Pre-flight: Switch Satsuma, Tlatolco, and Kagoshima to various flavors of Clans well need to move each of these cities eventually, but right now we need to get our land settled. Sugarland also switches to clan will need to move closer to coast , or it will suck until High Explosives. Switch Citadel to Shrine to put some cultural pressure on nearby Inca cities. The Citadel city placement doesnt make a great deal of sense, BTW. Would have been better on a hill north of Edo to significantly shorten our front.
What happened to our glorious Japanese city names? = )
1360BC: Get Dyna, revolt woo hoo! Kyoto riots, assign scientist, but hes still growing Oasis now cranks 7 food

. Wow, Incas already have a clan ready for Edo. Switch Sugar and Osaka to Shrine to get some more tiles into our territory (both of these cities will eventually move, but Shrines are cheap for us). Celts build HG, we switch to MoM (one thing about RandR, rarely have to worry about wasted shields, always another wonder to build) in 12. One more champ goes to garrison Citadel. Others head vaguely north for MP duty as we develop our cities/expand.
The attached image shows where permanent cities will eventually be (red splotches).
Remember that regular clans now cost three pop, and hardys two. Workers can also now chop forests.
Set research to Bronze Working in 14 on the way to Construction. Hopefully as we grow, our tech pace will pick up. Need to get all grass roaded.
IBT: Yikes, Iroquois build Sphinx, only one wonder left (other than MoM), Great Wall. Aztecs show up with Hardy Clan pair. 4 turns left on peace deal, well try to deflect it.
1320BC: Kyoto grows to size seven, put on starvation diet, MoM in 7 (its effect will actually be very useful in this game!) Pop rush Shrine in Citadel and Sugartown.
IBT: Ugh, Sioux built Great Wall better hope no one cascades to MoM, or were screwed.
1300BC: Build Embassy in Cuzco:
Sign RoP to improve relations, not planning on war until Kensai. Not much happenin. Yet.
1280BC: Chipotle Shrine_> Monument. Tlatelo Hardy Clan-> Champ (can build a couple champs, then switch to regular clan to time with growth to 4 pop. If I was planning to leave this city here, Id let it grow to 5 and develop it, but it needs to move to river hill once we get all the land settled. Note: Dot Maps are useful to get our cities placed properly.
1260BC: Suicide transport heads into the great beyond.
IBT: Inca Clan shows up in south. (it was still hiding in their city that replaced Edo at the end of my turns, do not unblock that road). transport sinks.
1240BC: Larry worker housing->shrine. Set up blockade in south to delay clan.
1220BC: Settle Yokohama on east coast. Get Shrine ASAP to put cultural pressure on Inca city - or take out Aztecs with flood of champs from Kyoto - your choice) Osaka champ->pioneer. Pop rush shrine in Nara (will grow faster with all coast tiles, culture expansion will make more coast available.)
1200BC: Second suicide sinks. Rush Shrine in Hilltown.
1180BC: Played one extra turn to get MoM. =) Once Osaka builds its pioneer, let Kyoto work the two flood plains to grow to full size. Once we can mine, it will have ridiculous shields. Osaka can just do the one hill, one pop thing and make five shields for cheap units. Kagoshima should just build workers (use to boost pop in slow growing cities) and/or champs until were ready to resettle it. Need a city on the hills south of Tokyo.
I pop rushed several shrines in corrupt cities to get territory expansions (will kick in on next set of turns), there are a few more that will be ready in the coming turns. Yokohomas should be rushed ASAP. We can also chop now to help builds, but it takes 20 turns. After Bronze Working comes in, build the 1/3 A/D Spears in Osaka and research Construction so we can get mining. BTW, coastal cities dont need aqueducts (ports + major ports are better and cheaper), so no hurry to get to civil engineering. As our cities grow, our commerce situation will improve. Need to get all grassland roaded and worked now that it makes three food.