Why don't you play on normal speed?
man, that's a lot of size one cities :O
no colloseums?
In Civilization III there was no option to choose game speed. However the game was balanced out so that units wouldn`t obsolete before you even get to use them. This is not the case in Civilization IV and especially Civilization V. But on the bright side you can always choose Marathon speed. That`s why i don`t play on normal speed.
So, with restrictions your game became more difficult, but with marathon speed it became (probably) easier (at least if you are going to warring).
Also your settings as climate (and so on) are not standard. I don't know how all these things make difficulty of the game. But if you restrict yourself and choose comfortable condition, then this is not the same as win a restricted game with any standard (more or less) settings.
Can someone come up with a mod to deal with these "exploits" in a reasonable manner, without restricting strategy or fundamentally changing anything, but with balancing some numbers?
Can someone come up with a mod to deal with these "exploits" in a reasonable manner, without restricting strategy or fundamentally changing anything, but with balancing some numbers?
definine reasonable. Does changing almost every number in the game count as a fundamental change? Because I think that's what needs to be done.
I would bump up the number of civs to 16 on a huge map. I play with 11 civs on a standard map and even that was too much room.
I still would recommend the Lakes map (with interior seas) over Pangaea. That way you get a similar terrain, except more of it and the AI doesn't have to rely on a navy at all (except on the larger lakes).
I just can't get past the +$100K gold that Babylon has. Can you just give a few details about how he got that (if you of course). I mean, what kind of land did he have? Number of cities?
Are the Diety bonuses that skewed towards the AI? Holy crap!