iDagon
Chieftain
Wow.. I was gone for a couple of days and this thread exploded.. 
Anyway, I will try to clarify my situation a bit.
I stated I play around Noble difficulty, and by that, I mean this is the difficulty where I usually win 60-70 % games that I play. That does not mean I want to know how to get this % to 100 on Noble.. As I said before, I want to eventually win on Immortal or even Deity..
From what I read around it seems that the best thing to do is just start to play directly at Immortal difficulty, and try to learn the game from there.. The problem with this is that I will probably get WTFPWNED hard enough that I won't even know what I did wrong.. Thankfully, there are shadow-games to fix that!
On a second note..
As I said, I come from a competitive RTS scene, mainly BroodWar and some War3. Now, when I try to teach someone "the basics" in one of those games, I definitely DON'T try to teach them some cheesy rush strategy with witch they can stomp on the AI or on weak players. "The basics" means the overarching strategy and thought-process behind the game and the most elementary concepts of solid play. In BroodWar, that was economy, expansion and unit production -macro-. And it seems the same in Civ. I would argue that being able to understand how to fund a war in the long run is more important than some gimmicky rush that wins you the game outright.
Yes, maybe some Deity players skimp on workers for some reason in some games, the way a A+ level BroodWar player would skip workers because the carefully thought-out build order and strategy that he uses requires that. But it does not seem basic at all..
I am sure the fundamentals on Civ are not warrior rushing and OCC-style games..

Anyway, I will try to clarify my situation a bit.
I stated I play around Noble difficulty, and by that, I mean this is the difficulty where I usually win 60-70 % games that I play. That does not mean I want to know how to get this % to 100 on Noble.. As I said before, I want to eventually win on Immortal or even Deity..
From what I read around it seems that the best thing to do is just start to play directly at Immortal difficulty, and try to learn the game from there.. The problem with this is that I will probably get WTFPWNED hard enough that I won't even know what I did wrong.. Thankfully, there are shadow-games to fix that!

On a second note..
As I said, I come from a competitive RTS scene, mainly BroodWar and some War3. Now, when I try to teach someone "the basics" in one of those games, I definitely DON'T try to teach them some cheesy rush strategy with witch they can stomp on the AI or on weak players. "The basics" means the overarching strategy and thought-process behind the game and the most elementary concepts of solid play. In BroodWar, that was economy, expansion and unit production -macro-. And it seems the same in Civ. I would argue that being able to understand how to fund a war in the long run is more important than some gimmicky rush that wins you the game outright.
Yes, maybe some Deity players skimp on workers for some reason in some games, the way a A+ level BroodWar player would skip workers because the carefully thought-out build order and strategy that he uses requires that. But it does not seem basic at all..
I am sure the fundamentals on Civ are not warrior rushing and OCC-style games..