lol Bob just goes to show you that great minds think alike...or should that be grate?

I sent this to Kal earlier asking for his input:
Hey buds. Another one for you to ponder, who do you know that A.) does good map graphics and B.) isn't already tied up with mods/scens? I'd kinda like to start looking at an add-on scen for later on, based around a "capture the flag" style game or series of campaign scens, done completely in an urban environment. What I was thinking was if we had someone change all the mountain graphics to tall bldgs, hills to suburbs, plains to roads, grasslands to parks, and water stays as water obviously, and then built the map normally but with these things in mind. Mountains would be impassable to all but aircraft/infantry, suburbs very slow for all, parks and roads faster. Guess the first thing is, would it work? I can't see why it wouldn't but I'm not as famil with the engine as you seem to be. There would be little or no production cap, unless you had preplaced cities (replaced with production facility graphics), and they became part of the scen objectives, and resources would either be automatic, or limited and maybe represented by "general store" graphics that would be available if you captured a prod fac. The capital for the various sides could be a HQ graphic, and may have a limited prod cap (ie "called in reserves/reinforcments). So whatcha think, off ma nut? )
So if there are any map maker/graphics makers out there up to the challenge, lets hear from ya
