Rodnok
Prince
that was it, thanks!
can someone explain me research in v25? I was getting 180 beakers and only half of it went into ancient age techs.
There are restrictions in latitude/longitude, resources, features, terrain and they can spawn outside cultural borders regardless of the fog of war.1. How do Neanderthals and Wild Animals spawn? It's definitely not like in BTS where they only appear on fogged tiles...and are Animals more likely to spawn on the corresponding ressource tiles?
2. There are just sooo many techs it's overwhelming...are there any early beelines that people could recommend? I just aim for the early research buildings, 3-strength units and then click on Tribalism to get there as fast as possible...
Sounds about right to me. I usually go for a religion as well (Shamanism normally) and then get Boats and Animal Riding before beelining Sedentary Lifestyle.
I avoid ritualism for nearly as long as possible and get the national wonder that gives you a golden age (which goes obsolete at ritualism). So I get a bunch of production and +food buildings etc b4 this, I basically build 0 units early game unless I really have to. Your free city defender guy is super strong so don't worry. Only concern is Neanderthals coming in and pillaging, so I usually have 1 or 2 nice melee bonus guys around for this.
I avoid ritualism for nearly as long as possible and get the national wonder that gives you a golden age (which goes obsolete at ritualism). So I get a bunch of production and +food buildings etc b4 this, I basically build 0 units early game unless I really have to. Your free city defender guy is super strong so don't worry. Only concern is Neanderthals coming in and pillaging, so I usually have 1 or 2 nice melee bonus guys around for this.
I don't build wanderers really, maybe 2 or 3 to grab close by goody huts but thats it. They will just die anyway, I prefer to wait for trackers or scouts.
Then I beeline straight for tribalism so I can build 3 cities.
If you have tech trading on, shoot straight for writing from here, and save up spy points on one guy so you can steal some techs if need be.
Once I get chiefdom, get your 6 cities ASAP, I often will build 7 or maybe even 8 if they are good spots and I have some happy resources.
Have your tribes ready to go if you want, you can even rest them in the square you want to build your planned cities.
This is a pretty good guide to the prehistoric era imo. Try and avoid AI civs totally (as long as you got room). Its better to be friends (trade + tech), and just pick them off if they become weak.
Doing this you'll beat deity ez, although its suddenly got a lot harder with the new crime ++
This is my general plan anyway.
I was thinking maybe Cave Dwelling should go obsolete later. Originally it was made for Prehistoric NWA and we have had many redos of the prehistoric era. Perhaps it should go obsolete at something like Tribalism.
I was thinking maybe Cave Dwelling should go obsolete later. Originally it was made for Prehistoric NWA and we have had many redos of the prehistoric era. Perhaps it should go obsolete at something like Tribalism.
Here's a general question while im here:
How many gatherers do you usually have around the time of tribalism > sedentary lifestyle.
I remember as a general rule (for civ4 bts) you want 1.5 workers per base. I think during this time I want more 3 to 4 per base since they are slow to finish improvements and are sacrificed.
How many do you guys get?
I also find that over building workers is a good way to get cash when you delete them later. Its like $60 or $80 each if I remember correctly and you can build them pretty darn fast, especially if your running slavery or are expansionist trait. Maybe this needs a nerf?![]()
I seriously abuse the crap outta this tho![]()
Worker trading with advanced diplomacy is even worse - I never have this on, AI sometimes pays like $350-$450! Even like 3 workers and like $100 for a good tech (that was awhile ago that I tried this tho might have changed).
I can have like 8 workers per base if my eco can still sustain profit and not stop till everything is improved.
Often I find myself building roads on every single tile even outside my borders![]()