Battletech/MW mod collaboration?

How's the progress on this going? It looks great so far, really good walking animations on the mechs, good detailing.

Hope you guys keep up the good work. :)
 
>Does that mean that there's more he hasn't shown us? Just >wondering, because he certainly can't post them all here.

he has yet to post the shadow cat here at cfc. it is, however at cdg.
 
couple more previews. and yes, the Shadowcat is up at CDG, but I wasn't sure it was going to stay as it is, and I find it a lot easier replacing files when I change something there than here. So mainly I post em here when I know its a "final" design.

a Clan Blood Asp Omnimech
 
Originally posted by ripptide
couple more previews. and yes, the Shadowcat is up at CDG, but I wasn't sure it was going to stay as it is, and I find it a lot easier replacing files when I change something there than here. So mainly I post em here when I know its a "final" design.

a Clan Blood Asp Omnimech

thanks for the info for Scat, with omnimechs you could have many units with the same graphics but for difrent roles. example:

you have 3 Clan Blood Asp Omnimechs, they are:

Blood Asp Omnimech-A: offense version

Blood Asp Omnimech-B: defense version

Blood Asp Omnimech-C: artillery version

Blood Asp Omnimech-A2: udgraded from version A
 
My I be the first with this pair of Mechs to say the usual, but truly sincere, awsome job d00d!
 
thx much Hygro:)

OK, here's an in-game lineup of the mechs so far
Rear row - Hollander, Bushwhacker, Vulture, Madcat, Atlas
Middle - Catapult C1, Warhammer 2C, Blackhawk, Blood Asp, Osiris
Front - Shadowcat, Mauler, Chimera
 
They fit quite nicely I must say! I'm really looking forward to the release!
 
Those look great! The only quibble would be that the Vulture looks a little big next to the Timber Wolf.
 
I'm sure the horse rescource in front of the Catapult would be helpful in building a mech ;)

About in game, I was thinking if there was an urban scenario, we can have mountains be buildings, and only let jump-mech able to go on (this could be done by making all mechs "wheeled units" except for jump mechs). I know its too early to start thinking about in-game stuff, but I'm just putting the idea forth.

And finally, what I've been meaning to say about the two new mechs: GREAT job! I can't wait for the mod to be available!
 
Good ideas bob! Mountains be tall beuildings and mechs with jump jets be wheeled!
 
lol Bob just goes to show you that great minds think alike...or should that be grate?:D I sent this to Kal earlier asking for his input:
Hey buds. Another one for you to ponder, who do you know that A.) does good map graphics and B.) isn't already tied up with mods/scens? I'd kinda like to start looking at an add-on scen for later on, based around a "capture the flag" style game or series of campaign scens, done completely in an urban environment. What I was thinking was if we had someone change all the mountain graphics to tall bldgs, hills to suburbs, plains to roads, grasslands to parks, and water stays as water obviously, and then built the map normally but with these things in mind. Mountains would be impassable to all but aircraft/infantry, suburbs very slow for all, parks and roads faster. Guess the first thing is, would it work? I can't see why it wouldn't but I'm not as famil with the engine as you seem to be. There would be little or no production cap, unless you had preplaced cities (replaced with production facility graphics), and they became part of the scen objectives, and resources would either be automatic, or limited and maybe represented by "general store" graphics that would be available if you captured a prod fac. The capital for the various sides could be a HQ graphic, and may have a limited prod cap (ie "called in reserves/reinforcments). So whatcha think, off ma nut? )

So if there are any map maker/graphics makers out there up to the challenge, lets hear from ya
:)
 
I think that idea would work fine ripptide. I also think maps should in general by flat worlds with no x/y wrap.
 
Originally posted by Hygro
Good ideas bob! Mountains be tall beuildings and mechs with jump jets be wheeled!

Actually, wheeled units can't pass mountains, so all mechs would be "wheeled" except for jumpers.

BTW ripptide, I was thinking the same thing for plains parks suburbs etc. I don't have paint shop (that's what you use to make grapgics for terrain, right?) so I can't be of help there, but I could design a map in the editor,or perhaps a tech tree, or anything else that could help, if there is anything.

One thing is if we don't put cities in as "production facilities" then the AI would just fortify their units and not attack.
 
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