Loving this mod so far, but there's one thing it really needs to be usable in Marathon speed. It's already part of another mod so maybe you could incorporate it into this.
http://forums.civfanatics.com/showthread.php?t=537701
"Spy Operations
* Siphon Energy and Steal Research previously included a strange "scaler" multiplier, with very odd results on Marathon. It has been removed. Steal Research has been changed from being based on a percent of the tech being researched to being independent of that. Both are now based on the number of turns elapsed in the game so far, which was part of the existing code and already scales across game speeds. The yields are now reduced for these actions, but they are still a highly viable strategic option for spies." - credits to kirbdog.
I prefer BeBa over the other, but because of this one feature, I have to use the other mod if I play anything but standard speed. Wouldn't everything be conflicting if I enable both mods at the same time?
edit: Maybe taking the files from his mod and putting it in your mod will work. I'll test it in my next game.
http://forums.civfanatics.com/showthread.php?t=537701
"Spy Operations
* Siphon Energy and Steal Research previously included a strange "scaler" multiplier, with very odd results on Marathon. It has been removed. Steal Research has been changed from being based on a percent of the tech being researched to being independent of that. Both are now based on the number of turns elapsed in the game so far, which was part of the existing code and already scales across game speeds. The yields are now reduced for these actions, but they are still a highly viable strategic option for spies." - credits to kirbdog.
I prefer BeBa over the other, but because of this one feature, I have to use the other mod if I play anything but standard speed. Wouldn't everything be conflicting if I enable both mods at the same time?
edit: Maybe taking the files from his mod and putting it in your mod will work. I'll test it in my next game.