is that if it is possible, have UTC have embassies in all capitols, but not have embassies in UTC...I think that would allow them to contact you but not vise versa...

if that is even possible...
Unfortunately it doesn't work that way. But I can at least make it so that the UTC can't do much diplomacy until they "arrive"- MPP, MA, embargo, trade maps, etc. As for the techs, the player will know that it's a waste of time to research them.
Anyway, when you say that the O1, D1, and A1 units for the UTC will not be seen, does that mean you don't need names for them, or do you still want names for them?

EDIT: Oh, and does the "A" in A1 stand for "air unit?"
The first UTC units will just sit in their starting city, unknown to everyone else. Only the AI will "see" them, so they don't need names. Then they will upgrade to the level 2 units free, and airdrop into the city.
A = assault (cheap ranged units, like archers)
 
food storage IIRC...or possibly "improvised grainary"

NYPD
Barracks- Precinct/Station house
Granary- "Mess Hall"...food distribution center
Temple - Recreation center/Public Address system
Market - Civilian Recruitment center(?)(not sure what markets do in BfNY)
Library - R&D department? Field Intel(?)
Courthouse - Public War Trials(?)/War Prison/Brig
Walls - Blockade(sp?)/check points/Sentry Points
Colosseum - ????????
Factory - Machine Shop
Hospital - Field Clinic/Medical Dispensary
Civil Defense - Sentry posts/checkpoints/security cameras
 
Okay Weasel, I'm back with some building ideas for the Veritas and units for the UTC. I know for the UTC you said you didn't need names for the O1/D1/A1 units, but I went ahead and gave them names anyway.;)

Veritas Buildings:

Barracks- Warrior Monk Temple
Marketplace- Tithe Collector
Library- Sacred Archives
Courthouse- Inquisition
Walls- Barbed Wire Fence
Colosseum- Heretic Cleansing Altar
Factory- Sweatshop
Civil Defense- Temple of the Divine Shield

UTC Units:

O1- Aggressive Negotiators
O2- Asset Acquisition Unit
O3- Urban Pacification Squad
D1- Security Team
D2- Asset Protection Unit
D3- Liability Reduction Specialists
A1- Mercenary
A2- Mercenary Rangers
A3- SAS Mercenary
 
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