bed_03 - RaR, Demigod, random civ

Main threat: Iro culture win. Theaters are pretty cheap (we can easily afford the upkeep too) and Hiawatha definitely has several. Check culture growth rates and how much theaters would help. Artist Guilds and Shakes (require optional Free Artistry, would wait until we get High Explosives to research that, hopefully can trade for it) are also high culture. Check to see if cities lack the cheap temple, now that we have incense again. However, since all buildings cost more, the flood-o-units strategy may actually be the best one here.

This would be a good time to test the naval waters. Nara's got a shipyard coming. Upgrade the boat there and build some boats in Nara. It's not going to be able to build anything much building-wise until rails (you can get it up to 15 pop, then mine a couple plains and it might be decent.) Some of the ships of this era have decent bombard (for pillaging) and many also have ATAR, so they move twice as much as listed. Sloops of War, et.al.

I'd try out a musket army on pillaging, if we can get a boat to Iro lands without being sunk. If we can cut off the Iro capital (cuts off lux and resources to entire empire), that would be huge.

Corrupt northern and southern cities are just trying to get some infra built in preparation for Supreme Court and High Explosives (allowing jungle/marsh to be cleared). We've got enough cash to rush some builds here and there to help them along. I've been pop-farming in Welcome Back and that low-shield city north of it, using the laborers to grow the core coastal cities.

Been trying to boost production in those (coastal) cities, but its a long slog due to our lack of pigs, cows, and wheat and the higher building costs. Should pay off soon. Make sure to get the Summer Gardens in Larry when Palace finishes.

We do probably need to stay at war with the Iros in order to keep the Sioux and Celts allied against them. When war weariness starts to bite (will be a while yet, becasue the Iros declared on us), we are religious, so a change to Abs. Mon. would be fine at that point. I'd rather not stay in it long term, so the ridiculously expensive Estates General would not be worth building.

If we have control of the seas, we can now build marines, so razing high culture Iro coastal cities may be a plan. Marine armies are effective if slow. Need three Banks (require bazaar, market) to build central bank. On research, I'd go straight for High Explosives. We can trade for the government techs.
 
thanks Bezhukov for the great guidance in RaR. will play this probably tomorrow night (RL tonight)
 
"I would cover with an army of Kensai"

IMPORTANT: AI will attack (mercilessly) two man armies with low defense (like Kensai). Not sure about muskets, would like to test this. Pls do not plan an invasion premised on the AI leaving our Kensai armies alone. Will not happen.
 
No offense ThERat, but I thought with your Masters of ChemE, you didn't really have a RL. I know that most ChemE's don't have a real life. Heck I really don't have much of a real life, I think advanced engineering degrees sap real life as a prerequisite. :evil:
Good luck on the Real Life, just poking a little fun. :)
 
but I thought with your Masters of ChemE, you didn't really have a RL.
:lol: I always had my RL, don't even know how I managed to get my degree. with SG's it's just that my better half is sometimes :evil:
 
save

Pre-turn
check culture, iro have 36.5 k and make 445cpt, that means another 30 turns only and they will win!!!!
we don't even have half of that and make only 184cpt, we will surely lose unless we attack
chnage 2 builds to transports
change Kyoto to colonial marine, we can make 1 per turn and it could act as cover for the attack

1. 1210AD
gathering troops, but will send one defensive army along

2. 1220AD
sending ships over, landing in 2

IT summer palace comes in, change to summer garden for culture. Iro start smiths

3. 1230AD
start to land troops

IT Sioux and Celts want RoP, say yes, then Iro and Inca sign against us
WW sets in, 2 cities riot, many WLTK cancelled

4. 1240AD
attack cataraugus,defeat 2 untis and raze it for 246g
we make 193cpt versus 441cpt, rush culture buildings

IT we get economics, next is PP at 3

5. 1250AD
iro now at 38672, we have 16719. trade ecnomics with Sioux for Cav tactics
found Osaka on Island

IT wow Osaka gets razed by some Inca monster unit
WLTK ends in cities again, whereever we can chose culture buildings

6. 1260AD
iro now 39106, that's 434cpt, dropping, we 16927, 208cpt, not enough
Sioux have 19748, our only hope
advance to Maunch Chunk

7. 1270AD
defeat 5 units in Mauch chunk get 228 for razing it, lose 1 kenzai in the process
culture check: iro 39544 (+438cpt), us 17139 (+212cpt)

IT PP comes in, now what to chose nationalism first

8. 1280AD
trade PP to sioux for 530g and 75gpt
advance towards Salamanca
culture check: iro 39971 (+437cpt), us 17352 (+213cpt)

IT iro and celts sign peace, we lose horses

9. 1290AD
trade economics for shipbuilding with celts
set up attack on Salamance next turn
culture check: iro 40403 (+432cpt), us 17571(+219cpt)

IT since we left a kensai uncovered, a lot of units appraoch, by the way even kensai army won;t get attacked I figured

10. 1300AD
attack Salamanca
bed31300.jpg



that MUST hurt their culture
Kensai are very good, we have to build mroe and send them over to get rid of the threat, that is very very real
culture check: iro 40837 (+434cpt), us 17793(+221cpt)
Sioux have 20434, but are in anarchy now, since they just learned federalism
 
"that MUST hurt their culture"

[party]

The well-tempered blade of Kensai ThERat will countenance no defeat!

Well, sorry for being such a wuss. :lol:

The warmongers were right. Apparently, Hiawatha has moved upscale in RandR and developed a thing for Opera Houses over his old oodles of units approach.

I've had Cuir armies attacked pretty regularly, so I still wouldn't get too cocky with the Kensai armies. The main source of war-weariness is the Inca, not the Iros, so if we can send a detachment of marins to raze their capital, that would be a big help.

We are religious, so a switch to Abs. Mon. would be quick. Sioux still get total culture during anarchy, but not city culture, correct?
 
I think we must astutely continue the war, and raze any and every purple city we see from this point out, exclusive of wonder cities.
In Regular C3C, total culture still accumulated in Anarchy.
Looks like we get about 30 turns of heavy warmongering now.
 
Romeothemonk said:
I think we must astutely continue the war, and raze any and every purple city we see from this point out, exclusive of wonder cities.

lurker's comment: Well the real trick it to raze the ones will large culture borders. The trouble is they are the biggest PITA to get to. Don't be to afraid raze wonder cities. If they are obsolete, or will become so shortly what is the difference? Unless you plan to colonize that continent the wonders really don't help much. If the 2 wonders with free culture buildings are over there you MUST raze them. I haven't look at the game, so I can't tell if your enemy has them.

The other challenge is for you to build more culture during the war to close the gap. Unless you think you can raze all of the Iroquois cities in around 30 turns.

Maybe they have a good coastal city for an amphib attack by colonial marines.

Sounds like you guys have a fun game.
 
I think we must astutely continue the war, and raze any and every purple city we see from this point out, exclusive of wonder cities.
I did raze their capital, there is NO way we could have kept the city. Their land is full of units and the moment 2 kenzai were not covered I saw a myriad of units running towards them. do not at any point keep a city, they will get it back, raze and make sure they don't win culturally
 
I checked the save again last night to see which type of wonders Iro have. But, it doesn't seem to me that they own a huge culture wonder except for one that gives 1 cpt improvement to all cities. we simply need to raze and raze and make sure at all times, that they do not have more double of our or Sioux culture.

I checked the Sioux culture via mapstat (no other way to find out). It seems a little inaccurate though, but for the last turn, there is no more indication of increase. that was the reason why i was afraid during anarchy no culture. if that is the case, we might actually lose the game since a few turns could be crucial to give iro the lead for culture. hope I am wrong.
 
Angkor Wat must die! Find it and raze it - I'll bet all the shrines it created have now doubled, so it is generating about 80 cpt by itself. On the other hand, every city we found generates 1 cpt from the Pyramids, and we could rush Shrines cheaply in them too. Theaters throughout our kingdom would be good for 50-60 cpt. If we make it to 25k before they make it to 50K, we'll be ok too. How many cpt would you estimate this would take?
 
If we have Nationalism, we can use draft and disband to get extra shields to help with rushes. Our WW is coming from the Inca - marines should be able to take them out, or make peace asap if this is a problem. What government are the Iros in? Shouldn't they be revolting too soon?

IT iro and celts sign peace, we lose horses.

We need to get the Celts reuped so they don't ally against us.
 
But, it doesn't seem to me that they own a huge culture wonder except for one that gives 1 cpt improvement to all cities.
That is THE city to raze. Having owned those wonders before they really boast your culture.
 
Bezhukov
ThERat
dmanakho <- up
romeothemonk
bed_head7

so, d-man, Angkor Wat is the wonder that has to go. The armies are quite beat up, rest them and then advance towards that city (I can't access the save and thus don't know which city it is)
armies and kensai can move 2 tiles/turn in enemy territory. I suggest to use 2 stacks since we have 2 cover armies.
By the way, there is 1 more army in our homeland, might be a good idea to ship it over as well. transport capacity is not an issue any longer, since I built a few big ones.
 
I have it... quite a reading to do again.
Will play tomorrow night GMT-5
 
That last army may be a good one to take care of the Inca with, either as a Colonial Marine army, or as cover on the Inca island. They are the ones causing our WW.
 
Oh well reading is done.. will play tonight. Doesn't sound like an easy task, but will try to do my best...
 
Back
Top Bottom