RULES
1. I am not allowed to ignore happiness. If my happiness goes over -10 then i must do something about it.
2. Large or a Huge map in order to avoid cheap fast victories (horse rush and such).
3. Pangaea. AI doesn`t understand naval warfare. Enough said.
4. I am not allowed any early rushes. I can still defend if another civilization decides to take me out.
5. Stealing workers from city states during early game is not allowed.
6. Selling luxuries for money is not allowed. Trade luxury for a luxury is allowed.
7. Playing OP civs not allowed. I will probably play Germany and disable barbarians so that i get a civ with a blank UA.
8. No city razing after accepting a peace offer that gives me multiple cities.
9. No city selling. Gifting allowed.
10. No beelining, no mad scientists.
11. Max 1 city state ally, preferably not maritime
12. Never trade my open borders for money. I am, however, allowed to buy open borders from another civ if i choose so.
13. 2 research agreements can exist at one time. 3 at most. I cannot declare war right after making a research agreement.
14. No strategic resource exploit
15. No puppet-city fueled culture strategy.
BALANCE ISSUES
1. No random seed. No reloading.
2. Sparce resources. This is more of a preferance of mine.
3. No ancient ruins. Helps avoid riflemen and tanks during the ancient era.
4. No barbarians. Less gold for my empire and no free exp for my units.
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I think something`s still missing. I wonder what i should add. Oh, ofcourse! How could i forget
.
Not to forget:
Don't do anything that might be considered a good strategy.
Play dumb.
when in doubt, send your weakest unit against the most powerful unit the AI owns and generally speaking dont use any of the boni the game offers you.
I am going to start playing today. However, these aren`t final as they can still be changed if i missed some stuff.