Preflight:
First a little trading:
France: give Writing, get Iron Working.
India: give IW, get Mysticism and 34g
Inca: give IW, get 7g
Portugal: give CoL, get Horseback Riding and 43g
France: give CoL, get Mathematics
India: give CoL and Math, get nothing
Inca: give CoL and Math, get nothing
Everyone is now up to par, except that Portugal and we are up HB. Once Philosophy is secured, I'll trade HB around as well.
Neither iron nor horses are anywhere to be seen. This game is going to be fun...
Now moving left-over units. The northern curragh retreats, Uruk is founded. As there is an Indian warrior dangerously close to Ellipi and Uruk, I move the warrior from Ninive to towards Uruk.
We are currently making 26bpt while 110b are left for Philo. So I will Ellipi finish its worker in two and then hire a scientist for two turns there. 4x26 + 6 = 110! Perfect.
We have 158g at the moment and nothing to do with it, so I decide to establish embassies with Portugal (49g) and France (41g) as these seem to be the strongest nations at the moment, so they'll likely be our best trading partners (while India and Incaland will probably be absorbed sooner or later). And indeed: both have very good land and are running 100% science, so I'm pretty sure we can expect 1-2 more AA techs from them
T061, 1475BC: Ninive grows and produces worker. Rearrange for 5spt and start warrior.
Darn: a barb appears at Ashur, and no warrior there to defend. I have to abort the worker stack and send them to the interior.
I would like to move one warrior from Babylon towards Ashur now, but I can't, as I can't refill the ranks in Babylon from Ninive now
. And increasing the lux slider would definitely mean an extra turn on Philo. But usually barbs first fortify outside the territory for 2-3 turns before entering, so let's hope, he'll do that in this case as well.
T062, 1450BC: Darn, darn: the barb now enters our territory, one turn before the curragh in Ashur is finished! Can it be that the curragh fortified in Ashur has attracted him?!
Well, let's hope he'll only take a few coins. (Should I establish another embassy now?! But in the first turns of a Republic it is always good to have some spare cash to cover the initial deficit.)
What is worse than the barb, however, is the Indian warrior. After Uruk and Ellipi were defended, he moved away from them towards the next undefended town, Ashur, as indicated in the screenshot. If an AI does this, it's pretty obvious, what they are up to: sneak attack! In a COTM a couple of years back, where I got unexpectedly sneak-attacked by an AI with whom I had had the best relations, I conducted a few tests after the game: I took an auto-save from the turn before the sneak attack and then tried, if anything would change their mind. Tried gifting hard things (some techs, all my gold lump sum), some per-turn things (gpt, a lux) and signed a RoP, a Mutual Protection Pact and an alliance against someone else: nothing prevented the sneak-attack next turn. So it looks like, if an AI is determined to attack, nothing will stop them.
This threat cannot be ignored. So I move one warrior out of Babylon and increase lux to 20%. Eridu is founded on the planned FP site and starts a temple for now. (We need more opinions on the temple/library question, please...!) Fortunately it makes 2 beakers, so we are currently making 29bpt (including the scientist in Ellipi), just enough for the 58 that are left for Philo. A settler finishes next turn in Babylon, then I can lower the lux rate again and should have no problem finishing Philo in one turn.
BTW: Bangalore got founded on the wheat floodplain...
Keep fingers crossed, hit enter and...
IBT: "Our work on Curragh has been destroyed". What else.
The Indians move outside our territory now.
T063, 1425 BC:
Babylon: settler -> warrior
Ninive: warrior -> worker
Our souther curragh discovers an island off the coast of Delhi.
At 100% science, we are now making 29bpt. Philo to be finished next turn.
T064, 1400 BC, interturn:
We discover Philo and then Republic!
France: give HB, get 25g. Gift Philo
Inca: gift HB and Philo
India: gift HB and Philo
Portugal: gift Philo
I keep Republic as trading opportunity. Start Literature. Revolt interturn. As we are religious, that way we lose only one turn of commerce and two turns of production.
T065, 1375 BC:
We are now a Republic!
Rearrange the MM. We need 20% lux. At 50% science we make 28bpt, run -11gpt and need 10 turns for Literature.
T066, 1350 BC:
Samarra founded on the coast. Starts lib-prebuild.
Ashur short-rushes warrior and will finish curragh next turn at 5spt.
A couple of towns have grown, deficit is down to -4gpt, so I increase science to 60%, Lit in 7.
T067, 1325 BC:
Ashur: curragh -> lib-prebuild
We smoke out a barb nest in the south for an extra 25g. We can maintain the deficit (-9gpt) now until the end of Literature.
T068, 1300 BC:
Babylon: Bowman -> settler. Babylon is now in a perfect 5-7 4-turn settler-cycle. The Bowman will go north to smoke out the barb nest that destroyed our curragh...
T069, 1275 BC:
Ninive: Bowman -> worker. It's now in a perfect 5-6 2-turn worker-cycle. With two more mines, we can move to a 5-7 settler cycle.
Discover iron not too far away SW.
T070, 1250 BC:
Increase science to 70%, Literature now due in 2 turns at -19gpt.
Discover silks far away SW...