BB-01 open succession game--fast space race

If you are scientific yourself it might make a difference if you have rep in hand, as you can avoid getting the same freebie as they get.

But since any Scientific Is going to be on the other continent, and hopefully without contact to our neighbours, I doubt that it really matters.

edit: Unless Elepicks it up today, I think it would be Lord Emsworth turn.

Thanks for waiting/checking, but I'm on vacation for the week and without Civ access until Monday the 28th. I'll need a skip until then.
 
Ignore this
 
Turnset so far:

Preturn:
Mircomanagement
I leave production of Bowman at Ellipi. I know that veteran forces are better, if you can afford them. However, our game is primarily geared towards scientific output, and we can't really afford dedicated military producers. We have to take what we can get.
I set production in Babylon to Lib. The intention is to have it grow in two turns to size six, and then let it run on "low" food until the lib is finished.
Buy 1 shield at Akkad so that it can finish the Lib in two turns with 5spt and 2fpt. (It's got 1food in its food box right now. In two turns this will be 5.)
Trade: Literature for Construction from the French
Trade: Map Making for 25 Gold from the Inca
Research to Currency. Lower the science slider to 40%. And we are still losing 7 gpt. Currency in 14. I think it is high time to disband some units:
- The warrior adjacent to Nippur (next turn). Doesn't really need replacement.
- Three warriors at Ellipi. (Next turn) Replaced by a Bowman.
- A further warrior either at Akkad or Eridu. Maybe both.

IBT
France complains about troops.
Nineveh completes Worker -- Worker
Ellipi completes Bowman -- Worker (the area is woefully unimproved)
Uruk completes Library -- 'Duct. (We can always reconsider)


975 (1)
Disband the three warriors at Ellipi; Worker due next turn. Disband warrior at Nippur; 2 shields to the lib.
MM and moving units.

IBT
Ellipi completes Worker -- Settler (I'm gonna chop that Deer forest.)
Akkad completes Library -- Settler


950 (2)
Disband Warrior at Akkad.
MM and moving units.
Science is still at 40 % and we're losing 1 gpt. At 50 % we'd lose 16 gpt. We have 50 gold. But next turn a new town is going to go up.

IBT
Nineveh completes Worker -- Worker


925 (3)
Found Shuruppak 1E of 8. (So that it could work the cow.)
Disband other warrior at Akkad
The Inca have another 25 gold. They seem to be busily taking out Barb nests.
Portugal has Currency. Not sure if that is good or bad.

He prices Currency ATM at either
22 gpt, 35 gold, Literature
or
30 gpt, 48 gold

So, Literature is only about 8 gpt and 13 gold worth to him. (Maybe he is researching Lit? Could he have gotten Currency from a goody hut?)


What to do? :confused: (ETA: I am not seriously suggesting the trades above.)
 
If portugal has any contact with anyone we traded lit to, I would take the trade.

I read somewhere that taking gpt slows doing AI research, so we might want to consider that aspect also
 
How much is left on Currency? More than 475b? We also need to take into calculation, that our beaker output is higher than our gold output. So let's assume that 475g would be probably around 600b for us. As there can't be that much left on Currency, I wouldn't make the trade.

However, you should gift Literature to Portugal now in order to prevent that they sell Currency to France for Literature! Nothing would be worse if France gets Currency from Portugal, then finishes Polytheism and when we discover Currency, we have nothing to offer France for their Poly...
 
It is 800 BC now Portugal has Polytheism. He is the only one. I traded Lit for Currency last turn, so that is the only AA tech that we are missing. I have an idea, but I want to check first with the other players:

We could buy Polytheism from Portugal for gpt. He is willing sell us Polytheism for 29 gpt and 8 gold.

Since we are scientific we can then get most of our gpt back by selling Portugal our freebie. The thing is, we not going to get all of our gpt back and we'll lose somewhere between 3 gpt and however much of a deficit he's running on top of that. We have 16 gold in the bank, and the Inca have another 25 which we could get.

So should we do that?
 
my 2 cents (but I have a feeling I'm the weakest player here)

make the trade, if we luck into feudalism, that a tech the AI's go crazy for. 6 turns is a good chunk of turns.
 
If your goal is still fastest time, any trade that saves YOU time is worth it (except if risking something critical).
 
So here is finally the complete turnset. The trade with Portugal went only so-so well. We are paying him 7gpt more than we are getting. Meh. But there is also good news. I made a suicide run and probably found the other continent. And the Galley is still afloat.

attachment.php


Spoiler :
Preturn:
Mircomanagement
I leave production of Bowman at Ellipi. I know that veteran forces are better, if you can afford them. However, our game is primarily geared towards scientific output, and we can't really afford dedicated military producers. We have to take what we can get.
I set production in Babylon to Lib. The intention is to have it grow in two turns to size six, and then let it run on "low" food until the lib is finished.
Buy 1 shield at Akkad so that it can finish the Lib in two turns with 5spt and 2fpt. (It's got 1food in its food box right now. In two turns this will be 5.)
Trade: Literature for Construction from the French
Trade: Map Making for 25 Gold from the Inca
Research to Currency. Lower the science slider to 40%. And we are still losing 7 gpt. Currency in 14. I think it is high time to disband some units:
- The warrior adjacent to Nippur (next turn). Doesn't really need replacement.
- Three warriors at Ellipi. (Next turn) Replaced by a Bowman.
- A further warrior either at Akkad or Eridu. Maybe both.

IBT
France complains about troops.
Nineveh completes Worker -- Worker
Ellipi completes Bowman -- Worker (the area is woefully unimproved)
Uruk completes Library -- 'Duct. (We can always reconsider)


975 BC (1)
Disband the three warriors at Ellipi; Worker due next turn. Disband warrior at Nippur; 2 shields to the lib.
MM and moving units.

IBT
Ellipi completes Worker -- Settler (I'm gonna chop that Deer forest.)
Akkad completes Library -- Settler


950 BC (2)
Disband Warrior at Akkad.
MM and moving units.
Science is still at 40 % and we're losing 1 gpt. At 50 % we'd lose 16 gpt. We have 50 gold. But next turn a new town is going to go up.

IBT
Nineveh completes Worker -- Worker


925 BC (3)
Found Shuruppak 1E of 8. (So that it could work the cow.)
Disband other warrior at Akkad
The Inca have another 25 gold. They seem to be busily taking out Barb nests.
Trade Literature for 25 gold with the Inca.
Portugal has Currency. Not sure if that is good or bad.
Set science slider to 50 %. Currency in 6 turns, and we're losing 11 gpt.
MM and moving units.

IBT
Nada


900 BC (4)
MM and moving units

IBT
The French boot us from their territory.
Babylon completes Library -- Worker (it is now at size 7 and can make 10 shields)
Nineveh completes Worker -- Worker
Samarra completes Library -- 'Duct (we can always reconsider)


875 BC (5)
India and Inca have 25 gold each.
Trade Literature to India for 25 gold.
MM and moving units.

IBT
Babylon completes Worker -- Settler
The French are building the Great Library.


850 BC (6)
MM and moving units.

IBT
Nineveh completes Worker -- Library
Akkad completes Settler -- Settler


825 BC (7)
Buy 11 shields at Babylon, so it can complete a two-turn settler IBT.
MM and moving units.

IBT
I almost blundered. First France and Inca boots us, and then Portugal complains about troops. It is only then that I realize that we can now trade Literature for Currency. I do so and set research to Polytheism before beakers are added. *takes breath* Polytheism in 7.
Babylon completes Settler -- Settler.
Treasury is low and Portuguese are building GLib.


800 BC (8)
MM and moving units.
Bring Galley into position for suicide run.
Portugal has Polytheism.
Trade The Republic for 25 gold to the Incans.
Trade 26 Gold and 28 gpt for Currency with Porutgal.
We are in the Middle Ages and draw Engineering.
Trade Engineering for 26 Gold and 21 gpt to Portugal. (That means -7gpt, uggh)
Research to Monotheism. We have no other choice. Portugal is surely doing Feudalism -- I hope. Sliders are at 5 Tax, 3 Science, 2 Lux and we are losing 6gpt.

IBT
A Barb Galley spawns and immediately attacks the southern Curragh but loses. 1-0 :D
Ashur completes its Harbor -- Galley


775 BC (9)
MM and moving units.
Decide to disband the western warrior who is exploring France.
The Suicide Galley starts its run and ends up in the Ocean. But there is land! Looks fairly big. I see no borders though.
And I now know why that Barb galley came from! The age change has caused barbarian uprisings. I hope that doesn't affect us negatively.

IBT
The Galley didn't sink!!! It is up to the next player to discover a whole new world and meet other people


750 BC (10)
Ellipi completes Settler -- Bowman(?)
Do a little MM and move some units.



There are three active settler. One can settle in place next turn. This is spot 8, according to the last dotmap. The second is headed westward up the river. There is a hill right at the beginning of that river. Doesn't look like too bad a spot. The third, which is currently still in Ellipi, could go to the sugar. Two further settlers are about to finish. One in Akkad this IBT, and the other in Babylon the turn after the next.

Have fun exploring, Brasilbear. Watch out for Barbarians!
 

Attachments

Roster check:
Lord Emsworth - just played
Lanzelot - up
brazilbear - on deck
Elephantium
Kulko
 
Is it really me again, already?! brazilbear hasn't played yet, has he? :think:

Good luck with the galley!! Even though we probably can't expect any technological advances from the other continent, it will hopefully be good for a decent amount of cash and gpt...

One point I want to raise: Lord Emsworth, do you really think it was necessary to disband all these warriors?! I know, templar also recommend to disband them, but I have a different opinion on this topic, as I wrote here:
We don't have any horses, therefore I would keep the warriors and mid-term upgrade them to swords and send them to India. That has the advantage that for a long time we won't need to invest any new shields into military and can quickly get all the libs, markets, harbors and aqueducts we need. Unless unit upkeep is killing us, but once both SFs are running, that shouldn't be a problem any more. (And we'll soon get cash from the AI to cover our budget...)

Even in my science games I usually keep most of my MP-warriors (unless unit-upkeep is really killing me), for the following reasons:
  • As you said yourself, we cannot afford a military producer for a very long time. The core towns need to be building libraries, markets and some aqueducts and harbors, second ring towns in addition need courthouses asap. (The sooner they are built, the sooner they have amortized themselves.) That's way over a thousand shields in infrastructure projects.
  • But we need to conquer territory for science farms asap. The sooner we get that territory and can start working on irrigating it, the better. A size 6 science farm gives you around 10bpt, ten of them is aready 100bpt. They need quite some time to grow and to get the necessary irrigation done, so the earlier we start on them, the earlier we will get to 4-turn research. By disbanding 5 warriors, however, you gain only 10gpt, and only for a very small number of turns, because very soon we'll have enough towns/cities, so that unit upkeep will not be an issue anymore. But even a small force like 5 Medieval Infs could have rolled over a weak neighbor like the Indians rather quickly...
In short: I think it was a mistake to disband our warriors and to build regular Bowmen instead. We should have kept the warriors, and the shields of the Bowmen should have gone into a courthouse (or if you think it's still too early for that courthouse in Ellipi, then into a settler). We have enough bowmen for our GA, but we need MI if we want to swallow India quickly. Gold for the upgrades will be provided by the AI, but the AI can't help us finish our libs, markets & ducts...! (OK, we could use the gold from the AI for short-rushing. But is is much more efficient to use the gold for upgrades and the shields for building libs, markets & ducts, than to use the gold for rushing and the shields for building military units, because we pay only 3g per shield on upgrades, but 4g per shield on rushes.)

Another point is: if we keep a decent military presence, the AI will be much more friendly and won't get any funny ideas like sneak attacks that could do some serious harm to us...
 
The Galley didn't sink!!! It is up to the next player to discover a whole new world and meet other people

And to deal with the barbarian uprisings... :D

Excellent reaction on that interturn trade opportunity! So it is possible to switch into F6 from a boot order?! Didn't know that before... That quick reaction of yours and the resulting possibility of getting both Cur and Poly from the AI has easily recovered some of the turns that we lost due to our bad start. :goodjob:

Trade 26 Gold and 28 gpt for Currency with Porutgal.
?? :confused:
You mean Polytheism, don't you? According to the log, Currency had already been bought the turn before...
 
Re roster:
As you like. Bb is up next anyway, so whoever grabs it should give it a Go.
 
We are suffering badly from unit support already and every one of those warriors costs us 2 gpt. I think I disbanded 7. That makes 14 gpt we won't have to pay.


Excellent reaction on that interturn trade opportunity! So it is possible to switch into F6 from a boot order?! Didn't know that before...

Yes, you can leave the negotion table anytime by simply double-clicking your advisor's head. But you have to return to the negotiation screen and conclude trading in order to proceed. So, you can't use it to evade extortions.

Although, it was technically not necessary to set Polytheism as research goal, it was selected automatically. I am not sure why I wrote that I did. I think I adjusted the sliders after trading Literature for Currency.


You mean Polytheism, don't you? According to the log, Currency had already been bought the turn before...

Of course.


ETA:
And wrt the Barbarians, I have seen horsemen way down south.
 
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