bed_10 - Random, Deity, Standard

Preturn- We look alright.

T5 1375

Basra founded.

T6 1350

We have writing, take a quick run at Wheel, due in 4.

T7 1325

Argh, drop in pop in Mecca increases research time. By one turn. Khurasan founded.


Summary

We are headed in the right direction. Mecca is runnging nicely now as a 4-turn factory. As long as there is and average of +5 food, it should have no problems.

I have a settler headed off for the southern area still opne, I would send the next one there as well if its still open, then fill up our back yard.

We find out if we have horses next turn.
 
Kaiser_Berger
MeteorPunch <- up
dl123654 <- on deck
ThERat
bed_head7

one last thing besides the game here. bedhead, your age puts you in the same age group as the students I teach, funny isn't it?

Is it? I generally tried not to advertize my age when I joined. I don't think my writing skills are such that it is obvious I am a teenager, and I hoped to avoid being labeled as a youngin' if possible. Online, it is generally the younger member of online forums that go around writing inanities, and being categorized with such members was not something I desired. I discovered, however, that there is a fairly large group of people in my age group who are also somewhat mature, so I stopped hiding my age. Maybe it is still kind of strange, though.
 
good progress, are we heading for literature next? I would actually suggest to not go for min research. with the amount of cities we have, we could afford to self research literature at least.


bedhead: I don't really care about age, when I was your age it was the best time of my life I guess. Would not mind to go back in time (though at that time, there were no computers yet for us to use)
 
Some high school kids are much more mature than adults :p ...not that either is right or wrong, imo.

got it.
 
1250 we are in a bottomless tech hole. Inca,Aztec, and Byz are in MA
1225 At +0 gpt, Iron is 7 turns and Lit is 23 turns for research. I guess go for Iron then hope Lits price drops a good amount.
1200
1175
1150 IT: Aztec completes ToA
1125 IT: Hiawatha extorts 20g. America completes Great Wall.
1100
1075 Anjar founded. IT: Iron Working. We have 1 Iron...hopfully our neighbors don't, but I forgot to check... :sad:
1050 Science @ 80% toward Lit, 16 turns. IT: Aztec completes Hanging Gardens. Iroquois completes the Great Lighthouse. I pressed the button too fast and missed who is bulding Sun Tzu... :eek:
1025 Fustat founded. Aden founded.
1000

- Feel *very* free to change all the build orders. I don't know what we are going for next.
- Looks like the expansion phases is done (area-wise), unless we want to squeeze in some more cities.
- I left Mecca like a settler factory in case in will still be used that way.
- I got the scouts lost :crazyeye: .

bed_10_3.gif

bed_10_4.gif
 
Those are some interesting graphics you have there, MeteorPunch.

Let's go ahead and start prebuilding the Great Library somewhere. Mecca is probably the best spot. Unless, of course, we have another viable way of getting out of the tech hole quickly. It is risky, but once we get lit lets go no research and accumulate gold. Hopefully, we build the Great Library, and get to Chivalry. In that time, we'll build Chariots, or maybe some Horsemen if we so decide. Then try to Ansars and take over the world.

We need more workers, by the way. Medina should not be stuck at size 4. At the moment, I can't check the particular reason, but there are obviously far too many unimproved tiles in our core.
 
Medina is using a scientist to avoid unhappiness so it could definitely make a worker.

So you think we have a sliver of hope of building tGL? I would think the AI's would've started it many turns ago. I'll let you guys call the shots here for strategy as I don't have a deity victory/attempt :p .

I looked at the game again and it looks like Carthage is very weak - 3 cities...but their land sucks. The Byzantines (our neighbors) have two sources of Iron and two luxuries we don't have.
 
I didn't ever notice that the AI had lit. I still haven't opened up the save though, so I was only going by the logs.
 
Medina is using a scientist to avoid unhappiness so it could definitely make a worker.
well, we have NO MP there, no wonder, in fact we are void of any military, an open invitation to the AI to grab us...

So you think we have a sliver of hope of building tGL? I would think the AI's would've started it many turns ago
No, they don't have literature as they usually shun this tech. We might have a shot, but with our military, the tech will get demanded away in no time. Next player, please make sure we built up some spears, I suggest to get both Medina and Mecca to dedicated spear building for a while. and get that lux online sooner with a temple rush for border expansion
 
Save

Preturn 1000BC:
Change Basra to a temple, can whip in 5
Mecca has more production but we don't have anything to prebuild with

Turn 1 975BC:
Lux to 30
Found Yamama

Turn 2 950BC:
Medina Archer->Archer

Turn 3 925BC:
Mecca Barr->Archer
Najran Tem->Worker

Turn 4 900BC:
Damascus Worker->Worker
Inca completes SoZ
Science to 50 to prevent banruptcy, Lit in 10
Whip Temple in Basra

Turn 5 875BC:
Mecca Archer->Archer
Basra Temple->Worker
Science to 40

IBT:
Incas demand away our 1 gold

Turn 6 850BC:
Anjar Warrior->Worker
Science to 70

Turn 7 825BC:
Mecca Archer->Archer
Medina Archer->FP
Horses online
Science to 40

Turn 8 800BC:

IBT:
America demands away our 2 gold

Turn 9 775BC:
Najran Worker->Worker
Kufah Worker->Worker
Fustat Warrior->Worker
Aden Warrior-> Worker
Science to 70

Turn 10 750BC:
Mecca Archer->Archer
Science to 40

Notes:
Litature in 10 at 40 science, 5 at 70
Medina is building FP, still plenty of time to switch to an archer, Mecca would be a better prebuild but we don't have anything to prebuild with
Spices and iron are in our land now, connect them
 
save

Pre-Turn
if we are serious about building the GL, we better do sth about it and improve Medina
actually Mecca is a better place to build it, but we would have to do from scratch

1.730BC
nth much increase science to get lit in 5

2.710BC
zzzz

3. 690BC
pull back more workers to core, we don't need to imropve a corrupted fringe in despotism

4. 670BC
zzz

5. 650BC
we finally connected the spices, reduce lux to 20% and get lit next turn

IT we get literature, since we can't rely on a lousy prebuild, go for HBR in 5 next

6. 630BC
not surprisingly our capital can finish GL in 40, whereas Medina need 63
change tile assignments, merge a worker and this goes down to 29 turns in Mecca
HBR goes up to 8 turns

IT that was fast, Aztecs demand literature, refuse and we are at war

7. 610BC
our effort might be very futile, since quite a few Civ's know the tech
better salvage what we can
get philo for lit from Byz
get masonry and 17g from Maya for lit
get maths for lit and 3gpt from Inca
lit and philo gives MM from Carthage

8. 590BC
nth much

9.570BC
zzzz

10.550BC
HBR is due in 3, we should continue to research, we can always trade with crathage who are behind
in hindsight I should have traded lit when we have a monopoly for 1 turn
GL ready in 23, we can shorten that by merging a worker, but it won't help I guess
IMHO this was a half hearted attempt only
I stopped the FP build to be able to build up some more defense since we are at war with Aztecs, who have not shown up yet
I was actually surprised to find so many workers at the fringe where shields mean nothing while the core has a lot to be improved

bed10550.jpg
 
Roster:
Kaiser_Berger <- up
MeteorPunch <- on deck
dl123654
ThERat
bed_head7 <- watching from the sidelines

I don't really want to play turns like those I did last night in another game, so I am going to skip myself here. I expect my fever will be down somewhat by tomorrow, but I have been putting off a few things I need to do while I've been sick, so I don't expect I'll have time until later even if I am better.

If we don't get the Great Library, it probably won't be the end of the world. It just means we'll have to use lesser units to fight our way back in. I was hoping to do lots of fighting with Ansars, so we at least need to get that far. We have a great defensive position, so at least we'll be able to pour more into the offensive. Until, of course, our territory expands to encompass our neighbors, at which point defense will be somewhat awkward with so much distance between our core and the conquered lands.
 
Great Library isn't all that critical in this game. We have the critical resources we need, so we can fight our way to Chivalry.

Got it.
 
Kaiser_Berger? I may play tomorrow morning if you haven't indicated that you will play, as I am well now, or close enough to it.
 
Around 450 BC, the Incans and Americans declare war on us. Leonardo's is finished by the Aztecs, and the Byzantines cascade down to Great Library, with Mecca building a rather expensive library.

Currency is due in 6 turns. Hopefully we can trade it to Carthage for Construction. Self research for a little while is probably best, up until Chivalry I would imagine. At that point, we may be able to go capture the Great Library and get back in the tech race.

There are a couple of American units around, and some boats. With a few more horses, we'll be able to cover our coast easily, but at the moment defense is a bit thin. If we build enough units in the next few turns to be able to defend ourselves against the pitiful attacks being made, we might want to consider a charge at Teayo and its iron source. We don't have any trade routes yet, but once we do we may be able to sell that one iron while we continue building Horsemen. Doing so will help finance our research to Chivalry, at which point we can stop selling the iron and use it ourselves for Ansars.

bed10_350BC.jpg
 
Sheisse, sorry about dropping the ball there. Totally forgot about it, then had another busy weekend to boot. I've got it for real now, will play tomorrow.
 
:mischief: what do I read here? even if it is not 100% correct spelling :haha:

anyway, too bad about the GL, but we can fight our way back, am sure
 
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