StittsvilleJame
Warlord
When I heard the announcement of civ 5, I was excited. Not just "Oh cool" excited, but pee my pants excited. As I have read about all the changes they are making to the game, from subtle changes like leaders speaking in tongues, to game changers, like no unit stacking, I got to thinking, what have been the biggest and most revolutionary changes since the launch of the original.
Out of all the changes ever made to the game, from the addition of golden ages and great people, to the inclusion of unique buildings and units, some stand out as "Why didn't they think of that sooner" additions, like strategic resources.
Anyways here is my list of what I consider the 10 most important additions.
10. Golden Ages: I find them immersive. When thinking of history, I always like to think about the height of a civilizations power. The Pax Romana, or Elizabethan England. When I play civ 4, I will always have a golden age (usually brought about by some extra great prophet post-divine right). To me, they are one of the leading qualifiers for a great historical civilization.
9. National Wonders: I always hated the idea that a civilization couldn't have internally significant building achievements. Each culture, nation, country have culturally significant entities that they treasure, even though they may not be globally unique. Also, I enjoy being able to think about where to put my Oxford college, and don't want to be forced into putting it only where it has a chance of being built.
8. Vassal States: Although I don't generally create vassals, or accept others trying to be vassals to me, I like having them in the game, as they add that extra layer to diplomacy for me. I want to be forced to think "Hmm, Izzy has a great city I would love to own, but dammit, I don't want to fight Monty right now". It seems more historical to me to have puppet states and client kingdoms.
7. Flexible Research Paths: I like the feel of being able to actually be in control. Not just deciding which techs I should get now, but being able to decide which way to get to what I want. In Civ 1, it was always the same tech path. I bet you can guess which tech was the destination.
6. Unique Units / Buildings: For me, they add a ton of flavour. That, coupled with the cultural look, adds more to the feel, than to the gameplay. I like my Aztecs to have jaguars, for the simple fact that they should have jaguars, and the Americans should have malls.
5. Civics: This is huge for me. I never liked being pigeon holed by goverment, and having the choice of different aspects, is awesome. The only problem I find is I would love to have a whole bunch more civics, and a couple of new categories.
4. Strategic Resources: Going into the top 4 game changing features for me, it gets tougher to prioritize. Strategic resources are one of the things that makes me change course mid game, when I find out that my good buddy Washington is sitting on the only oil on the continent, and I have to tell you, I value one oil over 3000 years of peace any day. I don't even bother to try to trade for them, it's too important to leave up to the whims of trade. Sorry Washington, you may be happy to give me the oil, but I'd rather fight ya for it.
3. Great People: I think they're the cat's ass. I love it when I get the notification of one of them, and I actually know who he / she is, like finding out Isaac Newton is Greek, or Da Vinci is an Aztec. Plus with all those fabulous special powers, who wouldn't love them? They definately shape my strategy, in a very good way.
2. Workers: Remember when settlers built roads? What was that about? Shouldn't settlers be off, you know, settling somewhere?
1. Culture!: Culture wins for biggest feature ever added for me. Since being added, it has become as important to me as the tech tree, or city production. A core feature in other words. You want to be a jerk to me Stalin? Well, you are not welcome on my property. Take your ball, and go home. By the way, is that an oil inside your border? hmmmm.
So what will be the features from civ 5 which can be added to my list once it ships? I think city states will be on there, and 1 unit per tile. Ranged attacks? Unit to tansport? Who knows.
What about you guys? What's on your list of best added features?
Out of all the changes ever made to the game, from the addition of golden ages and great people, to the inclusion of unique buildings and units, some stand out as "Why didn't they think of that sooner" additions, like strategic resources.
Anyways here is my list of what I consider the 10 most important additions.
10. Golden Ages: I find them immersive. When thinking of history, I always like to think about the height of a civilizations power. The Pax Romana, or Elizabethan England. When I play civ 4, I will always have a golden age (usually brought about by some extra great prophet post-divine right). To me, they are one of the leading qualifiers for a great historical civilization.
9. National Wonders: I always hated the idea that a civilization couldn't have internally significant building achievements. Each culture, nation, country have culturally significant entities that they treasure, even though they may not be globally unique. Also, I enjoy being able to think about where to put my Oxford college, and don't want to be forced into putting it only where it has a chance of being built.
8. Vassal States: Although I don't generally create vassals, or accept others trying to be vassals to me, I like having them in the game, as they add that extra layer to diplomacy for me. I want to be forced to think "Hmm, Izzy has a great city I would love to own, but dammit, I don't want to fight Monty right now". It seems more historical to me to have puppet states and client kingdoms.
7. Flexible Research Paths: I like the feel of being able to actually be in control. Not just deciding which techs I should get now, but being able to decide which way to get to what I want. In Civ 1, it was always the same tech path. I bet you can guess which tech was the destination.
6. Unique Units / Buildings: For me, they add a ton of flavour. That, coupled with the cultural look, adds more to the feel, than to the gameplay. I like my Aztecs to have jaguars, for the simple fact that they should have jaguars, and the Americans should have malls.
5. Civics: This is huge for me. I never liked being pigeon holed by goverment, and having the choice of different aspects, is awesome. The only problem I find is I would love to have a whole bunch more civics, and a couple of new categories.
4. Strategic Resources: Going into the top 4 game changing features for me, it gets tougher to prioritize. Strategic resources are one of the things that makes me change course mid game, when I find out that my good buddy Washington is sitting on the only oil on the continent, and I have to tell you, I value one oil over 3000 years of peace any day. I don't even bother to try to trade for them, it's too important to leave up to the whims of trade. Sorry Washington, you may be happy to give me the oil, but I'd rather fight ya for it.
3. Great People: I think they're the cat's ass. I love it when I get the notification of one of them, and I actually know who he / she is, like finding out Isaac Newton is Greek, or Da Vinci is an Aztec. Plus with all those fabulous special powers, who wouldn't love them? They definately shape my strategy, in a very good way.
2. Workers: Remember when settlers built roads? What was that about? Shouldn't settlers be off, you know, settling somewhere?
1. Culture!: Culture wins for biggest feature ever added for me. Since being added, it has become as important to me as the tech tree, or city production. A core feature in other words. You want to be a jerk to me Stalin? Well, you are not welcome on my property. Take your ball, and go home. By the way, is that an oil inside your border? hmmmm.
So what will be the features from civ 5 which can be added to my list once it ships? I think city states will be on there, and 1 unit per tile. Ranged attacks? Unit to tansport? Who knows.
What about you guys? What's on your list of best added features?