@ Brother Bede: Well fortunately, I didn't do anything totally contradictory to what you advised...with the exception of the trade for Polytheism... there was gold involved (read carefully

)
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Pre-flight check, continued...
Turn 0/50 AD
Empire is +26gpt, Republic in 8
City check
Ravenna, change tax collector to Scientist, treasury now +23gpt, Republic in 5(!)
Byzantium, mm cit fr BG to road/irr plains, for some reason g goes to science, and no change in tech...
Syracuse...a granary in a town that can't get past 6 w/o aqueduct(?)
Damascus MM citizen from coast to mined hill for Granary in 27 not 54
Antium mm cit from lake to plains for settler in 1 not 2
Bagdad mm cit to forest for court in 40 not 80
Cumae mm cit to forest for Granary in 7 not 9, growth in 8 not 3, but granary will be full when built.
Kurasan mm cit to hill for temple in 20 not 40
Mecca mm 2 cits to forest, stunts growth but granary in 2 not 3 (also wastes 0 shields) and granary will be full when built (versus growth and granary in 3 at current setting)
Empire now produces +20gpt, Republic in 5
Let's see...it will take 10 turns to get our one galley anywhere near Caesera... Caesera changed to Galley for the moment...
Dial up Abu... he'll trade Polytheism for Iron Working +10g. Tell you what Abu, how about I trade you IW for Poly and you give
US 10 gold? Hehehe...that's what I thought. Done.
Press <Enter>
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IBT - A barb Warrior shows his face near our AC on the south coast (where the unescorted settler is going) 6 Barb horses attack 2 of our ACs near the spices. It takes all 6, but they kill both of our ACs (and I saw 6 more before hitting enter).
Viroconium Worker>Worker (10)
Antium Settler>Settler (5)
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Turn 1/70 AD
Move Galley NW
Whack a barb warrior
A Settler automatically moved to Byzantium? What the...
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IBT - Forest chop at Syracuse
Arab settler pair E out of Basra
Arab Galley appears W of
Rome Settler>Spear
Mecca Granary>Settler (5) mm cits back to food tiles, growth in 3
Kufah Harbor>Galley (15)
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Turn 2/90 AD
Move some settlers... move a spear into Jerusalem so our warrior can play whack-a-barb
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IBT - Arab Settler pair trespasses, 1 barb horse dies attacking AC
Veii Settler>Settler
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Turn 3/110 AD
Forest chop in Mecca puts 10 shields into a settler

Wake a Spear/Archer pair in Palmyra to play whack-a-barb
Jiggle Lux to 20% for a turn...check cities...none of the borderline ones will grow next turn...
Whack barb camp south of Jerusalem
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IBT - Arabs shuffle, a barb moves near Palmyra
Hispalis Granary>Spear
Palmyra Worker>Worker
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Turn 4/130 AD
Archer whacks barb warrior outside Palmyra
Tarentum founded on Iron Hill
Wake a Spear in Rome and send him northward (sort of)
Shuffle some workers around...lux to 30%
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IBT - Arabs trespass
We discover Republic, set research queue to Currency (45 turns!)
Rome Spear> Legionnary!!!!
Antium Settler>Settler
The Americans are building Knights Templar
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Turn 5/150 AD
I whip a galley in Anjar ...
Dang... NINE Barb horses and 2 ACs... and me with settlers on the way... I fortify the elite and attack with the Vet, kill 1, no loss, wake Elite and attack
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IBT - Arabs trespass
Rome builds an AC
Mecca Settler>
Anjar Galley>Harbor
Brundisium Harbor>Rax
Lost a galley that was trying to make it to Yellow border
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Turn 6/170 AD
Abe still won't trade Currency...research to 30%, -5gpt, Currency in 16
Whack a barb horse
Change Hispalis to Settler, it's growing fast, and I can use AC to escort Settlers...
Change Rome to spear to escort settler w/ Rome's only spear
Cumae Granary>Spear
Neaopolis Harbor>Galley
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Turn 8/190 AD
Archer whacks a barb
Whack a couple of barb horses w/ ACs
Upgrade a warrior to Legionnaire
AC Settler escort whacks a barb camp
Nicomedia Founded>Temple (to get whales)
Landmass NE of Caesera looks like a desert island
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IBT - Arabs trespass, barb warrior dies at spearpoint of AC
Rome Spear>Legion
Vironicum Worker>Worker
Veii Settler>Settler
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Turn 9/210 AD
Selucia founded>Warrior
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IBT Arab Galley moves East out of Basra
Byzantium Granary>Settler
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Turn 10/230 AD
Artaxata founded, dispersing a Barb Camp
Played some more whack-a-barb
After action report...
We're now #1 in the world in Land Area.
There's a settler pair ready to found a city on the last decent spot on the southern coast.
In these 10 turns we founded 4 cities and made 4 settlers...
Sorry if I let our military lag a bit...but I really want to grab as much land as we can before the other AI's develop the naval tech to get settlers over here...
Sheesh... you'd think
WE were the expansionist civ on this rock, the way we're cranking out settlers...
Oh yeah - here's the save...we'll call this
> > Romulus claims some beaches < <
Eye Candy to follow...