Best AI for conquest game?

Ecofarm

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This may depend alot on settings. I've played many games with many AIs with all sorts of settings.

Often,
MP immortal/deity
Random personalities causes alot of wars
Sometimes, advanced start and no settlers - this gives the AI 3-6 cities but leaves open space
Almost always, No_building requirements for AI
Raging barbs
wildlands
no barb-world, because the AI captures and eliminates free space

These settings aside, I've played many 'play now' games.

These are the AI civs that most often bring pain and suffereing upon their neighbors:

1. Calabim - very aggressive, uses haste
2. Clan - barb friendly and early hunters
3. Sidar - I've seen them do nasty things with invisible assassins
4. Shaeim - Early adepts and summoning skeletons
5. Kuroites (sp) - they make a ton of horses
6. Khazad - they make a ton of seige


Then, I had a game unrestricted that made me think about what leaders the AI is best with.

Perp pwnd calabim with sidar. I've seen many different AI leaders, and perp always does well (the AI always instantly adapts to trait change, unlike humans).

Best leaders:

1. Perp
2. Alex
3. Teb


For my next game, I might put the top 6 civs all with perp leading, and be good align.

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What civs/leaders do you think the AI does the best with (conquest)?
 
you forget Tasunke. He is often pain if he decalring war and hitting cities from afar. We simply rarely put him in our list
 
Kuriotates don't make any horses; they use centaurs instead. These are just as good but without the building and resource requirements, plus they can fortify and get defensive bonos. The pressure of their cultural borders is more annoying though.

(Sheain is misspelled too)
 
I hate Perpentach, he's given me endless trouble in my last couple of games. Auric usually does very well as a result of his units built in Garduk having 2 promotions out of the gate.
 
Kuriotates don't make any horses; they use centaurs instead. These are just as good but without the building and resource requirements, plus they can fortify and get defensive bonos. The pressure of their cultural borders is more annoying though.

(Sheain is misspelled too)

Of course, of course.

Care to add anything (besides the culture problem with kur, thanks for noting that)? I know you've played enough to have an opinion on which civs the AI plays aggressively well.
 
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