romeothemonk
Order of the Engineer
IIRC Hospitals boost shields 25%, Science 50%, and 2 for 1 growth. The cahnges are listed in the changelog text in the RaR 1.04 patch.
Please don't tell me we wasted research time on the useless tech that the AI goes for quickly.Free Artistry comes but everyone who can pay money has it already except Polynesia...
LKendter said:Please don't tell me we wasted research time on the useless tech that the AI goes for quickly.
romeothemonk said:IIRC Hospitals boost shields 25%, Science 50%, and 2 for 1 growth. The cahnges are listed in the changelog text in the RaR 1.04 patch.
lurker's comment: Doubles city growth rate = acts as a Granary (same flag)sanabas said:lurker's comment: Yep, that's what I read too. Changelog is interesting reading, and a lot of it isn't in the civpedia. If you're playing 1.04, reading the changelog is very helpful. Hospitals are now excellent, and the 2 for 1 makes emancipation even less attractive
Not much at the moment as we were way lacking almost any revenue buildings. It was helping with some of the coastal city buildings such as ports and major ports. A lot of cities didn't even have a bazaar! I snuck in a few of those. However, we can now build goodies like the tollhouses since they cost no upkeep, but increase revenue.LK, do you have a rough estimate as to what Smiths is saving us on gpt?
I agree 100%. If we go after weaker defense units and / or redline units we want to continue to get the free labor. We now have enough cash to upgrade it all.We should never upgrade our keshiks, as they spawn free labor.
bed_head7 said:and I dropped the science slider to 0% every turn to get extra money.