Well surely you have to exploit something to get the money to run 10 research agreeements?
I agree. 10 research agreements is 7500 gold early game (Marathon speed). I too am wondering how you guys manage to afford all that.
Well surely you have to exploit something to get the money to run 10 research agreeements?
How about basing it on the game settings?
Diety/Huge/Great Plains/Quick Speed
-Normal Resources
-No City States
-No Barbarians
-Always War
The only thing not allowed is timetravel (save/reload abuse)
I agree. 10 research agreements is 7500 gold early game (Marathon speed). I too am wondering how you guys manage to afford all that.
No one makes research treaties early game, later you would get much more beaker for your gold. On epic one research agreement costs 10 gold/turn, you get the same for selling a luxury.
I basically get around 12 or 13 techs per 30 turns, which means I get at least 4 times as many techs from trading as from researching. That's a bit exaggerated and the ai's can't compete with that except with their huge bonuses.
The mechanism in itself is abused because the ai's can't understand its value.
If plastic is 2-3 turns for you, then you probably have a huge empire, and you got that by some other exploitive strategy (). In my last game getting a late-tech was 30 turn, but in every 5-6 turns I got a tech from RA.
I don't think the ai goes for more than 2 at a time. At most 3.Okay, so how much RA`s am i allowed to use simultaneously?
I don't think the ai goes for more than 2 at a time. At most 3.
just found out from this thread that I'm not supposed to give my opinion on strategies, because right now I only play small maps (pc limitation). So I'm a big cheater.
Sad.
I'm amused by the fact that building any kind of mounted unit, not turning off the city states, building lots of small cities, and trading anything with the AI civs are now all being considered exploits. So all we have to do is tie our own hands militarily, remove one of the core elements of the game, deliberately not use the optimum economic strategy, and play Always War with no diplomacy against the AI. *THEN* we'll get a fair challenge from Civ5.
Says something about this game's design, I think.![]()