Berserks01 - Space Monkies

Hmm ... first research: why FO? Didn't I mention ROBOTICS for the BEANSTALK!?

I don't know. Did you? I seldom pay any attention to what you write.

Next Civics: And did you revolt to free speech? that alone will help more than that GArtists you burned to create Mona Lisa's smile. But I am okay with that decision, as I was tempted to do it myself.

No, because that would kill bureaucracy and we're only allowed to build ship parts in the capital and two other cities.

Finally GAge: While having a Golden Age is obviously nice, but we should plan them ... the reason why nobody triggered GA is because everyone is waiting to trigger it when we are building the Space Elevator.

Whether 8 turns now (while building parts) or 8 turns then (while building elevator), I hardly see how that makes much difference. Besides, I looked at the two sets above mine. Yours didn't mention these guys at all and the other said something about our "GP warehouse--guess we'll use 'em on a golden age".

Not exactly conviction.

And I don't think the invasion force is big enough ... there is at least two MA if you'd read Lucky's report. I think we need to double that compliments.

Then we need more ships because we can't land these guys anywhere.
 
Whether 8 turns now (while building parts) or 8 turns then (while building elevator), I hardly see how that makes much difference.

Ah, ... as a SSparts multiplier, it should be more optimal to get it as soon as possible (since it helps the building of other SSparts). Besides, now you at most save 3 SS parts, but assuming you read my report and build the Beanstalk in Yuechi, you get to speed up 3 SSparts + Elevator.

No matter, still a good turnset.

Good luck, Negy.
 
Not very much to report after my probably last turnset in this game.

Revolted to Free Speech. We got R&R
monkeys47.JPG


Some action:
monkeys48.JPG


Unfortunately, we can't build the Space Elevator in Yue-Chi, started in B2
druid49.JPG


We got a GS, he can (partially) research Fission.
druid50.JPG


I sent another transport to the banana island with 2 tanks and 2 artilleries and finished another transport for some Mech Infs. Dunno how many troops can defeat the (at least 3 but maybe 4) MAs. Unfortunately we don't have (advanced) flight for the carrier support.
Can this game transfered to BtS? ;) There are some counter for tanks.

druid51.JPG


Spoiler :

Turn 330/460 (1920 AD) [06-Aug-2007 19:28:26]
Xian begins: Transport (5 turns)

IBT:
Civics Change: SpaceMonkies(Zululand) from 'Bureaucracy' to 'Free Speech'

Turn 331/460 (1921 AD) [06-Aug-2007 19:38:20]
Banana Two finishes: SS Thrusters
Bulgar finishes: Rock N Roll
Beijing grows: 15

IBT:
Hinduism has spread: Ning-hsia (Carthaginian Empire)

Turn 332/460 (1922 AD) [06-Aug-2007 19:41:27]
Bulgar begins: Artillery (4 turns)
A Mine was built
Champagne finishes: Laboratory
Yue-Chi finishes: SAM Infantry
Bulgar grows: 19

IBT:

Turn 333/460 (1923 AD) [06-Aug-2007 19:48:32]
Champagne begins: Tank (3 turns)
Yue-Chi begins: Tank (3 turns)
Banana Three finishes: SS Thrusters

IBT:

Turn 334/460 (1924 AD) [06-Aug-2007 19:50:03]

IBT:

Turn 335/460 (1925 AD) [06-Aug-2007 19:52:47]
Champagne finishes: Tank
Yue-Chi finishes: Tank
Bulgar finishes: Artillery
Xian finishes: Transport

IBT:

Turn 336/460 (1926 AD) [06-Aug-2007 19:53:48]
Champagne begins: Tank (3 turns)
Yue-Chi begins: Tank (3 turns)
Bulgar begins: Infantry (4 turns)
Xian begins: Transport (5 turns)

IBT:

Turn 337/460 (1927 AD) [06-Aug-2007 19:55:56]
Tech learned: Robotics

IBT:

Turn 338/460 (1928 AD) [06-Aug-2007 19:58:58]
Research begun: Fission (5 Turns)
Research begun: Fusion (5 Turns)
Banana One finishes: SS Thrusters
Banana Two finishes: SS Cockpit
Champagne finishes: Tank
Yue-Chi finishes: Tank
Beijing finishes: Laboratory

IBT:

Turn 339/460 (1929 AD) [06-Aug-2007 20:00:31]
Champagne begins: Mechanized Infantry (4 turns)
Yue-Chi begins: Mechanized Infantry (4 turns)
Bulgar begins: Aqueduct (3 turns)
Beijing begins: Aqueduct (7 turns)
Banana Two begins: The Space Elevator (15 turns)
Banana One grows: 27
Enrico Fermi (Scientist) (Great Scientist) born in Yue-Chi
Xian finishes: Transport

IBT:
Mao Zedong(China) and Peter(Russia) have signed a peace treaty

Turn 340/460 (1930 AD) [06-Aug-2007 20:05:18]
Xian begins: Transport (5 turns)

The save
 
Good turns, Negy! :wallbash: on YueChi not being able to build SE.

Well, if we must have the Super-Duper Banana City ... we could always move the transport back, upgrade those infantries with mechanics, or even research flight ... gunship do quite well against MAs.

I sincerely hope we have one more artists (now that Rex burned one) for another GAge when we get the free engineer from Fusion. Lucky, do you charm, and get us one more. :)

--
 
Heh, from your screenie:

greatpeopleeverywhere0000.jpg


Two artists I see. One went mad and cut his own left ears after painting Mona Lisa, the other had an ...uh ... unnatural union with a scientist and both were hanged publicly.

2 - 1 - 1 = 0 ... no more artist (look, ma, I can count!). But don't worry, with our luck, we should have one more born pretty soon.

--
 
...But don't worry, with our luck, we should have one more born pretty soon.
But now that you jinxed it, we'll probably get a GM :p
 
I micromanage a bit and make a controversial decision on Banana1: I build workshops over farms. I replace 1 grass farm in turn 0 and another one a few turns later.

Civ4ScreenShot0025.jpg


On turn 10 I replace a plains river farm. That only saves 1 turn on production IIRC, but we will be needing less scientists and more production. I would keep doing this until we have just enough food for a few specialists (engineers). Anyway, this city will only produce one other SS part besides the one it is currently working on (B2 will finish the engine in 8 or 9 turns and build the other one) so next player will see exactly what is needed.

Mansa comes with this deal, we accept it:

Civ4ScreenShot0000.jpg


I check the status of the mission GreyFox gave me:

Civ4ScreenShot0003.jpg


Hummm... this is going to be hard... I guess a prophet would also be ok.... I will try to improve the 27% odds in three turns...

On turn 3 or so we get this message:

Civ4ScreenShot0005.jpg


I wonder what might be happening, I remember seeing some troops moving through our territory the turn before... The answer comes immediately

Civ4ScreenShot0006.jpg


JC captures a GK city the same turn, he really means business:

Civ4ScreenShot0008.jpg


Civ4ScreenShot0010.jpg


And goes on capturing 2 or 3 more (and at least another one is falling soon. Almost all of them on our borders, increasing borders tension. We drop from +12 to +9 with him (I had to refuse helping in the war), now pleased.

Here is the situation just before the arrival of our next Great Person:

Civ4ScreenShot0013.jpg


Odds are now 30% for an Artist or a Prophet. Not too bad. Crossing fingers...

Looking at Xian:

Civ4ScreenShot0014.jpg


We see it needs more food to work its tiles... We cannot farm over those last 3 forests, so we farm over the ivory camp. It will still leave one tile out, but I don`t think it is worth it to farm over the towns.

I press enter and Fission comes in just before our GP:

Civ4ScreenShot0015.jpg


And the Great Person is.........

Civ4ScreenShot0018.jpg


Rillieux. :( No golden age for us (I don`t think we will get the next GP before lauching, but we are still trying).

Well, we will be getting another engineer in 7 turns with Fusion, but this one arrives just in time to help with the elevator (I wait 2 turns and get 20 more hammers).

Peter comes with this very nice deal

Civ4ScreenShot0021.jpg


and we take it, of course.

We upgrade our spices deal with JC (+5gpt)

Civ4ScreenShot0030.jpg
 
Smart guy, this Julius,
Civ4ScreenShot0031.jpg


He just forgot to mention MM is a vassal of GK... (I think the program shouldn`t allow this kind of misleading offer). No thanks.

Instead of thanking us for not entering the war against him, Mansa Musa asks for a small present:

Civ4ScreenShot0032.jpg


:crazyeye: After I refuse he says we are not very given monkeys or something like that... Yeah, buddy, you get the point. You`ll have to research your own way to the stars...

Speaking of stars, with some help from our illustrious Great Engineer Rillieux, we build a lift to beyond the skies:

Civ4ScreenShot0033.jpg


Civ4ScreenShot0037.jpg


Those funny people around us did not like our new toy and start making stupid requests...

No to Mao
Civ4ScreenShot0035.jpg


And no to GK
Civ4ScreenShot0036.jpg


We get one more happiness resource:
Civ4ScreenShot0039.jpg


Mansa is definitely smoking something very strong:

Civ4ScreenShot0040.jpg


Thanks, but no, thanks.
(He had just renounced the protection of GK - e.g. chickened out from the war with JC, although I don`t remember any peace message).

We learn Fusion on my last turn

Civ4ScreenShot0042.jpg


And I select Ecology as it is the fastest way for another SS part.

But what about Banana island? - you ask me. Well, I wanted to hand it over to you, but was one or two turns late:

Civ4ScreenShot0043.jpg


Maybe I exaggerated, but I am sure we can get it now (I was preparing an even bigger invasion, but I grew a bit afraid of JC so left a few MAs at home).

The GP situation:
Civ4ScreenShot0044.jpg


And the space race status:
Civ4ScreenShot0045.jpg


I missed a screenshot with the new Roman cities, but the report is already too long I guess...

Save is attached. Get us that island, GreyFox!

(save attached on previous post because I had to split the report)
 
Okay, so no artists for us, eh? Let's look at the tech situation relative to our chance of a final Golden Age:

monkie-AD1940-techs.jpg

26 turns is the fastest city (Beijing), but we will learn all requisite tech in 16 turns.

Nah, no more Golden Egg for us. In that case, those Great Persons we have should be staked and burned. WE have no need for them. Burn them all.

The Great Engineer is settled at our Ironworks Banana Two:

monkie-AD1940-engineer.jpg

And the two scientists are settled at our Oxford University Banana Three.

onkie-AD1940-scientists-burn.jpg

Now, Banana One is slated to produce the Docking Bay in 3 turns, while Banana One is slated to finish Engine in 9 turns. Since w ego for Ecology first instead of Refrigeration+Genetics, I really don't understand the rationale behind starving Banana One to add more hammers. The last part, Chambers, is quite heavy, and should be produced in Banana Two. So, Banana One get to build the Life Support (which will be available before Banana Two completes the Engine anyway). So, the production bottleneck is at Banana Two, not One. Thus, no reason to starve Banana One.

Thus I reverse the work done by Lucky and converted back the workshops to farms. One workshop is converted to watermills so that Banana One is stagnanting.

Research is the one slowing us down. I switch most cities to Research instead. We are way beyond JC and GK in terms of tech level of military, so no harm there. Plus they are busy killing each other (with GK losing, it seems).

Okay, now for the part where everyone is interested in -- The Banana Island.

IBT:
While defending in Barbarian territory at Gaul, Mechanized Infantry loses to: Barbarian Modern Armor (16.00/40) (Prob Victory: 43.2%)
While defending in Barbarian territory at Gaul, Mechanized Infantry loses to: Barbarian Modern Armor (17.20/40) (Prob Victory: 26.2%)
While defending in Barbarian territory at Gaul, Cao Cao (Mechanized Infantry) loses to: Barbarian Modern Armor (40.00/40) (Prob Victory: 26.8%)
While defending in Barbarian territory at Gaul, Tank loses to: Barbarian Modern Armor (33.20/40) (Prob Victory: 16.1%)
While defending in Barbarian territory at Gaul, Tank defeats (16.80/28): Barbarian Modern Armor (Prob Victory: 88.0%)

And here is what is left in Gaul:

monkie-AD1941-Gaul.jpg

The sacrifices of General Monkey Cao Cao will be remembered by all.

Few turns later, JC ask us to cancel deals with Khan:

monkie-AD144-JC.jpg

Nah, I don't think so. Plus, you never made us any Banana Salad anyway.

With the massive switch to research production and the two new settled super-scientists, we cut the techs turns by 1 each:

monkie-AD1944-ecology1.jpg

Sweet. WE are winning ...

And then the war horn blows ...

:hammer: :hammer: :hammer:

Spoiler War :

Nah, false alarm.

monkie-AD1948-peter-war.jpg


Last turn, Mao came asking for help.

monkie-AD1950-mao-ask.jpg

And I leave the save to our Founding Monkey to bring us to space.

monkie-AD1950-workers.jpg

Genetics will come in next turn and Banana One TWO should start the Chambers. Notice that I am building one missionary there. This is to have the most hammer overflows to the next turn (missionary is the cheapest build, IIRC). Also, notice the distributions of a pair of workers each in the forests surrounding Banana Two (but outside any cities' BFC as required by our variant). They are waiting to do a massive one turn chop the next turn. These, coupled with the hammer overflow should produce the Chamber in no time.

Once Genetics is in, the rest of the cities can resume whatever you want to build .. we have no more use for research. And frankly, we monkies don't really care anymore ... the remaining builds are irrelevant now that we have Banana Island.

>>> Save (1950AD -- 100 turns left) <<<

EDIT: Mistyped == One --> Two

Spoiler Autolog :

Logging by Ruff's Cobbled Mod Pack v2.0.4 (Warlords v2.08) - New Log Entries
----------------------------------------------------------------------------
Turn 350/460 (1940 AD) [09-Aug-2007 13:32:50]
Mechanized Infantry promoted: Combat II
Mechanized Infantry promoted: Combat II
A Town was built near Champagne

IBT:
While defending in Barbarian territory at Gaul, Mechanized Infantry loses to: Barbarian Modern Armor (16.00/40) (Prob Victory: 43.2%)
While defending in Barbarian territory at Gaul, Mechanized Infantry loses to: Barbarian Modern Armor (17.20/40) (Prob Victory: 26.2%)
While defending in Barbarian territory at Gaul, Cao Cao (Mechanized Infantry) loses to: Barbarian Modern Armor (40.00/40) (Prob Victory: 26.8%)
While defending in Barbarian territory at Gaul, Tank loses to: Barbarian Modern Armor (33.20/40) (Prob Victory: 16.1%)
While defending in Barbarian territory at Gaul, Tank defeats (16.80/28): Barbarian Modern Armor (Prob Victory: 88.0%)
Attitude Change: Julius Caesar(Rome) towards Genghis Khan(Mongolia), from 'Annoyed' to 'Furious'
Civics Change: Mansa Musa(Mali) from 'Theocracy' to 'Pacifism'

Turn 351/460 (1941 AD) [09-Aug-2007 13:40:34]
Tank IV (Tank) promoted: City Raider I
Tank III (Tank) promoted: Barrage I
Artillery I (Artillery) promoted: City Raider I
While attacking in Barbarian territory at Gaul, Artillery I (Artillery) defeats (13.50/18): Barbarian Modern Armor (Prob Victory: 7.3%)
Artillery promoted: City Raider I
While attacking in Barbarian territory at Gaul, Artillery loses to: Barbarian Rifleman (9.52/14) (Prob Victory: 73.2%)
Artillery promoted: City Raider II
While attacking in Barbarian territory at Gaul, Artillery defeats (14.40/18): Barbarian Modern Armor (Prob Victory: 90.2%)
While attacking in Barbarian territory at Gaul, Tank IV (Tank) defeats (24.08/28): Barbarian Rifleman (Prob Victory: 99.9%)
While attacking in Barbarian territory at Gaul, Tank III (Tank) defeats (24.08/28): Barbarian Rifleman (Prob Victory: 99.9%)
Tank II (Tank) promoted: City Raider I
While attacking in Barbarian territory at Gaul, Tank II (Tank) defeats (28.00/28): Barbarian Rifleman (Prob Victory: 100.0%)
Tank I (Tank) promoted: City Raider I
While attacking in Barbarian territory at Gaul, Tank I (Tank) defeats (17.08/28): Barbarian Rifleman (Prob Victory: 100.0%)
Tank promoted: City Raider I
While attacking in Barbarian territory at Gaul, Tank defeats (28.00/28): Barbarian Rifleman (Prob Victory: 100.0%)
Captured Gaul (Barbarian)
Gaul begins: Ikhanda (60 turns)
A Farm was built near Banana One
Gaul begins: Theatre (50 turns)
Gaul begins: Library (90 turns)
Champagne finishes: Mechanized Infantry
Bulgar finishes: Mechanized Infantry
Beijing finishes: Aqueduct

IBT:

Turn 352/460 (1942 AD) [09-Aug-2007 13:48:21]
Champagne begins: Hindu Missionary (3 turns)
Bulgar begins: Tank (5 turns)
A Farm was built near Banana One
Banana Three begins: Worker (1 turns)
Bulgar begins: Worker (1 turns)
Banana One finishes: SS Docking Bay
Banana Three finishes: Worker
Yue-Chi grows: 20
Bulgar finishes: Worker
Xian finishes: Mechanized Infantry

IBT:

Turn 353/460 (1943 AD) [09-Aug-2007 13:55:01]
Banana One begins: Nuclear Plant (4 turns)
Bulgar begins: Tank (5 turns)
Tech learned: Ecology
Banana Two's borders expand
Champagne finishes: Hindu Missionary

IBT:

Turn 354/460 (1944 AD) [09-Aug-2007 13:58:46]
Research begun: Refrigeration (3 Turns)
Research begun: Genetics (3 Turns)
A Watermill was built near Banana One

IBT:
Hinduism has spread: New Sarai (Roman Empire)
Attitude Change: Genghis Khan(Mongolia) towards Hannibal(Carthage), from 'Annoyed' to 'Furious'

Turn 355/460 (1945 AD) [09-Aug-2007 14:05:26]
Champagne grows: 18
Bulgar grows: 22

IBT:
Team 2 becomes a Vassal State of Team 3
Attitude Change: Mao Zedong(China) towards Julius Caesar(Rome), from 'Friendly' to 'Pleased'
Attitude Change: Julius Caesar(Rome) towards Mansa Musa(Mali), from 'Annoyed' to 'Furious'

Turn 356/460 (1946 AD) [09-Aug-2007 14:08:02]
Tech learned: Refrigeration

IBT:
Attitude Change: Mansa Musa(Mali) towards Genghis Khan(Mongolia), from 'Furious' to 'Annoyed'
Civics Change: Peter(Russia) from 'State Property' to 'Environmentalism'

Turn 357/460 (1947 AD) [09-Aug-2007 14:10:11]
Banana One finishes: SS Life Support
Banana Two finishes: SS Engine

IBT:
Peter(Russia) declares war on Mansa Musa(Mali)
Attitude Change: Peter(Russia) towards Mansa Musa(Mali), from 'Annoyed' to 'Furious'

Turn 358/460 (1948 AD) [09-Aug-2007 14:12:08]
Hinduism has spread: Gaul
Gaul begins: Hindu Temple (80 turns)

IBT:

Turn 359/460 (1949 AD) [09-Aug-2007 14:17:19]

IBT:
Hinduism has spread: Beshbalik (Roman Empire)

Turn 360/460 (1950 AD) [09-Aug-2007 14:18:52]
Banana Two begins: Hindu Missionary (1 turns)
 
Excellent turns you 2!!! Nicely done. I've got it and will play the last turnset tomorrow.
 
Nicely done, GreyFox! Of course, you are absolutely right about the workshops, when I started that I did not realize where the bottle neck were (well, and I did not know we would have an engineer to hurry the elevator). Nice thinking with the GPs as well, I had the feeling the next would arrive late. In any case, those artists in Beijing did wonders for the city in just 10 turns, did you see how many good tiles we got there? Yeah, I know it doesn`t really matter now, but it is nice anyway.

And it`s great that we now have enough a supply of bananas to feed our space ship crew.
 
What do you do when Fox plays before you? You hit enter. Why? cuz there's noway you can find anything wrong ( ... unless you're Rex or ChrTh :lol: )

So, I hit enter.

Civ4ScreenShot0000-5.jpg


We monkeys became geneticists ... ummm, raight. Ok, carry on.

B2 starts SS Chambers at 6 turns. 5 chops later, it's down to 2 turns. Nice set-up there Fox :goodjob:

Out hindu brother spreads his faith to Ardea of Rome, and this caused MM to convert to Hinduism :rolleyes:

And then us monkeys reached for the sky

Civ4ScreenShot0001-5.jpg


in a giant banana (or pea-shooter, whichever you prefer)

Civ4ScreenShot0002-6.jpg


A picture of a monkey on the big banana

Civ4ScreenShot0003-6.jpg


However, radiation from the space made us monkeys lose all our hairs. Note the sample monkey

Civ4ScreenShot0004-5.jpg


Great job guys. Well done, and it was fun as well.

Here's the replay for the curious Georges.
 
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