Note: This first part of this was (obviously) written before the sneak. It was also written before I noticed that all buildings had mysteriously become more expensive. Doc, any idea how this happened? All the build costs - for buildings, not units - were what you would get in an extended turn game. I.e. guild hall cost 300 instead of 200. Do these scale with world size? Funny, I don't remember that being the case in the earlier turns of this game. I take back a lot of my criticism, because it's really tough to make the calls when everything costs so much.
Pre-flight: New Osaka apparently decided it likes all our coastal cities being empty, so it can quit making units. Not good Coastal Marines will come calling soon. Switch to CH in one, so it can get off the yucky 24 shield number. Suo is on full growth mode without a granary. Edo is back in its rightful hands restore its rightful name. Newtons might be more useful than another army at this point in Kyoto. Kagoshima lacks a granary. Yokohoma is building a school, lacking the much cheaper school of scribes and a granary. Tenochitlan is wasting a ridiculous number of shields, as it has unhappy people during our GA. Change build to Summer Palace in 4. Satsuma will be fine once it gets a Prison.
Adjust lux to 10%, netting us another 120 gpt, put it towards research, as were lagging. Satsuma needs a clown for three turns. East India will help us immensely. We really need Supreme Court.
And the incense is still unhooked. Oh well, lets see what can be done.
Ship Brennus some luxes and Absolutism for some gpt, mostly to help him out. Adjust several builds (dont have time to record all builds, will only record important ones.
IBT: Ah, there are the Iros, as if on cue.
1110BC: Build some one-turn Shaolin Monks to go after Iro fast units. Purchase Leadership from Iros for 380 gpt, then ask him to leave. Some consider such machinations shady. I call them desperate. I could have structured the deal in a way that would have trashed Hiawathas rep, but didnt go that far. I did make use of Leadership to get mucho dinero from the Sioux. And also an alliance vs. the hated Iroquois, throwing in 4 luxes to help the Sioux economy. We get Brennus signed up as well, freeing up some tropical fruit he was sending Hiawatha, we give him gold (the resource) for that.
Autoraze Inca island capital, hes got another to the south, head that way. War happiness will not last, as Tenoch will fall. Starve some nearby cities for one turn Kensai.
IBT: Iros take Tenoch and raze the new city to its north.
1120AD: Surprisingly, no WW hits. Regular Shoni no Kagesune rushed from tundraland redlines fighting Iro knight that razed our city, its 3 hitpoints to 1, badguys, and
we take em down.

I guess Shoni no Kagesune means guy who takes no sneak attack ****.

Emperor Tokugawa dubs our brave hero Reclaimer of the Homeland. Kensai forces muster in the south for a massive counterstrike to reclaim Tenochitlan.
Our analysts tell us our golden age is over, or they will next turn after all our builds are screwed up.

Give Satsuma three clowns just in case.
IBT: Celts and Sioux demand to donate all the extra gold their happy people are making to our treasury. We now pull in 238 gpt at max sci. This is post-GA. Happy allies make for rich civs.
1130BC: Plodding to the front.
IBT: Iros take advantage of the 3-move Cuirassier to raze Malinalco.

Thats ok, didnt like it sitting next to that volcano anyway. Somehow Incas have some of the little 5/2 dudes in their island hideaway, they take out our Kensai who came to visit.
1140AD: WW hits in step with East India and 20%lux, no riots. First Kensai army to reach the scene slices and dices Malinalco defilers. We have mercy on the poor island-dwelling Atalpulha. Keeping him around will help keep the Iros from running away with the tech. Our war whiners get all happy.
IBT: Not much. Iros cower in Tenochitlan. Why is everything more expensive to build in this game (large map?)
1150AD: Battle for Tenochitlan. Kensai armies wreak vengeance unscathed. Hiawatha managed to get the pop down to one in record time, but left us some improvements, I'll rush a granary next turn and have her back up in no time. Juris-Flintlock (in 6 will try to improve that situation), Sioux already have Mercantilism, so will try to trade.
1160AD: Fukushima is making one turn pikes (exactly 50spt).
1180AD: Sado founded near ruins of Malinalco, but not near Volcano.
2000AD: Newtons comes in, set to Mil Academy as pre-build for Smiths. We trade Flintlock and some of that gpt Sioux are giving us back for Mercantilism. Econ in 5, things are improving slowly. Get 690 back from Brennus for Flinlock to help him fight the evil Iroquois. Summer Palace due in 4 in Larry. When we get rails, that will be a very productive city, we just need the damn palace to lower OCN.
Our corrupt cities are plugging away. When we get Supreme Court, you'll be amazed what they can do. We need to send workers up to chop the forests around Bob and Sapporo so they can work the surrounding mountains. They've got enough production boostage to be fairly productive. There is a settler for the horse island ready to hop on the boat in the SE. Need to get 3 banks so we can build central bank and earn interest. Can put it in either Satsuma or Kyoto (Kyoto has the tourism, but is building Smith's).
I think Cuzco is the crappiest capital site I've ever seen. How did it ever grow past three pop?
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