danielkulla
Curious Party
Na, hi.
Somebody please hack the editor so it's made possible to include more radical changes (or do we need to kneel before Sid Meier for that?)
Alliances should have the option to unify with another civ, once you have a democratic or communist government and close relations, how come, there is a USA, a European Union, how come there was a Soviet Union, anyway?
Rebelling cities shouldn't necessarily fall to another civ, but could form a new one. The first of these modern independent Civs (The Netherlands?) would get a big culture bonus to start with, which will be diminishing slowly for the next ones (USA, Canada, Australia)
It must be possible to have units which can only be built by specific governments, like the Red Army as Russias special Infantry only under Communism, Japanese Kamikaze planes as early quasi-missiles only under fascism, once we can agree to include it with all benefits and disadvantages in the game (see discussion for civ3fasc, whereever it is)
Coming up soon: My current civmod providing a Bourgeois and Proletarian Revolution as SW, war helicopters, 2-attack privateers, drugs as resources necessary to build cultural wonders and more like that.
Na, nu.
Somebody please hack the editor so it's made possible to include more radical changes (or do we need to kneel before Sid Meier for that?)
Alliances should have the option to unify with another civ, once you have a democratic or communist government and close relations, how come, there is a USA, a European Union, how come there was a Soviet Union, anyway?
Rebelling cities shouldn't necessarily fall to another civ, but could form a new one. The first of these modern independent Civs (The Netherlands?) would get a big culture bonus to start with, which will be diminishing slowly for the next ones (USA, Canada, Australia)
It must be possible to have units which can only be built by specific governments, like the Red Army as Russias special Infantry only under Communism, Japanese Kamikaze planes as early quasi-missiles only under fascism, once we can agree to include it with all benefits and disadvantages in the game (see discussion for civ3fasc, whereever it is)
Coming up soon: My current civmod providing a Bourgeois and Proletarian Revolution as SW, war helicopters, 2-attack privateers, drugs as resources necessary to build cultural wonders and more like that.
Na, nu.