It's another wrinkle to keeping your city Happy and Healthy. And has the same game mechanics as Health and Happiness.
I thought we'd done that already? Perhaps I'll get on that when I get to doing some explaining on some of my own additions in the works.
To make it show up in the pedia, you have to, in addition to adding something to a GameText file, add an entry to the CIV4NewConceptInfos.xml in the BasicInfos folder. Did you do that?
This part is slightly misleading because it's absolutely not the same mechanic, because buildings with +N crime don't add N to your crime level, they increase the rate by N per turn, and the level it will stabilize at depends on the crime decay rate (at the current 10% [I thiknk] that meas the equilibrium value will be approx 10 times the total crime on your buildings, but it won't get there right away)
Thanks for the fast response guys, I'm normally not so used to that coming from the dieing ROM thread.
This did help explain why I was getting fire events so much. I had a real hunch of what was said here though, because I got more and more fire events. Crime not so much but I found a few of the consequences in the wiki. I saw one promotion adds crime, so I guess it is a good idea to keep units with said promotion out of the city.
Also, Where can I build the myth - sea if I can't build it anywhere with a song of the sea, but that appeared in all of my cities at the same time?
This sounds just like my Calculus with Analytical Geometry classes of 27+ years ago! My old brain doesn't remember even half of that stuff. So in simple English this means.....what? I can build forty +crime bldgs and only need a town watchman and 3 or 4 -crime bldgs and not wreck my game?