Berserks01 - Space Monkies

FYI, all. My work situation has changed and I've been out of the loop. On top of that, I'm going out of town next week. I'll be able to post, but not play.
 
Fox did a great job MM the cities, so I changed nothing.

I sent the GS to B3 and sacraficed him for an Academy. B3 was doing > 100beakers, now it's 143 beakers.

I built the HE in Champagne.

Electricity comes in.

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I decided it's high time we get started on the Apollo, so I opened up the science map and just clicked on Rocketry. We have 4 prereqs to get to it: Rifling->Chem->Steel->Artillery. I managed to finish Rifling and Chem during my set, and Steel is 4 turns away.

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I wasn't sure if we wanted to stay in Merc or switch to State Property, so I did not set research to Communism (which is available for us to research).

Beijing finished the NE, and I started the Hermitage there as Fox suggested. B1 also started Globe.

Check out this little bit of info ...

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GK is getting scary big now. And a couple of turns later, he comes demanding Scientific Method.

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I thought about it for a bit and decided to give it to him for now. We're in no position to decline him at the moment. Then I went about and started some troop training in some cities ... just in case.

Roster
GreyFox – swung even on a broken branch :eek:
Berserks01 – swung for the ship
Rex Tyrannus – missed a vine
Negyvenketto – up for a swing around the camp
Lucky 1972 – getting ready for the jump
 

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Hmmm ... we didn't declared on MM (I suggested we did it in my report)? Missed the brownie point then. We should devote more resources to beefing up our defense, in case GK has some monkey ideas on the monkies.

We should stay in Merc (are we in Merc???) .... we don't need to get into state property before we start building space parts.

Heading straight for Rocketry, while logical, may not be the most optimal path. AFAICR, aluminum would speed up Apollo as well. So, it might be better to go Industrialism first (which is why I started Electricity in the first place). Plus we need the factories and power plants in place for our Banana Cities.

--
 
Thank you Fox for your advice, I wasn't very focused on this game, but you helped me out.
Industrialism needs Constitution & Corporation which I traded for Astronomy.
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Then sold it for gold
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MM gave us health for happy, still have some :yuck:
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Got some diplo minuses be refusing Mao and Peter
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We have a GE in Beijing, he could rush IW (after finishing Steel). Left him for the next player.
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Revolted to Mercantilism for the free specialists (scienists).

Forgot to make a screenshot about tech trade screen. If I remember well, Hannibal has Biology and Peter has Democracy, but none of them want to trade.

Spoiler :

Turn 250/460 (1700 AD) [20-Jul-2007 21:39:26]
Research begun: Constitution (3 Turns)
Research begun: Corporation (3 Turns)
Research begun: Steam Power (3 Turns)
Research begun: Assembly Line (3 Turns)
Research begun: Industrialism (3 Turns)
Tech learned: Constitution
Yue-Chi begins: Grenadier (10 turns)
Banana Two grows: 15
Bulgar finishes: Forge
Imhotep (Engineer) (Great Engineer) born in Beijing

IBT:

Turn 251/460 (1705 AD) [20-Jul-2007 21:50:07]
Bulgar begins: Ikhanda (5 turns)
A Lumbermill was built near Yue-Chi
Tech learned: Corporation
Champagne finishes: Grocer
Beijing grows: 13
A Town was built near Xian

IBT:

Turn 252/460 (1710 AD) [20-Jul-2007 21:53:11]
Champagne begins: Grenadier (3 turns)
Bulgar grows: 13

IBT:

Turn 253/460 (1715 AD) [20-Jul-2007 21:58:15]
A Farm was built near Bulgar
A Lumbermill was built near Banana Two
Banana Three grows: 18
Banana Three finishes: Grocer

IBT:

Turn 254/460 (1720 AD) [20-Jul-2007 21:59:28]
Banana Three begins: Grenadier (15 turns)
A Lumbermill was built near Champagne
Champagne grows: 15
Champagne finishes: Grenadier
Bulgar finishes: Ikhanda

IBT:

Turn 255/460 (1725 AD) [20-Jul-2007 22:03:31]
Champagne begins: Grenadier (3 turns)
Bulgar begins: Grenadier (13 turns)
A Village was built near Banana Two
Xian grows: 6

IBT:
China revolts and is no longer a Vassal State of Mongolia
State Religion Change: Mansa Musa(Mali) from 'Buddhism' to 'no State Religion'
Civics Change: Mansa Musa(Mali) from 'Slavery' to 'Serfdom'
Civics Change: Mansa Musa(Mali) from 'Mercantilism' to 'Free Market'
Civics Change: Mansa Musa(Mali) from 'Theocracy' to 'Free Religion'

Turn 256/460 (1730 AD) [20-Jul-2007 22:07:09]

IBT:
Civics Change: SpaceMonkies(Zululand) from 'Free Market' to 'Mercantilism'

Turn 257/460 (1735 AD) [20-Jul-2007 22:10:23]
A Lumbermill was built near Xian
Tech learned: Steam Power
A Town was built near Banana Three
A Village was built near Bulgar

IBT:
Taoism has spread: Hangzhou (Chinese Empire)

Turn 258/460 (1740 AD) [20-Jul-2007 22:11:48]
A Lumbermill was built near Yue-Chi
A Lumbermill was built near Banana One
Banana One finishes: Globe Theatre
Banana Two finishes: Grenadier
Champagne finishes: Grenadier
Beijing finishes: Hermitage

IBT:

Turn 259/460 (1745 AD) [20-Jul-2007 22:14:25]
Banana One begins: Grenadier (6 turns)
Banana Two begins: Grenadier (9 turns)
Champagne begins: Grenadier (3 turns)
Beijing begins: University (13 turns)

IBT:

Turn 260/460 (1750 AD) [20-Jul-2007 22:16:00]

The save
 
Nice trading there, Negy!

I noticed Mao is no longer a vassal state of GK, which can be good news. JC is friendly with us, if we want we cold DP with him. That will deter GK a little. But keep the troops pumping, since we may want to go free religion for extra happiness and also extra beakers (my humble opinion is it is not worth the diplomatic hits, but that's something for the team to consider), so JC may drop back to pleased.

We need one more university to unlock Oxford (which should be in Banana Three, IMHO). So maybe we can MM the remaining cities that are building the university a little to coax the univeristy faster.

We also need one more bank for wall street, but I think that is not high up in the priority.

I see my NE gambit in BeiJing pays off :thumbsup: With 3 GE wonders, it indeed gave us a Great Engineer. Negy mentioned using Imhotep to rush IW, I agree. Alternative is to hang on to him for Jack's Beanstalk, but I think BeiJing can produce one more GE to us for that. Once the city have factories, we should add more engineer to it.

So, if Imhotep is rushing IW, the question is where? Banana One or Banana Two are suitable candidates. Banana ThreeTwo is more productive (discounting the bureaucracy bonus, which does not compound with IW). Whereas, Banana One can take more unhealthy abuse. However, if we want the Wall Street, Banana One cannot build the OxfordIW (it already has the Globe).

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I looked at the save, MM a few tiles, change B1 to build a grocer. Maybe I AM obsessed with artists as GreyFox said, but I don`t like seeing us losing a grassland farm to the mongols in Champagne. And If Beijing is not culturally opressed when it cannot work a cows tile right next to it, I don`t know what culturally opressed is. I would hire more artists in those two cities, But won`t do it unless the team agrees with this (I bow to your superior wisdom, I am learning a lot by playing with this team and am grateful for the opportunity). If we get a GA instead of GE, culture bombing Beijing would certainly get us a few nice tiles to work. Finally, I see we are still working many non-lumbermilled forests, I would like a couple more workers (we have 8), specially since we are not that far from railroads.

As far as National wonders go, although it seems the decisions won`t be made during my turnset, from what was already discussed I think we have the following:

B1: Globe Theater / Wall Street
B2: Iron Works
B3: Oxford University
Champagne: Heroic Epic / West Point
Beijing: National Epic / Hermitage

Green means already built. We don`t have a level 6 unit for the West Point. The Forbidden Palace could be built mainly for the culture (the other ex-Chinese city, for example) but it is not a priority.

The alternative seems to be the Wall Street in B2 and the IronWorks in B1, but I don`t like that.

I will wait a few hours before playing to see if there is any imput from the team.
 
I agree with a few more workers, and the wonders looks right they way you have it. Although, shouldn't Beijing be already working on the Hermitage?

I don't think you'll need artists in Beijing with it building the Hermitage there. Just a few more cultural buildings or one of those special shrines that does +50% culture and we should be fine there.
 
I begin by upgrading some resource trades and making a new one:

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Our foreign income:

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Rumors of some strange labor practices start making some of our monkeys unhappy:

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GK adopts his own religion, and we change a +5 diplo bonus for a -1, leaving us with a +5 pleased status.

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I was already checking every turn for bribing possibilities, but the cost was too high (monopoly techs). But he doesn`t get his hands full as well. Couple of turns later we get good news:

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Well, partialy good anyway. It is now easy to bribe GK against Mansa Musa, he asks for money, but I think we should do it with Astronomy (although I don`t know how to check if he would do it without offering it). I left this decision for the team.

About the emancipation thing, we are currently running 10% culture and we get 1 red face in a city (Bulgar IIRC) that`s already building a coliseum (1 turn left).

Mao managed to get a DP with Peter:
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Now GK wont declare on any of them. I am leaning towards getting our DP with JC now. We will also have to think about emancipation. JC came in the last turn with this:
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I refused, then I checked the trade table:

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Han just got steam power, so now is the time to trade it. I did not do it because it`s my last turn, and so we can discuss it. We should be able to get Democracy and Biology for it (and some more money).

We got 2 scientists in my turnset: Maxwell came in turn 3 and Einstein in turn 10. They can (partially) lightbulb Fission. I almost built an academy in Yue-Chi, but once we are forced into emancipation the research rate there will fall fast. People say lightbulbing is not so good at this stage of the game, but I am not so sure. The academy would take about 50 turns to get us the same amount of beakers. We could also save one of them for a golden age to help with space ship parts.

Finally, I was a bit worried with our power graph, so kept building some troops. There`s a treb queued somewhere that I didn`t know how to delete, but did not put any hammers into it.

Current power graph:

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I suggest we sign the DP with JC just before going into Free Religion, which I think we should do soon for the happiness. Also for the happiness, in 2 turns we could get GK`s silver instead of his money. And I also suggest bribing GK into war with MM, just to keep him busy.

We have 2 more workers, but I think we could use even more (and they are so cheap for us now).
 
Good turns.

To cancel a build order, just click on it in the list on the bottom left of the city screen.

I'll give Fox a few minutes to take it.
 
You're lucky it slipped my mind, otherwise I would have taken it and waited til tomorrow evening to play :p
 
A relatively quiet buildup ... so here go:

First, MM'd some cities, and signed a pact with Julius Caesar.

monkies-AD1802-JC-DP.jpg


The same turn, GK revolted to Free Religion, thus our wandering missionary can now convert his holy city to hinduism.

Made two trades. Peter was unwilling to give us Biology for Steam Power, so no trade for him :(

monkies-AD1808-trades.jpg


With those in, I revolted to free religion and Emancipation:

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One turn of anarchy, so its okay. Emancipation was a hard decision, as leaving caste system would means losing lots of scientists specialists. But I figured the happiness would only get worst, so better do it now. On the bright side, free religion would brings in extra 10% of beakers, and the revolt would means we no longer need to spend 10% of our coffers in culture, so I guess they balance out.

I have taken more screen shots, but apparently my laptop decide to leave them in SF, or United Airlines lost them among other luggages , so I retook these screenshots at 1820:

When Industrialism came in, it was to my greatest relief we have aluminum:

monkies-AD1810-aluminium.jpg


But, of all things, we got a useless artist in Beijing (thanks to previous player who insisted on an artists!!! :gripe:)

monkies-AD1820-artist.jpg


As you can see I am building factory in Beijing ... add an engineer ASAP. Suggest saving the artist for a golden age. We also have 2 more scientists, suggest burning one of them for Fission (when the time comes). Else, settle one of them for added hammer. (Decision had to be made now).

While we are on the topic of great persons, our Great Engineer is ready to rush IW in Banana 3.

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Alternative is to rush Oxford. It's less efficient, but we do need Oxford now, and not IW (later, yes, but not now). Third alternative is to rush broadway (is to further address happiness issue). I still recommend rushing IW.

Some changes in world relations took place in 1814~1816:

monkies-AD1814-relations.jpg


And I upgraded Cao cao (it's free, why wait???).

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I am going forward to Artillery and Rocketry. Apollo Program is NOT a space part, so it can be built in a non-banana city. After these, we should go for Computers (for labs) and Robotics (for Beanstalk). Try to trade for Biology.

>>> The Save (1820 AD) <<<
 
:goodjob: very nicely done, Fox. I've got it, should be able to play tonite, if not tomorrow nite.
 
First order of monkey business I burned the GE to finish the IW.

And then GK and Mao declared on MM.

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Hmmmm ... we have 2 GS and 1 GA ... what to do with them ... ahh, I've got it. I will gather all of them at B1 and put them to sleep for the next monkey to decide. Yep, great plan :D

I love this island. :)

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Taking it would give us 4 more non-banana cities ;)

Mao came with a demand

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We don't take demands from anyone's vassals, so I showed him my monkeyis behind with the tail straight up.

Hmmm ... I didn't know that Peter is at war with MM, that is until I saw this note. Maybe we should declare on MM ...

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Artillery came in and I started Rocketry.

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Roster
GreyFox &#8211; how is he swinging on those broken branches???
Berserks01 &#8211; swung for the ship again
Rex Tyrannus &#8211; ready to take us for a wild swing?
Negyvenketto &#8211; always swing with finesse
Lucky 1972 &#8211; dangling from a vine still
 

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