Beating Deity exploit-free. Restriction gameplay

Well surely you have to exploit something to get the money to run 10 research agreeements?

I agree. 10 research agreements is 7500 gold early game (Marathon speed). I too am wondering how you guys manage to afford all that.
 
How about basing it on the game settings?

Diety/Huge/Great Plains/Quick Speed
-Normal Resources
-No City States
-No Barbarians
-Always War

The only thing not allowed is timetravel (save/reload abuse)
 
How about basing it on the game settings?

Diety/Huge/Great Plains/Quick Speed
-Normal Resources
-No City States
-No Barbarians
-Always War

The only thing not allowed is timetravel (save/reload abuse)

Heh, okay I think he wants a tough game, not suicide XD Quick speed is crazy fast.
 
I agree. 10 research agreements is 7500 gold early game (Marathon speed). I too am wondering how you guys manage to afford all that.

No one makes research treaties early game, later you would get much more beaker for your gold. On epic one research agreement costs 10 gold/turn, you get the same for selling a luxury.
 
Yes, research agreements aren't for early game, but later on. Early on, you don't really need them, you can just beeline for what you need. Later on, you can get the money by priorising money over science in your cities, building markets, banks, and selling stuff to the ai. Not spending money on city states also helps.

I also think that the diplomatic victory is way too easy.
 
No one makes research treaties early game, later you would get much more beaker for your gold. On epic one research agreement costs 10 gold/turn, you get the same for selling a luxury.

That's a lot of luxuries.

Also, the beaker/gold ratio isn't necessarily the best measure of RA value because of the way research scales in the game. I think I would strongly prefer to get astronomy (usually 12+ turns for me) in the early-/mid-game over plastics (2-3 turns) in the end-game.
 
If plastic is 2-3 turns for you, then you probably have a huge empire, and you got that by some other exploitive strategy ( :) ). In my last game getting a late-tech was 30 turn, but in every 5-6 turns I got a tech from RA.
 
just found out from this thread that I'm not supposed to give my opinion on strategies, because right now I only play small maps (pc limitation). So I'm a big cheater.

Sad.
 
lol wow, the AI will pay 1k for a 1 sized city? I gotta try this go plop down cities on tundra islands and sell em
 
I basically get around 12 or 13 techs per 30 turns, which means I get at least 4 times as many techs from trading as from researching. That's a bit exaggerated and the ai's can't compete with that except with their huge bonuses.
The mechanism in itself is abused because the ai's can't understand its value.

Okay, so how much RA`s am i allowed to use simultaneously?
 
If plastic is 2-3 turns for you, then you probably have a huge empire, and you got that by some other exploitive strategy ( :) ). In my last game getting a late-tech was 30 turn, but in every 5-6 turns I got a tech from RA.

Are you playing on normal or epic? 30 turns sounds improbably slow.

I definitely prefer bigger empires or small empires + patronage, but I wouldn't usually consider 350-500 beakers by plastics to be indicative of exploitation. That usually only puts me slightly ahead of the most advanced AI civ (maybe 5%).
 
I don't think the ai goes for more than 2 at a time. At most 3.

3 it is then.

If someone is actually waiting forward for my restriction game then you can expect it somewhere near next week. I have the full week free but i would like to read through 2 thick books and practice driving.
 
just found out from this thread that I'm not supposed to give my opinion on strategies, because right now I only play small maps (pc limitation). So I'm a big cheater.

Sad.

THAT'S RIGHT YOU NOOB! ;)

Srsly tho, Civ V being "easy" is causing a MASSIVE "exploit witch hunt" and it is more than likely each and every one of us is guilty of something that will be put to the stake and burned at some point :P

I play strictly on Epic speed, so clearly I too use the cheats and therefore have a less valuable opinion!

A good question is: are you having fun? Yes -> continue on, No -> take some of the ideas from the witch hunt and try not doing certain things until you get back a "yes"
 
Playing without exploiting something in someones eyes is pretty much impossible.

If you remove enough stuff like CS you end up having horse rushing being the only real option. and while it is possible to horse rush a huge pangea it is very tedious, I was starting to get bored near the end of my small pangea game so taking out four more civs while possible would have taken way too much effort for zero fun.
 
I'm amazed most of the comments here are about the game settings - particularly speed, map type and map size. These aren't exploits, they're settings. Some are easier than others, depending on your strategy. My advice on this is to pick random and standard and be done with it (i.e. random civ, random map, standard size, standard speed). If you're trying to not exploit anything then standard should be good enough. If anything else is easier or harder than people can call that a handicap or an exploit, but random and standard should be the base line.

In any case, the lines between a good strategy, a broken mechanic and an exploit are pretty hazy. As soon as you use a strategy to win Deity it will be the new "exploit".

As for what I think you shouldn't use, to keep in the spirit of what you're trying to do:
* Horsemen. They kill everything else, and the AI never builds any, so building them yourself is like cheating.
* Maritime city states. Maybe allow yourself one, but on the whole these are considered fairly broken so don't go crazy with them.
* Taking advantage of the AI's silly trading. The easiest way is to only ever trade like for like. Trade luxury resources for luxury resources, open borders for open borders. Don't trade cities at all if you can help it.
* Don't take the AIs' surrender offers that give you everything they own. Finish them off properly.
* Don't play a heavy puppet-city fueled culture game.
 
Not to forget:
Don't do anything that might be considered a good strategy.
Play dumb.
when in doubt, send your weakest unit against the most powerful unit the AI owns and generally speaking dont use any of the boni the game offers you.
 
So what if all my units are stronger than their units? should I gift them one of mine, then DOW, then run my units into my ex-units?

Please help! ;)
 
I'm amused by the fact that building any kind of mounted unit, not turning off the city states, building lots of small cities, and trading anything with the AI civs are now all being considered exploits. So all we have to do is tie our own hands militarily, remove one of the core elements of the game, deliberately not use the optimum economic strategy, and play Always War with no diplomacy against the AI. *THEN* we'll get a fair challenge from Civ5.

Says something about this game's design, I think. :mischief:
 
I'm amused by the fact that building any kind of mounted unit, not turning off the city states, building lots of small cities, and trading anything with the AI civs are now all being considered exploits. So all we have to do is tie our own hands militarily, remove one of the core elements of the game, deliberately not use the optimum economic strategy, and play Always War with no diplomacy against the AI. *THEN* we'll get a fair challenge from Civ5.

Says something about this game's design, I think. :mischief:

Except for the last part, that's my Gandhi strategy in a nutshell.
 
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