Bede02-The Rising Sun-C3C1.22

Strict 24hrs to post got it/24hrs from got it to post log and save/48hrs total. All requests for skips automatically honored

Sir Bugsy
SirLenTaft
SesnOfWthr
DeceasedHorse-skipped?
Bede-will play this save if DH does not post by 8:00 PM EDT
scout
 
Bugsy said:
Red dot will grab the whale and oasis. Blue gets the ivory. Yellow dot - the cow and the fish and pink dot will forever be pop 2, but it does grab the southern portion of the range. We're going to need a LOT of workers. With all those hills to the north and these mountains to our southwest, did I mention we're going to need a LOT of workers. We are looking pretty good.

Thanks to Bugsy's planning these were the fastest turns I have played in my career.

Not much to report other than the Spanish(?) started the Colussus and the Portugese the Pyramids. Our warrior scouting south was killed by a barbarian whose composure had been ruined by an erupting volcano. Ichiro found the Portugese border on the other side of the boomerang curve and is poking around out there. Osaka built its first warrior and I built a warrior out of Kyoto because of lurking HsungSu tribesmen. Henry's scout has been popping huts to the south of Kyoto and got at least one warrior out of it.

Henry is not being a good neighbor. He is not interested in anything for his monopoly technologies.

I keep wondering where our fellow Asians are...

I set Tokyo to a barracks build until it grew to pop2 then swapped to a worker (wasting a shield) then set it to another worker. Let Osaka build another couple of warriors for MP duty and barb protection then switch to worker production for awhile.

Here are a several of settlement ideas after Bugsy's pink dot (Bugs and scout will tell you my next worst thing is urban planning so take 'em with a grain of salt)

1500Dotmap.jpg


Bede02_1500.jpg
 
Strict 24hrs to post got it/24hrs from got it to post log and save/48hrs maximum. All requests for skips automatically honored.

Sir Bugsy-skip requested through the 27th June
SirLenTaft-on deck
SesnOfWthr
DeceasedHorse-skipped
Bede-played the plan
scout-up
 
Looking over the logs, "got it", etc.

I'll play this no sooner than tonight, to let the team weigh in with any thoughts they might have.

@Bede: I like your dot down there by the sugar a little better than Bugsy's... Didn't he say something about a Colossus/Lighthouse build down there?

Edit: @Bede: Where's the save?
 
scoutsout said:
Looking over the logs, "got it", etc.

I'll play this no sooner than tonight, to let the team weigh in with any thoughts they might have.

@Bede: I like your dot down there by the sugar a little better than Bugsy's... Didn't he say something about a Colossus/Lighthouse build down there?

Edit: @Bede: Where's the save?

Looking at the pictures in the light of day....

Sugar spot is pretty good, yellow by the two oases is semi :smoke:, should be on the coast, red dot to the north is :smoke: as it misses the lake to the north. On the other hand, given the government options, freshwater access is less important (Feudalism and Fascism optimize for pop6 or less).


Right here
 
Okay - just to prove I "Got It", here's a little urban planning for the team to mull over... (I have finished milking COTM1, and am trying to get back into my usual SG/spamming form...)

The sugar site will need a temple to capture the whales. I've been tinkering with some ideas for sharing the two oasis tiles between two cities...and the northern sites will need harbors and lots of worker turns to even get to size 6... There are some horses up there we need to claim, but much of the stuff NW of the lake can wait...

Red dots are tiles that would be wasted. There appears to be a lot of open land NW of Kyoto in this plan, but there is less waste than it appears...

In looking at this, I wonder if Sugar couldn't be moved 1 SE to make room for a city on the red dot where the warrior is...we might also consider moving the southerly oasis site 1 SW...

I dunno...just a starting point for discussion. Have a look.

bede02_1500bc_DOTMAP.jpg
 
Scout - I would think we could still make that a bit tighter. Remember that we'll be stuck with Feudalism for quite a while, and by the time we get out of it, we should have rails which will make food production increase. Realistically, I wouldn't worry about each town having more than 8 or so tiles to work for a wahile, especially if they're grassland that can be irrigated later.

I'd probably like to see a city on the warrior/red dot, and move the east yellow dot one SE, onto the forest. I'd also move the dots N, and NE of Kyoto 1 S each. Move the NW dot onto the horses (they only give a gold bonus, right?), and the put another city 2 NE and 1 N of Osaka, on the lake. Undecided if I'd move the yellow dot W of Kyoto one tile N.

But there are two problems with my placements:
1. I'm just one guy among many with an opinion
2. I've never been mistaken for an expert anyhow :rolleyes:
 
I agree that we need to place the cities a bit tighter, we don't want/need large cities.

In general I go with Sesn, the yellow dot W of Kyoto should be one N, IMO. City on horse and another city W of the lake would also be better, and moving the dots E of them one tile S. On the suger I haven't really decided, the question is if we want both the red dots W and E of the suger or only one of them. If two we should keep the suger city where it is, otherwise one SE.

That's just my opinion. Unless DH checks in, I think that was everyone.
 
Bede doesn't have to do any city planning :yah:


SesnOfWthr said:
Scout - I would think we could still make that a bit tighter. Remember that we'll be stuck with Feudalism for quite a while, and by the time we get out of it, we should have rails which will make food production increase. Realistically, I wouldn't worry about each town having more than 8 or so tiles to work for a wahile, especially if they're grassland that can be irrigated later.

I'd probably like to see a city on the warrior/red dot, and move the east yellow dot one SE, onto the forest. I'd also move the dots N, and NE of Kyoto 1 S each. Move the NW dot onto the horses (they only give a gold bonus, right?), and the put another city 2 NE and 1 N of Osaka, on the lake. Undecided if I'd move the yellow dot W of Kyoto one tile N.

But there are two problems with my placements:
1. I'm just one guy among many with an opinion
2. I've never been mistaken for an expert anyhow :rolleyes:

I'm with SirLen and Sesn on this one and would move Sugar 1 SE.

@DH, As Bugs and scout and Sesn can attest the moron on city placement is mine host, c'est moi, so put the sword back in its scabbard ;)
 
Here's another one for you guys to look at... I think if we go with something like an ICS build up north in all the hills we'll have a bunch of size 2 towns that won't be able to grow even WITH rails... but each one can have 2 citizens working a mined hill... happiness shouldn't be a problem...

BED02_1500bc_dotmap2.jpg
 
We now have a plan that takes us out 100 turns. ;)

Has anybody looked to the plains to the west yet?

IIRC there are some very productive grasslands that it would be a shame to lose to the Protugese
 
Bede said:
We now have a plan that takes us out 100 turns. ;)

Has anybody looked to the plains to the west yet?

IIRC there are some very productive grasslands that it would be a shame to lose to the Protugese

We should at least try to get that wheat quite early, other than that I don't really remember the outlay.
 
scoutsout said:
Here's another one for you guys to look at... I think if we go with something like an ICS build up north in all the hills we'll have a bunch of size 2 towns that won't be able to grow even WITH rails... but each one can have 2 citizens working a mined hill... happiness shouldn't be a problem...
[/img]

Those town will at least give quite a good unit support. :crazyeye:

EDIT: I like that planning better scout, that's a lot tighter, and should be better for feudalism.
 
@ Bede: um... "West" is now something of a problem... we should probably escort any settlers that we want to send west of the mountains.... :shakehead

Pre-flight, change Osaka to settler. We're going to need more than one city making settlers if we are to claim all these hills...

IBT - Kyoto equips a settler
=====
Turn 1 (1475) not much... move an elite warrior homeward for barb control near Osaka...
=====
IBT :sleep:
=====
Turn 2 (1450) Our veteran warrior chases our auto-moving settler...something Brother Bede loves to do to me... :p
=====
IBT - nada
=====
Turn 3 (1425) Found Satsuma
=====
IBT - Not much
====
Turn 4 (1400) Moved some stuff
=====
IBT - 3 barb horses show up outside Edo, Osaka outfits a settler, starts on another
=====
Turn 5 (1375) Kagoshima founded
=====
IBT - Kyoto equips another settler, starts a worker. Madrid completes the Oracle
=====
Turn 6 (1350) Nara Founded
=====
IBT - nada (?) Barbs don't seem to be moving...
=====
Turn 7 (1325) not much...moved some stuff...
=====
IBT - Barb horses move west....
=====
Turn 8 (1300) move some stuff around, get a warrrior out to find the barbs threatening Osaka...
=====
IBT - Someone kills a barb in the mountains on our western frontier. Osaka equips a worker, starts on a settler. The Portugese start the Great Lighthouse.
=====
Turn 9 (1275) Nagoya founded, start roading the Ivory (we need SoZ...)
=====
IBT - Henry shows up demanding 22g. I can't remember if it's this game or Bugs1 that's "defiant"...thinking it's better to ask forgiveness than permission, I tell him to stuff it. The Portugese Declare War on us!!! 3 Portugese Warriors show up on the mountain W-SW of Tokyo. Tokyo equips a warrior, starts another. Kagoshima equips a warrior, starts on another.
=====
Turn 10 (1250) - Get a couple of warriors "Headed that way", but we need some roads headed west in the worst way...

Our World:

Bede02_ourworld_1250.jpg


After Action Review:

The good: I got us... I think 4 towns founded... which is pretty good.

The bad: We're at war with Portugal.

The ugly: We really, really need workers...

Thoughts: There is a worker roading north of Osaka. When that road is complete a settler out of Osaka can move to the jungle and found a town on the lake, instantly clearing a patch of jungle.

Important Tactical Notes:

There are some barbs up north... I whacked one (note 3/5 warrior) but I did not find the camp. There is also a concscript Portugese warrior and a scout up there somewhere, so don't leave anything completely undefended in the north...

Tokyo has a regular warrior. It might be possible to whip a second. Edo has a warrior that could make it to Tokyo in a turn. I just hope there aren't large numbers of Portugese units nearby...

For the next better player: > > The Save < <

...and Good Luck!!
 
Sorry for the double-post - but I see an interesting little thing that might buy us a tiny tactical edge...

Consider the hill S-SW of Nagoya. Put a settler on that hill (instead of the one to the SE) and you've got an "instant road". When our worker finishes roading the Ivory, move him to that hill, then move him to the plains tile NE of that hill. It will waste 1 worker turn, but when a town is founded on that hill, we'll have a road there.

The other worker is roading the forest tile SW of Kyoto. Those two workers could then start roading towards each other, and we would have something that resembles a connected empire....
 
Got it, and will play tomorrow morning (it's soon 2:00...)

Those Portugese warriors doesn't look nice...We can't whip yet, it seems, to small population and production. Hmm, currently we can have 1 fortified regular warrior and one veteran unfortified (I think, if I counted right?) against the three warriors attacking from the hill. One possiblity is to switch Edo's Barrack to a warrior, which would mean a loss of three sheilds, but that might be necesarry if we're to defend Tokyo. If there are more Portugese military showing up soon, we have some major problems...but Satsumas warrior is due soon, which will help.
Kagoshima will have to produce a worker next, which more town? We really need workers and more now when we need roads to the western towns.

Scout, in that little trick, did you mean the actual hill S-SW of Nagoya or the one in your planning? The original would mean one more plain to work, but in the long run placement might be better?

Going to bed now, hope there's some good discussion when I've woke up. :)

EDIT: A curragh would be good for some contacts...
 
Nice.

A little war to wake up with....

@scout, Bugs1 was over a long time ago...you may be thinking about Bugs2, but you got the variant right in this one.

scoutsout said:
@ Bede: um... "West" is now something of a problem... we should probably escort any settlers that we want to send west of the mountains....

The master of understatement...why did I get this little chill when I read those words....
 
@Sesn: If you look at the planning dot on top of the Warrior (the one directly south of Nagoya) and move that site 1 NW, the new city will really only lose one plains tile... and that plains tile will likely be needed by Edo anyway...

...and a city on that hill would be a HUGE help in getting some roads going westward.

I think if we can hold Tokyo and get some warriors on the mountains, we can hold Portugal off. We've got a few more towns than we had 10 turns ago, and Warriors are cheap...

@ Bede: You're right - I was thinking Bugs2 and typing Bugs1. I think those last seven turns I played in Bugs1 left permanent emotional scars on my psyche. :crazyeye:

Quoth Bede: ...why did I get this little chill when I read those words....

I guess that's what happens when you let a Ronin sit in the Shogun's chair. :D Look at the bright side of it. I haven't said "I have an idea" in some time. ;)
 
Ok, played it now, here's the log:

Preturn: The Barrack build in Edo is changed to a warrior to defend against the Portugese.

1225 - We got three warriors in Tokyo, one fortifed reg, one vet and another reg, both unfortified.

1200 - One of our reg warriors is killed, one reg Portugese is killed. Ivory is connected to Tokyo. Kyoto finishes settler and starts worker.

1175 - Warrior produced in Satsuma.

1150 - Another of our reg warriors is killed, and another Portugese as well. Tokyo switches Warrior build to Barrack.

1125 - Portugese Elite Warrior shows up east of Osaka, barb warrior SE of Kyoto, Barb Horseman W of Satsuma. Barb camp to the north dispersed (sp?).

1100 - :sleep:

1075 - Portugese Eilte next to Osaka is killed, regular gets promotion. Izumo founded.

1050 - The last Portugese Elite in the west finally falls to a regular, after taking down to regulars before. Osaka finishes Settler, sent north.

1025 - Two more Portugese warriors shows up in the west, one Eilte and one vet. Nagasaki founded next to the lake. Barb horseman seen in the south, there's a camp down there that needs to be taken care of.

1000 - Settler finished in Kyoto, yet to decide where to be sent. Ivory connected to Kyoto.

After turn report. We should now be able to handle the Portugeses to the west, though we still need more defenders, and we still need more workers. Masonry is due in two turns, and then Mathematics, I presume?
I was unsure what to do with the latest settler, so I leave it to the group or the next player to decide. It might be good to get it by the oasis, but there's a barb horseman down there. Or is there another spot to settle before? The hill S of the lake could be possible.

Our World:
bede02_1000.jpg


>>SAVE<<
 
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