bed_03 - RaR, Demigod, random civ

http://www.civfanatics.net/uploads9/bed03_600BC.SAV

800 BC (0) - Switch one thing to Monument, rush another, another will be rushed next turn. Switch a few to workers, especially cities that will be moved.

780 BC (1) - Don't kill a thing at the Aztec capital. I have to check the civilopedia to make sure that tundra doesn't have any extra defensive bonus. It doesn't.

760 BC (2) - Capture their non-capital. Switch to Pyramids

740 BC (3) - Finally mining some hills at Kyoto.

680 BC (6) - Finally,

bed03_680BC_aztecs.jpg


660 BC (7) -

bed03_660BC_pyramids.jpg


620 BC (9) - Learn Philosophy, take Classical Education.

Final notes - Oracle should finish the same turn as CoL. I guess we are taking Democracy and something else.

bed03_600BC.jpg
 
A couple of things:
1) I can get to this around 9 PM my time tonight. If someone else can take it sooner, feel free.
2) We should really move Osaka NOW if we are going to.
3) I have been hit with WarWeariness in RaR and it really sucks bad. Think Democracy in normal C3C. I would not revolt, but that is just my personal preference.
4) Bezhukov, when I put in pictures, I hit the post reply button, upload them to the uploads server via the upload file button on the bottom of the page, and then use the insert image tag and insert the link to the picture. I haven't had that screw up on me yet.
5) If we were first to Philo, I wouldn't worry about the other civs, as they cannot be too far ahead.
6) Good job so far team, lets keep the pressure up.
 
A couple of things:
1) I can get to this around 9 PM my time tonight. If someone else can take it sooner, feel free.

No rush, take your time.

2) We should really move Osaka NOW if we are going to.

I thought alot about that - the problem is that we can't clear jungle until the IA. There is no decent place to move it. The hill in the middle of the jungle (using the sugar) would be decent, but you'll still only have 4 or 5 pop there. Just depends on how much Kyoto needs those flood plains that Osaka is using. Hmmm, probably a good idea to move Osaka and max out Kyoto for wonder/small wonder builds - there are a lot coming up.

3) I have been hit with WarWeariness in RaR and it really sucks bad. Think Democracy in normal C3C. I would not revolt, but that is just my personal preference.

I think the key to RandR happiness is building Bazaars, Markets, and East India, then running lux at 10%. Makes a huge difference. We are religious, so we can always switch out if WW gets too bad. But using Demo as a default gets the trade bonus and a huge improvement in corruption, which is killing us.

4) Bezhukov, when I put in pictures, I hit the post reply button, upload them to the uploads server via the upload file button on the bottom of the page, and then use the insert image tag and insert the link to the picture. I haven't had that screw up on me yet.

What do you put in the link pop-up?

5) If we were first to Philo, I wouldn't worry about the other civs, as they cannot be too far ahead.

Need Aristocracy soon - allows FP, we may have some tea that will show up. Although taking Civil Eng with Oracle and building a Water Mill in Kyoto would probably be better short term. Just need to start FP pre-build.

6) Good job so far team, lets keep the pressure up.

Yes, thanks for taking my suggestion - look forward to benefit from suggestions from the rest of the team. With the number of cities we already have, Pyramids will have a large effect.

Yes, eliminating the Aztecs should reduce tech costs slightly.
 
I see the workers mining a mountain near Kyoto. Can we stick to hills until we get them all done? They take less worker turns, and they will keep Kyoto growing (it can hold 15 pop).

If we're moving Osaka, let's bleed off workers to grow Kyoto, then build the settler at 3 pop.
 
In the image pop-up box is where I put the address to find the image, ala
www.civf anatic s.com/upl oads9/*.jpg
Spaces are included so I don't get a picture.
 
A note: I will be out of town from Feb 14 to Feb 21. I have to give a presentation at TMS conference in San Fran, then go to Grand Forks for Regional College Bowl Competition. I personnally cannot think of anything better than going to Grand Forks, North Dakota In February, but what the hey.
Where is a brrr smiley when you need one?
 
IHT: Switch to moving Osaka.
Turn 1: Not much.
Turn 2: Sioux build the Silk road.
Turn 3: Dancing with the Inca. Found Dotmap 1 town near larry.
Turn 4: Iro build the great lighthouse. Tokyo starts prebuild for FP.
Turn 5: Not much
Turn 6: Oh Nuts. The Inca built the ORacle. The sioux built the Colossus. Swap Kyoto to Arena.
Turn 7: Mass border expansions. Preparing for another Inca war. Get Aristocrazcy and 50 gold for Philo from the Inca. Classical Ed gets us civil engineering and 150 gold. For some reason the towns will not abandon when they are size three and build a settler. Found New Osaka and Inca be gone.
Turn 8: Stuff
Turn 9: Massing the troops
Turn 10: CoL comes in, trade for weaving and 142 gold, set to math. Something really odd happened here. I demanded the Inca's only incencse and they coughed it up!! I have never seen this before. Sold all the improvements and abandoned Osaka. We make double the culture of the Inca. We are strong comaperd to them
I will leave almost everything unmoved for the next player. We still can boot the inca. Team decision time.
http://www.civfanatics.net/uploads9/bed03-400BC.SAV
Sitrep.jpg
 
More notes:
I upgraded to 1.03beta
TMS= The Material Society
I would get the Water Mill in Kyoto, then switch to the Academy and then THE academy.
We need to get the FP built right now, to decrease our corruption.
 
>I demanded the Inca's only incencse and they coughed it up!!

:lol:

Way to throw our weight around!

Might be a good time to get some temples built - we can also go for Shangri La.

Not sure about war now, though - Incas are the only ones who can help us with research until we get Naval Spirit. Now that we've covered our land, I say we keep them around. they will go for the military part of the tree before the bottom - if we stik to the bottom, we can build Epic, Shangri La, and Library and trade the techs for the top half of the tree. Once we get Kensai, Edo will be revenged easily.

Democracy would also help our corruption situation. The Inca lands are more productive in Inca hands until we get our corruption under control.
 
who is up?

I think we should research now techs that enable us to get to the other side of the world. we need contacts else we will fall drastically behind in techs
 
That would be Naval Spirit (at least ten techs away in the MA). That's why I'd like to keep the Inca around. Also, I vote for building the Great Library, so that when we make contact, we'll catch up in one turn. Once we get into a lower corruption govmint and build the FP, this will also help.

Hmm, I guess I'm up - somehow we got out of order. I'll play tonight.
 
That would be Naval Spirit
isn't there a unit where we could at least attempt suicide runs? the current transport can't even enter ocean at all.
That's why I'd like to keep the Inca around. Also, I vote for building the Great Library, so that when we make contact, we'll catch up in one turn
completely agree with both points. Do not kill the Inca, they might be able to research for us as well. once we know the rest of the world we could , of course, get the entire Island.
 
Nope, all units before the Long Ship cannot enter Ocean. Doc is not a big fan of suicide seamanship.

:p
 
well, once the others show up we know how far we are behind then. :lol:
 
OK, things are looking up. Our net productive capacity doubled on my turns. FP in 10, The Academy and Democracy in 3. Yes, we could have put some hurt on Inca, but that will come in due time. Instead set up a baricade and focused on building.

Pre-flight: MM Kyoto to grow in two (we should have given him more pop long ago, and mined the flood plains!) Why in the world are we researching Math? We need Democracy badly. Switch to Demo. Switch Kyoto to Academy in 1 – we need science more than production right now. Switch several builds to courthouses, will rush when demo comes in. Changed my mind on Kagoshima – Larry gets the BG’s I thought we were missing. Sorry bout that – looks fine now, switch to worker housing.

In the notes with the dotmap, I pointed out that dotmap1 town was low priority – it only has one tile other cities don’t share! Oh well, it will do ok for now.

IBT: great, disease in Kyoto, this has got to be a record.

380BC: rush Hardy clan in Sugartown, to move it to coast where it can grow and hopefully steal Inca Gold. Finally get Tlot moved. It is now Fukushima – much better name. Are we going to win this game? Fukushima! Turn up the lux to get some we love the king days.

360BC: Kyoto grow in two, Water Mill in 7

340BC: barbs show up in north – we have nothing there.

320BC: Kyoto grows to 8, join two workers, at 40 spt, soon to be more. Mostly builder turns, so not many notes. The lux for WLTK has made a difference. Some cities went from one to three spt. I'm starving a couple cities so they can get WLTK at 5 and be at least minimally productive.

260BC: Tokyo now in WLTK, FP in 13, Kyoto making 50spt, The Academy (double sci) in 6. Rush CH in Hilltown (2 pop).

200BC: Hilltown goes from 1 spt to 3 :) barb impales himself on spear, three champs I sent up finally arrive, barb horse shows up. If you need more units, you can always build them up there. Demo allows cash rush.

Democracy and the Academy come in in three turns. Incas have researched nothing that we didn’t know already in my turns (they were probably going for the bronze tree like us, they should show up with something useful soon). The research plan I suggest is to go for the bottom of the tree next to make sure we get GL – the AI will avoid this branch, for a while at least. Our core is finally shaping up – Nara needs mines badly, send over the Kyoto crew who is about finished. Once forges finish, academies and schools will really improve our tech pace. I'm building granaries in a couple non-food bonus cities near the core so they can get to max pop quicker to work hills and forests. (i.e. they work hills/forests to make granary, then switch to growth, then back when maxed.)

Again, and sorry for the confusion – Kagoshima is fine where it is, develop it now.

 

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Thanks for the info. It actually worked one time without the path, but obviously not anymore. How does one go about finding the path, BTW?

:blush:

Some notes:

The Palace and Forbidden Palace give free barracks, the only ones we can build yet. So when Tokyo finishes the FP, would be a good place to shore up our forces. Kyoto is making so many shields, it's a waste to build units there. When he runs out of things to build, if we've learned Monastacism (I'd recommend going straight for that), that would be a good time to rush a Hardy in the city over by the Inca core (it has to be Hardy to settle on marsh) to steal the Inca incense. It is required for Shangri La. Better make sure we have a Spearman (1/3) blockade along the mountains set up for this, as it could upset the Inca. We can also sign an RoP to get some reinforements over there.

Once we get to Demo (we are religious, so short anarchy), we can turn lux down to 10% to get research up. Probably better to max research at a defecit rather than rushing buildings at this point. 10% lux can still give us some WLTK if we keep town population at five.

On the other hand, in core cities where corruption isn't so bad, building Slave Markets works great. We have enough lux resources that with 10% lux rate, the unhappiness won't bite us. Incas should show up with Slavery soon. He'll probably go up the Math-Trade tree next. Bazaars also boost happiness, so are worthwhile in the core after production boosters are built.

Hopefully Shangri-La (which will also help us keep corrupt cities in WLTK) will come in about the time we are learning Lit. The Great Library requires a library , so no pre-build is necessary. If workers run out of things to do, Tenochitlan will be a monster city some day, wouldn't hurt to get it mined. But get the core set first. We don't need to build aqueducts for coastal cities. When Seafaring comes in, Port+Major Port allows growth beyond 7, while also boosting commerce.
 
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