IHT: Worker actions.
Turn 1: MOving
Turn 2: Moving. Cities can grow to 7 withot Ducts/ports, and 15 without sewage systems.
Turn 3: Brennus gives us gunposder, 6 gpt, and a relatively good WM for Magnetism. Crazy horse coughs up MM for Magnatism. Rush IP. Camels and Spices gets us cotton and furs and WM and 20 gold from Crazy horse. Do a 4 for 2 trade with Brennus for lux. We get a whole bunch more productivity and WLTKD.
Turn 4: Worker actions and upgrades.
Turn 5: Both the Celts and Sioux turn up with Matchlock.
Turn 6: Not much going on. Select theory of Warfare at Max.
Turn 7: Total builder turns.
Turn 8: Ibid
Turn 9: Ibid
Turn 10: Sell Theory of Warfare to Celts and Sioux for gold and gpt. Found Echingo. Leave peasant in Bizen to merge in next turn. Moving Natural peasants to Satsuma to add in. Trying to build the East India in Satsuma. Kyoto is building Armies, as we have nothing better to build there now. Went through and sold all our worker housings. Didn't know they were there until I was really concentrating on Satsuma.
We saved 10 gpt by selling the obsolete worker housings. Do not build the Royal tournament. We do not need it, it becomes obsolete quickly and costs us 2 gpt the whole game.
I would continue building bazaars, markets, tolls, etc. Then we can prebuild Smiths in about 20 turns. Smiths is even more important in RaR.
In 2 turns we get to start in on the Inca again. DO NOT TRADE WITH THE IRO. I am choosing metallurgy, hoping to get a trade for political philosophy. We will have to research absolutism on our own though. I would build the summer palace in Satsuma after the East India Company.
We are building 1 settler in Junior that should go to the far hill by Junior.
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