attorneyatlol
Chieftain
- Joined
- Apr 3, 2013
- Messages
- 43
What is everyone's opinion as to the most well-rounded map type? (I'm talking about maps you would play with any civ -- not like Inca on Highlands or Huns on Great Plains, etc.).
Pangaea and Continents are the most basic but each have their flaws. Pangaea everybody can meet everybody from the get-go, but the coastal/naval aspect of the game is largely ignored. Continents has a mix of land and naval gameplay, but if you're on the wrong continent before you hit the renaissance you can be left in the dust. Fractal can be a bit too stringy, making land wars much more difficult than they should be (IMO). Communitas script is cool, but, like Fractal, I find the density and frequency of rough terrain and mountains makes land wars too hard and some cities impregnable.
Of the base scripts, I lean towards continents because I tend to enjoy the shift from focusing on my continent, into developing my coastal cities and exploration, into the world stage with both continents. However, I find that the base Continents script too often gives you just the two continents and an ocean full of a bunch of nothing.
I liked the concept of Continents Plus adding island chains, but that script seems to put all the city-states on the islands so you can't settle the islands or meet city-states until later. So I found this old CFC post that shows how to edit the Continents Plus script so it doesn't force all of the city-states onto the island chains: http://forums.civfanatics.com/showthread.php?t=453587
I've been playing this "Continents Plus Plus" (as I call it) almost exclusively since I discovered it. All the upsides of regular Continents with a little more space to start since some city-states start on the islands. It's also fun to colonize the islands and sometimes you can even meet the other continent early on if there's enough connected shallow water.
Anyway that's my take on it, but I'm curious as to everyone else's opinions about other well-rounded map types. What do you like about your preferred map type?
Pangaea and Continents are the most basic but each have their flaws. Pangaea everybody can meet everybody from the get-go, but the coastal/naval aspect of the game is largely ignored. Continents has a mix of land and naval gameplay, but if you're on the wrong continent before you hit the renaissance you can be left in the dust. Fractal can be a bit too stringy, making land wars much more difficult than they should be (IMO). Communitas script is cool, but, like Fractal, I find the density and frequency of rough terrain and mountains makes land wars too hard and some cities impregnable.
Of the base scripts, I lean towards continents because I tend to enjoy the shift from focusing on my continent, into developing my coastal cities and exploration, into the world stage with both continents. However, I find that the base Continents script too often gives you just the two continents and an ocean full of a bunch of nothing.
I liked the concept of Continents Plus adding island chains, but that script seems to put all the city-states on the islands so you can't settle the islands or meet city-states until later. So I found this old CFC post that shows how to edit the Continents Plus script so it doesn't force all of the city-states onto the island chains: http://forums.civfanatics.com/showthread.php?t=453587
I've been playing this "Continents Plus Plus" (as I call it) almost exclusively since I discovered it. All the upsides of regular Continents with a little more space to start since some city-states start on the islands. It's also fun to colonize the islands and sometimes you can even meet the other continent early on if there's enough connected shallow water.
Anyway that's my take on it, but I'm curious as to everyone else's opinions about other well-rounded map types. What do you like about your preferred map type?